Each dinosaur in the Arcade Game has its own Type. Types can be thought as perks for each dinosaur. Every once in a while, the Arcade will have updates relating to this specification of a dinosaur.
The image on the right shows the introduction of a dinosaur before battle. Notice the Type Section on the top right corner.
Original Types
Attack Type
Higher power in Moves, and a stronger Critical Move than usual.
Tie Type
Gets lower damage during a tie
Defense Type
Lower power in Moves, but has more energy than usual.
New Types
Counter
- The Dinosaur will become stronger after a lost.
Blitz
- If any button is pressed at the 10 second count, then the Dinosaur's strength will be boosted.
Crisis
- The Dinosaur will become stronger when it has low energy.
Hunter
- Moves become more powerful once the opponent has a weaker energy than the player's Dinosaur.
Charge
- The opponent receives more harm than normal in a tie.
Heroic
- The sign that can be beaten by the opponent's Critical Move is stronger than other moves.
Death
- Allows the usage of Fire Scorcher/Death Fire when energy is low. However, this is only allowed for the Black Tyrannosaurus ONLY.
Revival
- Can be revived once if death occurred in a tie, the revival energy is the minimum amount of energy possible. However, this is only allowed for Fossil dinosaurs ONLY.
Trivia
- Types are seemingly given to dinosaurs in a pattern. (Tyrannosaurus - Attack, Spinosaurus - Tie, Styracosaurus - Defense)