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[[File:Dinosaurking - Dilophosaurus Description.png|thumb|220x220px]] |
[[File:Dinosaurking - Dilophosaurus Description.png|thumb|220x220px]] |
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− | + | Every dinosaur in the [[:Category:Arcade|Arcade Game]] (only starting with the [[Japanese 4th Edition]] and its equivalents) is given a Type. Types can be thought of as in-battle perks for each dinosaur. With every new named collection of [[Arcade Card Versions|card releases]] (2006/Series 1, 2007/Series 2, Gekizan, Kakushin, and the special Kakushin 6th), dinosaurs will generally be given a different Type than they had before, often from a group of newly-introduced Types. |
|
− | The image on the right shows the introduction of a dinosaur before battle. Notice the ''Type'' Section on the top right corner. |
+ | The image on the right shows the introduction of a dinosaur before battle in the English arcade. Notice the ''Type'' Section on the top right corner. |
− | In the |
+ | In the arcade game, it can be noted that there are [[Arcade Versions|version changes]]. The following only shows the Types found on the all language versions of Dinosaur King in the world. Since Japan received more updates than other nations' versions, they alone gained newer Types (though Taiwan began using the Japanese version for those releases). |
==Original Types== |
==Original Types== |
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!Description |
!Description |
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!Exclusive? |
!Exclusive? |
||
− | ! |
+ | !Example |
|- |
|- |
||
|'''<u>Attack</u>''' |
|'''<u>Attack</u>''' |
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==New Types== |
==New Types== |
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− | These |
+ | These Types appeared when the [[Arcade Versions#Dinosaur King: D-Team V.S. The Alpha Fortress|3rd update]] of the Arcade Game was released. |
{| class="article-table" |
{| class="article-table" |
||
! |
! |
||
!Description |
!Description |
||
!Exclusive? |
!Exclusive? |
||
− | ! |
+ | !Example |
|- |
|- |
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|'''<u>Counter</u>''' |
|'''<u>Counter</u>''' |
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|- |
|- |
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|'''<u>Death</u>''' |
|'''<u>Death</u>''' |
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− | |Allows the usage of [[ |
+ | |Allows the usage of [[Death Fire]] when energy is low without using its card. |
|Yes |
|Yes |
||
− | |[[Black Tyrannosaurus]] |
+ | |[[Black Tyrannosaurus]] only |
|- |
|- |
||
|'''<u>Revival</u>''' |
|'''<u>Revival</u>''' |
||
− | |Can |
+ | |Can revive once if death occurred in a tie, the energy revived being the minimum amount of energy possible. |
|Yes |
|Yes |
||
− | |[[Saurolophus]] |
+ | |Fossil Cards only (i.e. [[Saurolophus]]) |
|- |
|- |
||
|'''<u>Poison</u>''' |
|'''<u>Poison</u>''' |
||
− | | |
+ | |The dinosaur has a chance to poison their opponent, taking a small chunk of their health. The poison effect will reside after three rounds. This effect will not kill the opponent, instead stopping once the opponent is at minimum health. |
+ | |||
+ | This effect is similar to [[Venom Fang]], and can be negated by [[Counterattack Recovery|Reco]][[Light Recovery|very]] [[Leaellyn Cure|Mov]][[Nature's Blessing|es]]. |
||
|Yes |
|Yes |
||
− | |[[Allosaurus/Alpha|Super Alpha Allosaurus]] |
+ | |Alpha Dinosaurs only (i.e. [[Allosaurus/Alpha|Super Alpha Allosaurus]]) |
