Dinosaur King
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Dinosaur King

Warehouse (full name Alpha Gang Warehouse) is a location in North America in the DS game first visited in Chapter 3.

Description[]

Map - Warehouse

Warehouse Map

Accessed through northeast South Dust Hills in the northwest; it contains Seth's boss battles in the southeast.

Story[]

Chapter 3

Entering to find Seth, the player will discover a fence southwest of center that cannot be passed. The player must leave to obtain the Explosives before returning to destroy the fence and continue. The player faces Seth (1A), but winning immediately triggers Seth (1B), a scripted loss, subsequently unlocking the player's Awakened starter dinosaur and impressing Seth into gifting them the bottom center Stone Fragment without further fighting.

Chapter 4

to be added

Postgame

The player can return to face Seth (3) to retrieve the bottom center Stone Fragment and Zoe's favorite Toothbrush, unlocking a Mystery Fossil Alpha Irritator.

The player can return later to face Seth (4) repeatedly, and also face a static Droid to unlock a Mystery Fossil Super Alpha Suchomimus.

Battles[]

See also: DS Game Battles

Main Area[]

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; Critical 6MP Super) [210 chell]
Red Supply Alpha Droids [1960 Exp, 210 chell]
  • Fukuisaurus R (Crisis) LV28 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
  • Fukuiraptor P (Blitz) LV27 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
    • Random every turn (seemingly prefers Rock & Paper); will likely flee following first win after first turn.
    • "Must transport supplies! Must deliver! Stay out of my way! Initiating random mode!"—new dino
    • "Uuunh… You can't have my supplies! Initiating random mode!"—after loss (non-Critical)
    • "Unh… My supplies are in danger! R-random…"—after loss (Critical)
    • "Stay out of my way! My precious supplies! Initiating random mode!"—after tie
    • "(none)"—after win if staying
    • "Initiating emergency escape! Must escape with my supplies!"—flee after win
Static (required) 1
Purple (out of battle)/Green (in battle) Super Alpha Droid [1760 Exp, 250 chell; very rare Large Dino Drink]
  • Ankylosaurus P (Attack) LV44 (Blaster Rock, Tie Recovery, Defense Burst; Earthquake (P))
  • Einiosaurus S (Attack) LV45 (Tie Blow, Critical Block, Claws of Interference; Lightning Strike (R))
    • Starts with Critical Move; copies player's last winning move and beats player's winning Critical Move. May on any turn use their Critical Move or use any move tied for highest MP remaining. Beats the previous tying move.
    • "Ah ha ha! It is no time to be timid!"—if 2 options for player, beats their stronger one.
Static (required) 2
Red Super Alpha Droid [2500 Exp, 250 chell; rare Large Dino Drink]
  • Pachycephalosaurus S (Blitz) LV40 (Flying Headbutt, Laser Ray, Diving Strike; Laser Ray (S))
    • Starts with Critical Move; copies player's last winning move and beats player's winning Critical Move {?}. May on any turn use its Critical Move or use any move tied for highest MP remaining. Beats the previous tying move. Pattern unstable.
    • "Bwa ha ha ha! I shall not lose!"—uses its Critical Move (opening).
    • "Hmm… This is not good…"—copies player's last move.
    • "MP is low… I must think about this."—uses random move tied for highest MP remaining.
    • "I see now! I shall win next time!"—beats a tie.
    • "Time for a Critical Move!"—oddly, was not followed by a Critical Move.
    • "Not bad… Time for a Critical Move!"—surprisingly, only sometimes a Critical Move.
    • "Heh heh heh… Stay the course! Stay the course!"—repeats a win.
Boss
Seth (1A) [2000 Exp, 250 chell; uncommon Medium Dino Drink]
  • Spinosaurus R (Blitz) LV48 (Water Sword, Splash Press, Falling Water; Water Sword (R))
    • "You leave me no choice. I'll take you on!"—uses his Critical Move (new Dinosaur).
    • "How do you like this move?!"—uses his Critical Move.
    • "Hm?! I'll get you with a different move this time!"—uses different move after hit by a non-Critical.
    • "Ugh… Not bad. But you're going to pay for it!"—copies player's winning Critical Move.
    • "Hmph… That won't cut it!"—he expects you to beat and therefore loses to previous tying move.
    • "Hmph… Pathetic!"—loses to his last winning move.
    • "Your MP is low… Ah, I see!"—beats random player move tied for highest MP remaining.
Boss
Seth (1B) [scripted loss, he wins every turn regardless of your plays]
  • Spinosaurus R (Blitz) LV48 (Tail, Ram, Throw; Water Sword (R))
    • No hints are given.
    • A random move is used if the player switches, which is the only way he might use its Hidden Move.

