Dinosaur King
Register
Advertisement
Dinosaurking - Dilophosaurus Description

Every dinosaur in the Arcade Game (only starting with the Japanese 4th Edition and its equivalents) and DS Game is given a Type (タイプ) (called Battle Type in the DS). Types can be thought of as in-battle perks for each dinosaur. With every new named collection of card releases (2006/Series 1, 2007/Series 2, Gekizan, Kakushin, and the special Kakushin 6th), dinosaurs will generally be given a different Type than they had before, often from a group of newly-introduced Types. The DS Game only seems to include the 2006/Series 1 and 2007/Series 2 Types, though with slightly different effects.

The image on the right shows the introduction of a dinosaur before battle in the English arcade. Notice the Type Section on the top right corner.

In the arcade game, it can be noted that there are version changes. The following only shows the Types found on all language versions of Dinosaur King in the world. Since Japan received more updates than other nations' versions, they alone gained newer Types (though Taiwan began using the Japanese version for those releases).

Original Types[]

These Types were introduced in the first 2006/Series 1 wave to feature Types, and were the only types featured in those series.

Description Exclusive? Example
Attack
こうげき
攻擊型
Higher power in Moves, and a stronger Critical Move (each sign gains 100 Attack). No (Appeared in 2006 series/Series 1, Geki 2nd - 3rd & Kaku 6th) Einiosaurus (2006 series/Series 1)
Tie
あいこ
平手型
Gets lower damage during a tie (percentage TBD). No (appeared in 2006 series/Series 1, Gekizan series) Lambeosaurus (2006 series/Series 1)
Defense
まもり
防禦型
Lower power in Moves, but has more Strength (health). No (appeared in 2006 series/Series 1, Gekizan series) Dilophosaurus (2006 series/Series 1)

New Types[]

These Types appeared when the 3rd update of the Arcade Game was released, as part of the 2007/Series 2/New series waves in staggered trios.

Description Exclusive? Example
Counter
カウンター
反擊型
The Dinosaur will become stronger after a loss. No (Appeared in 2007 series/Series 2/New, Gekizan series) Corythosaurus (2007/Series 2/New)
Blitz
そっこう
快攻型
If any button is pressed at the 10-second count, then the dinosaur's power will be boosted. No (Appeared in 2007 series/Series 2/New, Gekizan, Kaku 6th) Deltadromeus (2007/Series 2/New)
Crisis
ピンチ
危機型
The dinosaur will become stronger when it has low energy. No (Appeared in 2007 series/Series 2/New, Geki 1st - 2nd) Altirhinus (2007/Series 2/New)
Hunter
ハンター
獵人型
Moves become more powerful once the opponent has less health than the player's dinosaur. No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 2nd) Ampelosaurus (2007/Series 2/New)
Charge
とつげき
突擊型
The opponent receives more damage than normal in a tie (percentage TBD) (Tie Attack can, perhaps, boost this effect). No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 3rd) Yangchuanosaurus (2007/Series 2/New)
Heroic
ゆうき
勇氣型
The sign that can be beaten by the opponent's Critical Move is stronger than other moves. No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 3rd) Tarchia (2007/Series 2/New)
Death
デス
死亡型
It allows the usage of Death Fire when energy is low without using its card. Yes Black Tyrannosaurus only
Revival
ふっかつ
復活型
Can revive once if death occurred in a tie, the energy revived being the minimum amount of energy possible. Yes Fossil Cards only (i.e. Saurolophus)
Poison
どく
劇毒型
The dinosaur has a chance to poison their opponent, taking a small chunk of their health. The poison effect will subside after three rounds. This effect will not kill the opponent, instead stopping once the opponent is at minimum health.

This effect is similar to Venom Fang and can be negated by Recovery Moves.

Yes Alpha Dinosaurs only (i.e. Super Alpha Allosaurus)

Japanese-only Types[]

These Types are only available in later Japanese arcade editions, among the Gekizan and Kakushin series in staggered trios.

