West Dust Hills is a location in North America in the DS game first visited in Chapter 3.
Description[]

West Dust Hills Map
Accessed from Dustberg in the southeast; it links to the Alpha Gang Depot in the southwest. Scattered Hill with its Scattered Lakes are in the northeast, and Lake Rabbe is to the north of center. Wind-Up Hill, located in the center west, is blocked off until the postgame; Alpha Droids are higher levels here.
Story[]
Seeking the Fossil Bandit Holiday, the player is quickly stopped by a scientist whose daughter was last seen following Holiday to retrieve his stolen Blueprint, directing them at the Alpha Gang Depot. Along the way, a woman and a boy stop the player to tell them about Holiday's good deeds. They then meet Detective Dory, who contradicts these stories. Reaching the Alpha Gang Depot, a suspicious man avoids questions about the Great Bird.
to be added
The boulder blocking off Wind-Up Hill has been destroyed by the Reaper's Wrath debris.
Battles[]
- See also: DS Game Battles
Main Area[]
- Random
- Purple Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing) [180 chell]
- Acrocanthosaurus P (Defense) LV25; Saltasaurus R (Attack) LV26; Centrosaurus R (Blitz) LV27
- Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
- "Uuunh… Now I'll beat that last tie move!"—beats tying move.
- Ankylosaurus P (Attack) LV25; Maiasaura R (Tie) LV26; Allosaurus S (Blitz) LV27
- Starts by blocking player's Critical Move; copies player's last winning move. Lose to the previous tying move.
- Any may on any turn use their Critical Move. None use a different move after being hit by a Critical Move.
- "I should play it safe here."—if 2 options, uses stronger one.
- "Ah ha ha! It is no time to be timid!"—if 2 options for player, beats their stronger one.
- "Uh oh… I'm in trouble… This ought to do the trick."—uses its Critical Move.
- "Ah ha ha! I will stay the course!"—repeats winning move.
- Static (optional)
- Purple Super Alpha Droid [1120 Exp, 250 chell; rare Large Dino Drink]
- Stegosaurus R (Attack) LV28 (Skydive, Boomerang Horn, Upper Hand; Blaster Rock (R))
- Ankylosaurus P (Attack) LV30 (Life Sap, Late Bloomer, Revenge Frill; Revenge Stone (S))
- Starts by losing to its Critical Move; copies player's last winning non-Critical move and beats a player's winning Critical Move. At least Stegosaurus loses to the previous tying move.
- "Now is the time to go all out!"—if 2 options, uses weaker one.
In the northern reaches of West Dust Hills past the entrance to Lake Rabbe, random Droids use a single shared strategy for their Dinosaurs, though their levels are the same.
- Random
- Purple Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing) [180 chell]
- Acrocanthosaurus P (Defense) LV25; Saltasaurus R (Attack) LV26; Centrosaurus R (Blitz) LV27; Ankylosaurus P (Attack) LV25; Maiasaura R (Tie) LV26; Allosaurus S (Blitz) LV27
- Starts with Critical Move; beats player's last winning move, and doesn't use a different move after being hit by a Critical Move. May on any turn use their Critical Move. Beats the previous tying move.
Wind-Up Hill[]
This section of West Dust Hills is blocked off by a boulder until the postgame. Likely by mistake, its encounter table is accessible on the step directly in front of the boulder during the main story. Regular encounters as above occur on the bridge section over the small lake. {poorly documented}
- Random
- Purple (first step){?}/Red (rest of area) Super Alpha Droids (Super Tail/Tackle/Swing; some 6- or 7MP Super Move?) [240 chell]
- Acrocanthosaurus P (Defense) LV55 (Tornado Fire Cannon (R)); Saltasaurus R (Attack) LV56 (Tragic Sphere (S)); Centrosaurus R (Blitz) LV57 (? Lightning P); Ankylosaurus P (Attack) LV58 (? Earth R); Maiasaura R (Tie) LV59 (Big Foot Assault (S))
- Starts by blocking player's Critical Move; copies player's last winning move, and uses a different move after being hit by a Critical Move. All but Saltasaurus are known to lose to the previous tying move.
