Every dinosaur in the Arcade Game (only starting with the Japanese 4th Edition and its equivalents) and DS Game is given a Type (タイプ) (called Battle Type in the DS). Types can be thought of as in-battle perks for each dinosaur. With every new named collection of card releases (2006/Series 1, 2007/Series 2, Gekizan, Kakushin, and the special Kakushin 6th), dinosaurs will generally be given a different Type than they had before, often from a group of newly-introduced Types. The DS Game only seems to include the 2006/Series 1 and 2007/Series 2 Types, though with slightly different effects.
The image on the right shows the introduction of a dinosaur before battle in the English arcade. Notice the Type Section on the top right corner.
In the arcade game, it can be noted that there are version changes. The following only shows the Types found on all language versions of Dinosaur King in the world. Since Japan received more updates than other nations' versions, they alone gained newer Types (though Taiwan began using the Japanese version for those releases).
|Higher power in Moves, and a stronger Critical Move (each sign gains 100 Attack).||No (Appeared in 2006 series/Series 1, Geki 2nd - 3rd & Kaku 6th)||Einiosaurus (2006 series/Series 1)|
|Gets lower damage during a tie (percentage TBD).||No (appeared in 2006 series/Series 1, Gekizan series)||Lambeosaurus (2006 series/Series 1)|
|Lower power in Moves, but has more Strength (health).||No (appeared in 2006 series/Series 1, Gekizan series)||Dilophosaurus (2006 series/Series 1)|
|The Dinosaur will become stronger after a loss.||No (Appeared in 2007 series/Series 2/New, Gekizan series)||Corythosaurus (2007/Series 2/New)|
|If any button is pressed at the 10-second count, then the dinosaur's power will be boosted.||No (Appeared in 2007 series/Series 2/New, Gekizan, Kaku 6th)||Deltadromeus (2007/Series 2/New)|
|The dinosaur will become stronger when it has low energy.||No (Appeared in 2007 series/Series 2/New, Geki 1st - 2nd)||Altirhinus (2007/Series 2/New)|
|Moves become more powerful once the opponent has less health than the player's dinosaur.||No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 2nd)||Ampelosaurus (2007/Series 2/New)|
|The opponent receives more damage than normal in a tie (percentage TBD) (Tie Attack can, perhaps, boost this effect).||No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 3rd)||Yangchuanosaurus (2007/Series 2/New)|
|The sign that can be beaten by the opponent's Critical Move is stronger than other moves.||No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 3rd)||Tarchia (2007/Series 2/New)|
|It allows the usage of Death Fire when energy is low without using its card.||Yes||Black Tyrannosaurus only|
|Can revive once if death occurred in a tie, the energy revived being the minimum amount of energy possible.||Yes||Fossil Cards only (i.e. Saurolophus)|
|The dinosaur has a chance to poison their opponent, taking a small chunk of their health. The poison effect will subside after three rounds. This effect will not kill the opponent, instead stopping once the opponent is at minimum health.||Yes||Alpha Dinosaurs only (i.e. Super Alpha Allosaurus)|
|When you win many times, your Attack will get stronger.||No (Appeared in Gekizan series, Kaku 1st - 4th & 6th)||Megalosaurus (Gekizan 1st Edition)|
|After multiple ties in a row, new ties won't give damage.||No (Appeared in Gekizan series, Kaku 1st - 4th & 6th)||Apatosaurus (Gekizan 3rd Edition)|
|The Rock-Paper-Scissors sign you use will become stronger.||No (Appeared in Gekizan series, Kaku 1st - 4th & 6th)||DinoTector Chomp|
|Recovery effects heal more than usual (percentages TBD).||No (Appeared in Gekizan series, Kaku 1st - 4th & 6th)||Spectral Armor Brontikens|
|Raises Technique when the move button is pressed at 7 seconds remaining.||No (Appeared in Geki 2nd - 3rd, Kaku 1st - 4th & 6th)||DinoTector Spiny|
|Get stronger after taking more ties.||No||DinoTector Tank|
|Become Super form for one turn by pressing all buttons when indicated, return to original form after either a win or loss with half your previous health.||Yes||Super Dinosaurs only (i.e. Super Tyrannosaurus)|
|The Dinosaur will get a Recovery effect after a tie.||No (Appeared in Kakushin series)||Eocarcharia|
|Raises Attack after multiple uses of Rock. Only Paper-sign Dinosaurs have this type.||No (Appeared in Kaku 1st - 4th, 6th)||Indosuchus|
|Critical Moves have 200 higher Attack.||No (Appeared in Kaku 1st - 4th, 6th)||Apatosaurus (Kakushin 3rd Edition)|
|Raises Attack after multiple uses of Paper. Only Scissors-sign Dinosaurs have this type.||No (Appeared in Kaku 1st - 4th, 6th)||Spectral Armor Maximus (Kakushin 6th Edition)|
|Opponent sometimes forgets their Moves after a tie (much like Move Breaker).||No||Pawpawsaurus (Kakushin 3rd Edition)|
|Raises Attack after multiple uses of Scissors. Only Rock-sign Dinosaurs have this type.||No (Appeared in Kaku 1st - 4th, 6th)||DinoTector Carnotaurus (Kakushin 6th Edition)|
|Your Strength will increase if you win with the sign indicated on the screen.||No||Megalosaurus (Kakushin 3rd Edition)|
DS Battle Types
The majority of dinosaurs have one of the following six Battle Types.
