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Dinosaurking - Dilophosaurus Description

Every dinosaur in the Arcade Game (only starting with the Japanese 4th Edition and its equivalents) and DS Game is given a Type (タイプ) (called Battle Type in the DS). Types can be thought of as in-battle perks for each dinosaur. With every new named collection of card releases (2006/Series 1, 2007/Series 2, Gekizan, Kakushin, and the special Kakushin 6th), dinosaurs will generally be given a different Type than they had before, often from a group of newly-introduced Types. The DS Game only seems to include the 2006/Series 1 and 2007/Series 2 Types, though with slightly different effects.

The image on the right shows the introduction of a dinosaur before battle in the English arcade. Notice the Type Section on the top right corner.

In the arcade game, it can be noted that there are version changes. The following only shows the Types found on all language versions of Dinosaur King in the world. Since Japan received more updates than other nations' versions, they alone gained newer Types (though Taiwan began using the Japanese version for those releases).

Original TypesEdit

Description Exclusive? Example
Attack
こうげき
攻擊型
Higher power in Moves, and a stronger Critical Move (each sign for 100 attack power) No (Appeared in 2006 series/Series 1, Geki 2nd - 3rd & Kaku 6th) Einiosaurus (2006 series/Series 1)
Tie
あいこ
平手型
Gets lower damage during a tie. No (appeared in 2006 series/Series 1, Gekizan series) Lambeosaurus (2006 series/Series 1)
Defense
まもり
防禦型
Lower power in Moves, but has more health. No (appeared in 2006 series/Series 1, Gekizan series) Dilophosaurus (2006 series/Series 1)

New TypesEdit

These Types appeared when the 3rd update of the Arcade Game was released.

Description Exclusive? Example
Counter
カウンター
反擊型
The Dinosaur will become stronger after a loss. No (Appeared in 2007 series/Series 2/New, Gekizan series) Corythosaurus (2007/Series 2/New)
Blitz
そっこう
快攻型
If any button is pressed at the 10-second count, then the dinosaur's strength will be boosted. No (Appeared in 2007 series/Series 2/New, Gekizan, Kaku 6th) Deltadromeus (2007/Series 2/New)
Crisis
ピンチ
危機型
The dinosaur will become stronger when it has low energy. No (Appeared in 2007 series/Series 2/New, Geki 1st - 2nd) Altirhinus (2007/Series 2/New)
Hunter
ハンター
獵人型
Moves become more powerful once the opponent has a weaker health level than the player's dinosaur. No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 2nd) Ampelosaurus (2007/Series 2/New)
Charge
とつげき
The opponent receives more damage than normal in a tie (Tie Attack can, perhaps, boost this effect). No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 3rd) Yangchuanosaurus (2007/Series 2/New)
Heroic
ゆうき
The sign that can be beaten by the opponent's Critical Move is stronger than other moves. No (Appeared in 2007 3rd - 4th+/S2 3rd - 4th/New 3rd - 4th, Geki 1st - 3rd) Tarchia (2007/Series 2/New)
Death
デス
It allows the usage of Death Fire when energy is low without using its card. Yes Black Tyrannosaurus only
Revival
ふっかつ
Can revive once if death occurred in a tie, the energy revived being the minimum amount of energy possible. Yes Fossil Cards only (i.e. Saurolophus)
Poison
どく
The dinosaur has a chance to poison their opponent, taking a small chunk of their health. The poison effect will reside after three rounds. This effect will not kill the opponent, instead of stopping once the opponent is at minimum health.

This effect is similar to Venom Fang and can be negated by Recovery Moves.

Yes Alpha Dinosaurs (i.e. Super Alpha Allosaurus) only

Japanese-onlyEdit

These Types are only available in later Japanese gameplay.