Description Exclusive? Example
Reform
かいしん
When you win many times, your Attack will get stronger. No (Appeared in Gekizan series, Kaku 1st - 4th & 6th) Megalosaurus (Gekizan 1st Edition)
Tie Defense
あいこまもり
After multiple ties in a row, new ties won't give damage. No (Appeared in Gekizan series, Kaku 1st - 4th & 6th) Apatosaurus (Gekizan 3rd Edition)
Strength
きょうか
The Rock-Paper-Scissors sign you use will become stronger. No (Appeared in Gekizan series, Kaku 1st - 4th & 6th) DinoTector Chomp
Recovery
かいふく
Recovery effects heal more than usual (percentages TBD). No (Appeared in Gekizan series, Kaku 1st - 4th & 6th) Spectral Armor Brontikens
Lucky 7
ラッキー7
Raises Technique when the move button is pressed at 7 seconds remaining. No (Appeared in Geki 2nd - 3rd, Kaku 1st - 4th & 6th) DinoTector Spiny
Will Power
こんじょう
Get stronger after taking more ties. No DinoTector Tank
Super
スーパ
Become Super form for one turn by pressing all buttons when indicated, return to original form after either a win or loss with half your previous health. Yes Super Dinosaurs only (i.e. Super Tyrannosaurus)
Tie Recovery
あいこかいふく
The Dinosaur will get a Recovery effect after a tie. No (Appeared in Kakushin series) Eocarcharia
Rock-Rock
グーグー
Raises Attack after multiple uses of Rock. Only Paper-sign Dinosaurs have this type. No (Appeared in Kaku 1st - 4th, 6th) Indosuchus
Lethal
ひっさつ
Critical Moves have 200 higher Attack. No (Appeared in Kaku 1st - 4th, 6th) Apatosaurus (Kakushin 3rd Edition)
Paper-Paper
パーパー
Raises Attack after multiple uses of Paper. Only Scissors-sign Dinosaurs have this type. No (Appeared in Kaku 1st - 4th, 6th) Spectral Armor Maximus (Kakushin 6th Edition)
Impact
ぽか〜ん
Opponent sometimes forgets their Moves after a tie (much like Move Breaker). No Pawpawsaurus (Kakushin 3rd Edition)
Scissors-Scissors
チョキチョキ
Raises Attack after multiple uses of Scissors. Only Rock-sign Dinosaurs have this type. No (Appeared in Kaku 1st - 4th, 6th) DinoTector Carnotaurus (Kakushin 6th Edition)
Warning
よこく
Your Strength will increase if you win with the sign indicated on the screen. No Megalosaurus (Kakushin 3rd Edition)

DS Battle Types[]

The majority of DS game Dinosaurs have one of the following six Battle Types (listed for each Dinosaur here).

Description Early Game Example
Attack Inherently higher Attack Power curve (~1.1x normal for that Rarity), comparable to next Rarity up at times. Carnotaurus (starter)
Blitz Attack Power boosted x1.2 on the first 3 turns of a battle (even if the dinosaur isn't on the field), reverts to normal after. Dacentrurus (common European Fossil)
Counterstrike Attack Power boosted x1.3 on the turn immediately following a loss (not a tie or a teammate's loss). Alioramus (first Dinoman Mystery Fossil, 10 entries)
Crisis Attack Power boosted x1.4 while under 31% HP, reverts to normal otherwise. Eustreptospondylus (common European Fossil)
Defense Inherently higher HP curve (~1.05x normal for that Rarity), comparable to next Rarity up at times. Irritator (first battle Mystery Fossil)
Tie Takes less damage during a tie (~0.9x normal), but does not deal more. Triceratops (starter)

However, select special postgame Dinosaurs have a "Super" Battle Type that acts more extreme than its regular version; they have nothing to do with Super ("Awakened") Dinosaurs. The anime chibi dinosaurs (who become full-size in battle) are 4 star Rarity and possess a different set of stat curves than any regular 1-6 star Dinosaurs (with 2-star slopes but different starting points, lower for Attack Power & HP, higher for Technique), shared with Secret Dinosaurs (6 Question Rarity, who have non-Super Battle Types themselves), while other special cases have regular 6 star Rarity stats with the same Super Battle Type effects applied, with one notable exception.

Description All Dinosaurs
Super Attack
(4 star)
Inherently higher Attack Power curve (~1.2x normal for 4 star Super stats). Terry (Stone Circle)
Super Attack
(6 star)
Unique very high Attack Power and HP curves with a very low Technique curve, not similar to any other Rarity and Battle Type combination.
This Battle Type is notably exclusive to the final boss's ace.
Saurophaganax (Stone Circle)
Super Blitz Attack Power boosted x1.3 on the first 3 turns of a battle (even if the dinosaur isn't on the field), reverts to normal after. Ace (Stone Circle) (4 star)
Pentaceratops (red ping Fossil) (6 star)
Super Counterstrike Attack Power boosted x1.4 on the turn immediately following a loss (not a tie or a teammate's loss). Paris (Stone Circle) (4 star)
Ampelosaurus (red ping Fossil) (6 star)
Super Crisis Attack Power boosted x1.5 while under 31% HP, reverts to normal otherwise. Chomp (Stone Circle) (4 star)
Mapusaurus (Dinoman Mystery Fossil, 55 entries) (6 star)
Super Defense Inherently higher HP curve (~1.1x normal for that Rarity). Spiny (Stone Circle) (4 star)
Isisaurus (Giant Fossil) (6 star)
Super Tie Takes less damage during a tie (~0.8x normal), but does not deal more.
There notably does not appear to be a 6-star Super Tie Type Dinosaur.
Tank (Stone Circle) (4 star)

Trivia[]

  • Types seem to be assigned to dinosaurs in a pattern. (Tyrannosaurus - Attack, Spinosaurus - Tie, Styracosaurus - Defense, Saichania - Tie, Parasaurolophus - Defense, Carnotaurus - Attack)
Advertisement