+ | |} |
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+ | |||
+ | ==Japanese-only== |
||
+ | These Types are only available in later Japanese gameplay. |
||
+ | {| class="article-table" |
||
+ | ! |
||
+ | !Description |
||
+ | !Exclusive? |
||
+ | !Example |
||
+ | |- |
||
+ | |'''<u>Reform</u>''' |
||
+ | |When you win many times, your [[Attack]] will get stronger. |
||
+ | |No |
||
+ | |[[Megalosaurus]] (Gekizan 1st Edition) |
||
+ | |- |
||
+ | |'''<u>Tie Defense</u>''' |
||
+ | |After multiple ties in a row, new ties won't give damage. |
||
+ | |No |
||
+ | |[[Apatosaurus]] (Gekizan 3rd Edition) |
||
+ | |- |
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+ | |'''<u>Recovery</u>''' |
||
+ | |A Recovery effect will activate after random wins. |
||
+ | |No |
||
+ | |[[Brontosaurus/Armor|Spectral Armor Brontikens]] |
||
+ | |- |
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+ | |'''<u>Strength</u>''' |
||
+ | |''TBA'' |
||
+ | |No |
||
+ | |[[Chomp/Armor|DinoTector Chomp]] |
||
+ | |- |
||
+ | |'''<u>Lucky 7</u>''' |
||
+ | |Raises [[Technique]] when the move button is pressed at 7 seconds remaining. |
||
+ | |No |
||
+ | |[[Spiny/Armor|DinoTector Spiny]] |
||
+ | |- |
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+ | |'''<u>Will Power</u>''' |
||
+ | |''TBA'' |
||
+ | |No |
||
+ | |[[Tank/Armor|DinoTector Tank]] |
||
+ | |- |
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+ | |'''<u>Super</u>''' |
||
+ | |Type for all Super Dinosaurs. |
||
+ | |Yes |
||
+ | |Super Dinosaurs only (i.e. [[Super Tyrannosaurus]]) |
||
+ | |- |
||
+ | |'''<u>Lethal</u>''' |
||
+ | |''TBA'' |
||
+ | |No |
||
+ | |[[Apatosaurus]] (Kakushin 3rd Edition) |
||
+ | |- |
||
+ | |'''<u>Rock-Rock</u>''' |
||
+ | |Raises [[Attack]] after multiple uses of Rock. |
||
+ | |No |
||
+ | |[[Indosuchus]] |
||
+ | |- |
||
+ | |'''<u>Scissors-Scissors</u>''' |
||
+ | |Raises [[Attack]] after multiple uses of Scissors. |
||
+ | |No |
||
+ | |[[Carnotaurus/Armor|DinoTector Carnotaurus]] (Kakushin 6th Edition) |
||
+ | |- |
||
+ | |'''<u>Paper-Paper</u>''' |
||
+ | |Raises [[Attack]] after multiple uses of Paper. |
||
+ | |No |
||
+ | |[[Spectral Armor Maximus]] (Kakushin 6th Edition) |
||
+ | |- |
||
+ | |'''<u>Other</u>''' |
||
+ | |Sometimes forgets their Moves. <!--(I think this is what it translates as.)--> |
||
+ | |No |
||
+ | |[[Pawpawsaurus]] (Kakushin 3rd Edition) |
||
+ | |- |
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+ | |<u>'''Warning'''</u> |
||
+ | |''TBA'' |
||
+ | |No |
||
+ | |[[Megalosaurus]] (Kakushin 3rd Edition) |
||
+ | |- |
||
+ | |'''<u>Tie Recovery</u>''' |
||
+ | |The Dinosaur will get a Recovery effect after a tie. |
||
+ | |No |
||
+ | |[[Eocarcharia]] |
||
+ | |- |
||
+ | |- |
||
|} |
|} |
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==Trivia== |
==Trivia== |
||
− | *Types |
+ | *Types seem to be assigned to dinosaurs in a pattern. (Tyrannosaurus - Attack, Spinosaurus - Tie, Styracosaurus - Defense, Saichania - Tie, Parasaurolophus - Defense, Carnotaurus - Attack) |
[[Category:Arcade]] |
[[Category:Arcade]] |
Revision as of 14:40, 11 September 2019
Every dinosaur in the Arcade Game (only starting with the Japanese 4th Edition and its equivalents) is given a Type. Types can be thought of as in-battle perks for each dinosaur. With every new named collection of card releases (2006/Series 1, 2007/Series 2, Gekizan, Kakushin, and the special Kakushin 6th), dinosaurs will generally be given a different Type than they had before, often from a group of newly-introduced Types.