- At least Saltasaurus may on any turn use its Critical Move. At least Acrocanthosaurus and Maiasaura may on any turn use any move tied for highest MP remaining.
- Allosaurus{?} S (? Type) LV_ (? 4th)
- {?} Not yet encountered.
- Red Supply Alpha Droids [5310 Exp, 240 chell]
- Fukuisaurus R (Crisis) LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
- Fukuiraptor P (Blitz) LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
- Gastonia S (Attack) LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
- Random every turn (seemingly prefer Rock); will likely flee following first win.
- "Must transport supplies! Must deliver! Stay out of my way! Initiating random mode!"—new dino
- "Stay out of my way! My precious supplies! Initiating random mode!"—after tie
- "Uuunh… You can't have my supplies! Initiating random mode!"—after loss (non-Critical)
- "(none)"—after win if staying
- "Initiating emergency escape! Must escape with my supplies!"—flee after win
Items[]
- See also: DS Game Items
- See also: DS Item Tables
Set Items[]
The following Key Items are acquired here.
- Gemstone (from stuck explorer, give to Torr for Super Deluxe Radar in Chapter 3+)
- Big Bone (from thief dog, return to southeast woman for Manual in Chapter 3+; repeatable Chapter 4+)
The following basic Items can be acquired here.
- Workbook (center east item case)
- Manual (rescue NPC from optional Droid)
- Manual (return Big Bone to southeast woman in Chapter 3+; repeatable Chapter 4+)
- Alpha Call Drop (center south item case)
Drilling Table[]
Item (West Dust Hills) | White Ping | Yellow Ping | Orange Ping | Red Ping |
---|---|---|---|---|
Leaf/Sprout/Trefoil/Clover | Very Common | Very Common | Common | Very Common |
N. American Fossil | (not found) | (not found) | Very Common | (unknown) |
Stone Weight | (not found) | Rare | (not found) | (not found) |
Ancient Bowl | Common | (not found) | (not found) | (not found) |
Ancient Urn | Rare | (not found) | (not found) | (not found) |
Uncut Diamond | Rare | Rare | (not found) | (not found) |
Gold Nugget | (not found) | Very Rare | Uncommon | (not found) |
Five-Colored Bead | (not found) | (not found) | Uncommon | (not found) |
Dinosaur Feces | (not found) | (not found) | Rare | Uncommon |
Dinosaur Egg | (not found) | (not found) | (not found) | Rare |
Rugosa Fossil | (not found) | Rare | (not found) | (not found) |
Ammonite Fossil | (not found) | (not found) | Very Rare | (not found) |
Sycamore Fossil | (not found) | Common | (not found) | (not found) |
Dinosaur Fossils[]
The following can be drilled up randomly as N. American Fossils.
- Orange Ping (Chapter 3+):
- Torvosaurus S (Tie, 4 star, Fire) (common)
- Acrocanthosaurus P (Defense, 3 star, Fire) (very common)
- Gorgosaurus P (Tie, 1 star, Fire) (common)
- Camarasaurus P (Tie, 2 star, Water) (very common)
- Chasmosaurus P (Attack, 3 star, Lightning) (common)
- Red Ping (Postgame):
- Styracosaurus S (Defense, 6 star, Lightning)
The following can be acquired as set fossils.
- Set N. American Fossils:
- Tyrannosaurus P (Attack, 6 star, Fire); Chapter 3 or later, follow Old Note, White Ping
[]
p · e · t | DS Game Locations | |
Europe: | Euro Town · North Euro Plain · North Mine · North Dig Site · South Euro Plain · Old S. Coal Mine | |
Asia: | Gobi Village · South Gobi Plain · Darkwood Forest · East Gobi Plain · Wanderwood Forest | |
North America: | Dustberg · West Dust Hills · Alpha Gang Depot · South Dust Hills · Alpha Gang Base · Warehouse · East Dust Hills (postgame) · Secret Base (postgame) | |
Antarctica: | Polar Point · Headquarters · Command Center | |
Africa: | Kalimba Park (postgame) · Kalimba Desert (postgame) · Alpha Fortress (postgame) | |
Other: | D-Lab · D-Sites · Ovi Shops |