Every dinosaur in the Arcade Game (only starting with the Japanese 4th Edition and its equivalents) is given a Type (タイプ). Types can be thought of as in-battle perks for each dinosaur. With every new named collection of card releases (2006/Series 1, 2007/Series 2, Gekizan, Kakushin, and the special Kakushin 6th), dinosaurs will generally be given a different Type than they had before, often from a group of newly-introduced Types.
The image on the right shows the introduction of a dinosaur before battle in the English arcade. Notice the Type Section on the top right corner.
In the arcade game, it can be noted that there are version changes. The following only shows the Types found on all language versions of Dinosaur King in the world. Since Japan received more updates than other nations' versions, they alone gained newer Types (though Taiwan began using the Japanese version for those releases).
|Higher power in Moves, and a stronger Critical Move (each sign for 100 attack power)||No (Appeared in 2006 series/Series 1, Geki 2nd - 3rd & Kaku 6th)||Einiosaurus (2006 series/Series 1)|
|Gets lower damage during a tie.||No (appeared in 2006 series/Series 1, Gekizan series)||Lambeosaurus (2006 series/Series 1)|
|Lower power in Moves, but has more health.||No (appeared in 2006 series/Series 1, Gekizan series)||Dilophosaurus (2006 series/Series 1)|
These Types appeared when the 3rd update of the Arcade Game was released.
|The Dinosaur will become stronger after a loss.||No (Appeared in 2007 series/Series 2/New, Gekizan series)||Corythosaurus (2007/Series 2/New)|
|If any button is pressed at the 10-second count, then the dinosaur's strength will be boosted.||No (Appeared in 2007 series/Series 2/New, Gekizan, Kaku 6th)||Deltadromeus (2007/Series 2/New)|
|The dinosaur will become stronger when it has low energy.||No (Appeared in 2007 series/Series 2/New, Geki 1st - 2nd)||Altirhinus (2007/Series 2/New)|
|Moves become more powerful once the opponent has a weaker health level than the player's dinosaur.||No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 2nd)||Ampelosaurus (2007/Series 2/New)|
|The opponent receives more damage than normal in a tie (Tie Attack can, perhaps, boost this effect).||No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 3rd)||Yangchuanosaurus (2007/Series 2/New)|
|The sign that can be beaten by the opponent's Critical Move is stronger than other moves.||No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 3rd)||Tarchia (2007/Series 2/New)|
|It allows the usage of Death Fire when energy is low without using its card.||Yes||Black Tyrannosaurus only|
|Can revive once if death occurred in a tie, the energy revived being the minimum amount of energy possible.||Yes||Fossil Cards only (i.e. Saurolophus)|
|The dinosaur has a chance to poison their opponent, taking a small chunk of their health. The poison effect will reside after three rounds. This effect will not kill the opponent, instead of stopping once the opponent is at minimum health.||Yes||Alpha Dinosaurs (i.e. Super Alpha Allosaurus) only|
These Types are only available in later Japanese gameplay.
|When you win many times, your Attack will get stronger.||No (Appeared in Gekizan series, Kaku 1st - 4th & 6th)||Megalosaurus (Gekizan 1st Edition)|
|After multiple ties in a row, new ties won't give damage.||No (Appeared in Gekizan series, Kaku 1st - 4th & 6th)||Apatosaurus (Gekizan 3rd Edition)|
|The Rock-Paper-Scissors sign you use will become stronger.||No (Appeared in Gekizan series, Kaku 1st - 4th & 6th)||DinoTector Chomp|
|The Recovery effect will increased.||No (Appeared in Gekizan series, Kaku 1st - 4th & 6th)||Spectral Armor Brontikens|
|Raises Technique when the move button is pressed at 7 seconds remaining.||No (Appeared in Geki 2nd - 3rd, Kaku 1st - 4th & 6th)||DinoTector Spiny|
|Will be more stronger if you have more ties.||No||DinoTector Tank|
|Become Super form by pressing all buttons and return to original form either win or lose.||Yes||Super Dinosaurs only (i.e. Super Tyrannosaurus)|
|The Dinosaur will get a Recovery effect after a tie.||No (Appeared in Kakushin series)||Eocarcharia|
|Raises Attack after multiple uses of Rock. Only Paper-sign Dinosaurs have this type.||No (Appeared in Kaku 1st - 4th, 6th)||Indosuchus|
|Critical moves will plus more 200.||No (Appeared in Kaku 1st - 4th, 6th)||Apatosaurus (Kakushin 3rd Edition)|
|Raises Attack after multiple uses of Paper. Only Scissors-sign Dinosaurs have this type.||No (Appeared in Kaku 1st - 4th, 6th)||Spectral Armor Maximus (Kakushin 6th Edition)|
|Opponent sometimes forgets their Moves after a tie. (Much like Move Breaker.)||No||Pawpawsaurus (Kakushin 3rd Edition)|
|Raises Attack after multiple uses of Scissors. Only Rock-sign Dinosaurs have this type.||No (Appeared in Kaku 1st - 4th, 6th)||DinoTector Carnotaurus (Kakushin 6th Edition)|
|Yor Strength will increased if you win the sign which warn on the screen.||No||Megalosaurus (Kakushin 3rd Edition)|
- Types seem to be assigned to dinosaurs in a pattern. (Tyrannosaurus - Attack, Spinosaurus - Tie, Styracosaurus - Defense, Saichania - Tie, Parasaurolophus - Defense, Carnotaurus - Attack)