The image on the right shows the introduction of a dinosaur before battle in the English arcade. Notice the Type Section on the top right corner.
In the arcade game, it can be noted that there are version changes. The following only shows the Types found on the all language versions of Dinosaur King in the world. Since Japan received more updates than other nations' versions, they alone gained newer Types (though Taiwan began using the Japanese version for those releases).
Original Types
Description | Exclusive? | Example | |
---|---|---|---|
Attack | Higher power in Moves, and a stronger Critical Move. | No | Einiosaurus |
Tie | Gets lower damage during a tie. | No | Lambeosaurus |
Defense | Lower power in Moves, but has more health. | No | Dilophosaurus |
New Types
These Types appeared when the 3rd update of the Arcade Game was released.
Description | Exclusive? | Example | |
---|---|---|---|
Counter | The Dinosaur will become stronger after a loss. | No | Corythosaurus |
Blitz | If any button is pressed at the 10 second count, then the dinosaur's strength will be boosted. | No | Deltadromeus |
Crisis | The dinosaur will become stronger when it has low energy. | No | Altirhinus |
Hunter | Moves become more powerful once the opponent has a weaker health level than the player's dinosaur. | No | Ampelosaurus |
Charge | The opponent receives more damage than normal in a tie (Tie Attack can, perhaps, boost this effect). | No | Yangchuanosaurus |
Heroic | The sign that can be beaten by the opponent's Critical Move is stronger than other moves. | No | Tarchia |
Death | Allows the usage of Death Fire when energy is low without using its card. | Yes | Black Tyrannosaurus only |
Revival | Can revive once if death occurred in a tie, the energy revived being the minimum amount of energy possible. | Yes | Fossil Cards only (i.e. Saurolophus) |
Poison | The dinosaur has a chance to poison their opponent, taking a small chunk of their health. The poison effect will reside after three rounds. This effect will not kill the opponent, instead stopping once the opponent is at minimum health.
This effect is similar to Venom Fang, and can be negated by Recovery Moves. |
Yes | Alpha Dinosaurs only (i.e. Super Alpha Allosaurus) |
Japanese-only
These Types are only available in later Japanese gameplay.
Description | Exclusive? | Example | |
---|---|---|---|
Reform | When you win many times, your Attack will get stronger. | No | Megalosaurus (Gekizan 1st Edition) |
Tie Defense | After multiple ties in a row, new ties won't give damage. | No | Apatosaurus (Gekizan 3rd Edition) |
Recovery | A Recovery effect will activate after random wins. | No | Spectral Armor Brontikens |
Strength | TBA | No | DinoTector Chomp |
Lucky 7 | Raises Technique when the move button is pressed at 7 seconds remaining. | No | DinoTector Spiny |
Will Power | TBA | No | DinoTector Tank |
Super | Type for all Super Dinosaurs. | Yes | Super Dinosaurs only (i.e. Super Tyrannosaurus) |
Lethal | TBA | No | Apatosaurus (Kakushin 3rd Edition) |
Rock-Rock | Raises Attack after multiple uses of Rock. | No | Indosuchus |
Scissors-Scissors | Raises Attack after multiple uses of Scissors. | No | DinoTector Carnotaurus (Kakushin 6th Edition) |
Paper-Paper | Raises Attack after multiple uses of Paper. | No | Spectral Armor Maximus (Kakushin 6th Edition) |
Other | Sometimes forgets their Moves. | No | Pawpawsaurus (Kakushin 3rd Edition) |
Warning | TBA | No | Megalosaurus (Kakushin 3rd Edition) |
Tie Recovery | The Dinosaur will get a Recovery effect after a tie. | No | Eocarcharia |
Trivia
- Types seem to be assigned to dinosaurs in a pattern. (Tyrannosaurus - Attack, Spinosaurus - Tie, Styracosaurus - Defense, Saichania - Tie, Parasaurolophus - Defense, Carnotaurus - Attack)