Postgame[]

This battle is only available upon returning for the first round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Seth (3) [5760 Exp, 250 chell]
  • Alpha Irritator R (Blitz) LV64 (Shock Wave, Blue Tackle, Aqua Vortex; Blue Tail (R))
  • Lambeosaurus S (Tie) LV60 (Green Tail, Heal Team, Diamond Wing; Green Swing (P))
  • Super Alpha Suchomimus S (Crisis) LV65 (Bermuda Triangle, Blue Tackle, Falling Water; Bubble Attack (R))
    • "Hmph… I already know how this battle is going to end…"—if 2 options, uses stronger one.
    • "This battle is mine!"—copies player's last move.
    • "Hmm? This is a tough one…"—if 2 options for player, ties their stronger one.


These battles are only available upon returning for the second round of postgame rematches. Previous hints are not used.

Boss (permanent, repeatable)
Seth (4) [6030 Exp, 250 chell; uncommon Advanced Workbook]
  • Alpha Irritator R (Blitz) LV67 (5MP Water R, Blue Tackle, Aqua Vortex; ? Water R)
  • Lambeosaurus S (Tie) LV67 (Green Tail, Heal Team, Diamond Wing; ? Grass P)
  • Super Alpha Suchomimus S (Crisis) LV67 (Bermuda Triangle, Blue Tackle, Falling Water; 5MP Water R)
    • "A Critical Move, eh? Not if I can help it!"—blocks player's Critical Move (new Dinosaur).
    • "I must have let my guard down. Enough Critical Moves for now."—uses a non-Critical move after hit by non-Critical (usually weaker option?)
    • "Ugh… Not bad. But you're going to pay for it!"—copies player's winning Critical Move.
    • "Your MP is low… Ah, I see!"—loses to player move with lowest MP remaining.
    • "This is the moment of truth!"—if 2 options, uses weaker one.
    • "Grrr… Don't you underestimate me!"—if 2 options for player, beats their stronger one (overrules new Dinosaur hint).
    • loses to ties? (silent) (?)
Static (optional)
Red Super Alpha Droid [3660 Exp, 250 chell]
  • Spinosaurus R (Tie) LV61 (5MP Water R, Blue Tackle, Aqua Vortex; Blue Tail (R))
  • Shunosaurus R (Counterstrike) LV60 (Bermuda Triangle, Splash Press, Technical Rain; 5MP Norm R)
  • Ampelosaurus S (Super Counterstrike) LV63 (8MP Water R, Blue Tackle, Falling Water; ? Water R)
    • "Heh heh heh… I can see right through you!"—unclear, blocks its Critical?/loses to player's Critical? (?) (new Dinosaur).
    • "Hmm… This is not good…"—copies player's winning non-Critical move.
    • "Hmm… Must be wary of Critical Moves…"—doesn't lose to player's Critical Move after hit by Critical.
    • "You are low on MP! I see… I see!"—uses player move tied for lowest MP remaining (?)
    • "Heh heh, let's see how this does!"—if 2 options, uses weaker one.
    • "Heh heh heh… I see now!"—uses different move after ties and wins.

Items[]

See also: DS Game Items
See also: DS Item Tables

Set Items[]

The following Key Items are acquired here.

  • to be added

The following basic Items can be acquired here.

  • Ultimate Manual (southwest item case)
  • Large Dino Drink (northeast item case)
  • Lg Amber Specimen (drill south of Seth battles in late Chapter 3 through early Postgame)
  • Mammoth Tusk (drill south of Seth battles in late Chapter 3 through early Postgame)
  • Dinosaur Feces (drill south of Seth battles in late Chapter 3 through early Postgame)

Drilling Table[]

Depths marked by a "*" are not known well enough to be confident of their full item list.

Item (Warehouse) White Ping Yellow Ping Orange Ping Red Ping*
Leaf/Sprout/Trefoil/Clover Very Common Very Common Uncommon (unknown)
N. American Fossil (not found) (not found) Very Common (not found)
Uncut Diamond (not found) (not found) Very Rare (unknown)
Gold Nugget Rare Uncommon Uncommon (unknown)
Dinosaur Feces (not found) (not found) Very Rare (unknown)
Rugosa Fossil Common Common (not found) (unknown)
Trilobite Fossil (not found) Very Rare (not found) (unknown)
Ammonite Fossil (not found) (not found) Common (unknown)
Sycamore Fossil Uncommon (not found) (not found) (unknown)
Zamites Fossil (not found) Uncommon (not found) (unknown)
Lepidodendron Fssl (not found) (not found) Uncommon (unknown)

Dinosaur Fossils[]

The following can be drilled up randomly as N. American Fossils.

The following can be acquired as set fossils.

Navigation[]

p · e · t DS Game Locations
Europe: Euro Town · North Euro Plain · North Mine · North Dig Site · South Euro Plain · Old S. Coal Mine
Asia: Gobi Village · South Gobi Plain · Darkwood Forest · East Gobi Plain · Wanderwood Forest
North America: Dustberg · West Dust Hills · Alpha Gang Depot · South Dust Hills · Alpha Gang Base · Warehouse · East Dust Hills (postgame) · Secret Base (postgame)
Antarctica: Polar Point · Headquarters · Command Center
Africa: Kalimba Park (postgame) · Kalimba Desert (postgame) · Alpha Fortress (postgame)
Other: D-Lab · D-Sites · Ovi Shops
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