|Description||Early Game Example|
|Attack||Inherently higher Attack Power curve (~1.1x normal for that Rarity), comparable to next Rarity up at times.||Carnotaurus (starter)|
|Blitz||Attack Power boosted x1.2 on the first 3 turns of a battle (even if the dinosaur isn't on the field), reverts to normal after.||Dacentrurus (common European Fossil)|
|Counterstrike||Attack Power boosted x1.3 on the turn immediately following a loss (not a tie or a teammate's loss).||Alioramus (first Dinoman Mystery Fossil, 10 entries)|
|Crisis||Attack Power boosted x1.4 while under 31% HP, reverts to normal otherwise.||Eustreptospondylus (common European Fossil)|
|Defense||Inherently higher HP curve (~1.05x normal for that Rarity), comparable to next Rarity up at times.||Irritator (first battle Mystery Fossil)|
|Tie||Takes less damage during a tie (~0.9x normal), but does not deal more.||Triceratops (starter)|
However, select special post-game dinosaurs have a "Super" Battle Type that acts more extreme than its regular version; they have nothing to do with Super ("Awakened") Dinosaurs. The anime chibi dinosaurs (who become full-size in battle) are 4 star Rarity and possess a different set of stat curves than any regular 1-6 star Dinosaurs, possibly shared with Secret Dinosaurs, while other special cases are 6 star Rarity and appear to utilize mostly the same effects applied to the regular 6 star stats, with one notable exception.
|Inherently higher Attack Power curve (~1.2x normal for 4 star Super stats).||Terry (Stone Circle)|
|Unique very high Attack Power and HP curves with a very low Technique curve, not similar to any other Rarity and Battle Type combination.
This Battle Type is notably exclusive to the final boss's ace.
|Saurophaganax (Stone Circle)|
|Super Blitz||Attack Power boosted x1.3 on the first 3 turns of a battle (even if the dinosaur isn't on the field), reverts to normal after.||Ace (Stone Circle) (4 star)|
Pentaceratops (red ping Fossil) (6 star)
|Super Counterstrike||Attack Power boosted x1.4 on the turn immediately following a loss (not a tie or a teammate's loss).||Paris (Stone Circle) (4 star)|
Ampelosaurus (red ping Fossil) (6 star)
|Super Crisis||Attack Power boosted x1.5 while under 31% HP, reverts to normal otherwise.||Chomp (Stone Circle) (4 star)|
Mapusaurus (Dinoman Mystery Fossil, 55 entries) (6 star)
|Super Defense||Inherently higher HP curve (~1.1x normal for that Rarity).||Spiny (Stone Circle) (4 star)|
Isisaurus (Giant Fossil) (6 star)
|Super Tie||Takes less damage during a tie (~0.8x normal), but does not deal more.
There notable does not appear to be a 6-star Super Tie Type Dinosaur.
|Tank (Stone Circle) (4 star)|
- Types seem to be assigned to dinosaurs in a pattern. (Tyrannosaurus - Attack, Spinosaurus - Tie, Styracosaurus - Defense, Saichania - Tie, Parasaurolophus - Defense, Carnotaurus - Attack)