Description Exclusive? Example
Reform
かいしん
When you win many times, your Attack will get stronger. No (Appeared in Gekizan series, Kaku 1st - 4th & 6th) Megalosaurus (Gekizan 1st Edition)
Tie Defense
あいこまもり
After multiple ties in a row, new ties won't give damage. No (Appeared in Gekizan series, Kaku 1st - 4th & 6th) Apatosaurus (Gekizan 3rd Edition)
Strength
きょうか
The Rock-Paper-Scissors sign you use will become stronger. No (Appeared in Gekizan series, Kaku 1st - 4th & 6th) DinoTector Chomp
Recovery
かいふく
The Recovery effect will increased. No (Appeared in Gekizan series, Kaku 1st - 4th & 6th) Spectral Armor Brontikens
Lucky 7
ラッキー7
Raises Technique when the move button is pressed at 7 seconds remaining. No (Appeared in Geki 2nd - 3rd, Kaku 1st - 4th & 6th) DinoTector Spiny
Will Power
こんじょう
Will be more stronger if you have more ties. No DinoTector Tank
Super
スーパ
Become Super form by pressing all buttons and return to original form either win or lose. Yes Super Dinosaurs only (i.e. Super Tyrannosaurus)
Tie Recovery
あいこかいふく
The Dinosaur will get a Recovery effect after a tie. No (Appeared in Kakushin series) Eocarcharia
Rock-Rock
グーグー
Raises Attack after multiple uses of Rock. Only Paper-sign Dinosaurs have this type. No (Appeared in Kaku 1st - 4th, 6th) Indosuchus
Lethal
ひっさつ
Critical moves will plus more 200. No (Appeared in Kaku 1st - 4th, 6th) Apatosaurus (Kakushin 3rd Edition)
Paper-Paper
パーパー
Raises Attack after multiple uses of Paper. Only Scissors-sign Dinosaurs have this type. No (Appeared in Kaku 1st - 4th, 6th) Spectral Armor Maximus (Kakushin 6th Edition)
Impact
ぽか〜ん
Opponent sometimes forgets their Moves after a tie. (Much like Move Breaker.) No Pawpawsaurus (Kakushin 3rd Edition)
Scissors-Scissors
チョキチョキ
Raises Attack after multiple uses of Scissors. Only Rock-sign Dinosaurs have this type. No (Appeared in Kaku 1st - 4th, 6th) DinoTector Carnotaurus (Kakushin 6th Edition)
Warning
よこく
Your Strength will increased if you win the sign which warn on the screen. No Megalosaurus (Kakushin 3rd Edition)

DS Battle TypesEdit

The majority of dinosaurs have one of the following six Battle Types.

Description Early Game Example
Attack Inherently higher Attack Power curve (~x1.1 normal). Carnotaurus (starter)
Defense Inherently higher HP curve (~x1.05 normal), comparable to next Rarity up. Irritator (first battle Mystery Fossil)
Blitz Attack Power boosted x1.2 at high HP, reverts to normal outside range. Dacentrurus (European Fossil)
Crisis Attack Power boosted x1.2 at low HP, reverts to normal outside range. Eustreptospondylus (European Fossil)
Tie Takes less damage during a tie. Triceratops (starter)
Counterstrike Attack Power boosted x1.3 on the turn following a loss. Alioramus (Dinoman Mystery Fossil)

However, select special post-game dinosaurs have a "Super" Battle Type that acts more extreme than its regular version; they have nothing to do with Super ("Awakened") Dinosaurs. The anime chibi dinosaurs are 4 star Rarity and possess a different set of stat curves than any regular 1-6 star Dinosaurs, possibly shared with Secret Dinosaurs, while two special cases are 6 star Rarity and follow different rules despite having the same Battle Types.

Description Dinosaur
Super Attack
(4 star)
Inherently higher Attack Power curve (~x1.2 normal for 4 star Super stats). Terry (Stone Circle)
Super Attack
(6 star)
Unique very high Attack Power and HP curves with a very low Technique curve, not similar to any other Rarity and Battle Type combination. Saurophaganax (Stone Circle)
Super Defense
(4 star)
Inherently higher HP curve (~x1.1 normal for 4 star Super stats). Spiny (Stone Circle)
Super Defense
(6 star)
Inherently higher HP curve than regular 6 star Dinosaurs (~x1.1 normal), other stats shared. Isisaurus (Giant Fossil)
Super Blitz Attack Power boosted xTBD at high HP, reverts to normal outside range. Ace (Stone Circle)
Super Crisis Attack Power boosted xTBD at low HP, reverts to normal outside range. Chomp (Stone Circle)
Super Tie Takes less damage during a tie. Tank (Stone Circle)
Super Counterstrike Attack Power boosted xTBD on the turn following a loss. Paris (Stone Circle)

TriviaEdit

  • Types seem to be assigned to dinosaurs in a pattern. (Tyrannosaurus - Attack, Spinosaurus - Tie, Styracosaurus - Defense, Saichania - Tie, Parasaurolophus - Defense, Carnotaurus - Attack)
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