Dinosaur King
Dinosaur King
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==Earth Abilities==
 
==Earth Abilities==
Many Earth abilities involve helping to keep dinosaurs from being defeated, or involve activity during the opponent's turn.
+
Many Earth abilities involve helping to keep dinosaurs from being defeated, dealing damage when the dinosaur survives a turn, or involve activity during the opponent's turn.
 
;Armored
 
;Armored
  +
:([[Gastonia]], [[Lexovisaurus]], Cliff [[Lexovisaurus]], [[Pinacosaurus]], [[Spectral Armor Tuojiangosaurus]])
:([[Gastonia]],
 
 
:When this Dinosaur loses a battle, you can discard 2 cards. If you do, this Dinosaur stays in play. (You don't lose any Life Points from that battle.)
 
:When this Dinosaur loses a battle, you can discard 2 cards. If you do, this Dinosaur stays in play. (You don't lose any Life Points from that battle.)
  +
;Dark Quake
  +
:([[Black Saichania]])
  +
:At the end of every turn, your opponent loses 2 Life Points.
 
;Defender
 
;Defender
:([[Gigantspinosaurus]],
+
:([[Gigantspinosaurus]], [[Nodosaurus]], [[Sauropelta]], [[Talarurus]], Traveling [[Tuojiangosaurus]])
 
:When your opponent attacks one of your Dinosaurs, you can Dino slash this Dinosaur from your hand. Then, this Dinosaur is attacked instead.
 
:When your opponent attacks one of your Dinosaurs, you can Dino slash this Dinosaur from your hand. Then, this Dinosaur is attacked instead.
  +
;Earth Ally
  +
:(Resting [[Wuerhosaurus]])
  +
:While you have another Earth Dinosaur in play, this Dinosaur gains '''[Quake]'''. (At the end of each of your opponent's turns, they lose 2 Life Points.)
 
;Earthcrusher
 
;Earthcrusher
:(Tunneling [[Euoplocephalus]],
+
:(Tunneling [[Euoplocephalus]])
 
:When you Dino Slash this Dinosaur from your hand, your opponent must discard their entire hand.
 
:When you Dino Slash this Dinosaur from your hand, your opponent must discard their entire hand.
 
;Earthshaker
 
;Earthshaker
:(Growling [[Euoplocephalus]],
+
:(Growling [[Euoplocephalus]])
 
:When this Dinosaur uses a regular Move and loses the battle, your opponent discards 1 random card.
 
:When this Dinosaur uses a regular Move and loses the battle, your opponent discards 1 random card.
  +
;Element Shift<nowiki>:</nowiki> Fire
  +
:(Dune Climber [[Talarurus]])
  +
:During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Lightning and Grass until the end of the turn. (You can't use this ability during an attack.)
  +
;Final Quake
  +
:(Riverbed [[Pinacosaurus]])
  +
:At the end of your opponent's turn, if they don't have any Dinosaurs in play, they lose 1 Life Point.
 
;Fusion Rescue
 
;Fusion Rescue
:(Thirsty [[Kentrosaurus]],
+
:(Thirsty [[Kentrosaurus]])
 
:When this Dinosaur uses a Fusion Move and wins the battle, you can return 1 of your other Earth Dinosaurs in play to your hand.
 
:When this Dinosaur uses a Fusion Move and wins the battle, you can return 1 of your other Earth Dinosaurs in play to your hand.
 
;Gravity Field
 
;Gravity Field
  +
:(Sure-footed [[Nodosaurus]], Fierce [[Stegosaurus]])
:
 
  +
:When this Dinosaur is being attacked, all Super Moves in play lose all abilities.
:
 
  +
;Iron Defense
  +
:([[Spectral Armor Lexovisaurus]])
  +
:When this Dinosaur uses a regular Move and loses the battle, its life is reduced to 1 (from 2).
  +
;Mega Quake
  +
:([[Saichania]])
  +
:At the end of each turn, your opponent loses 1 Life Point.
 
;Pack Armor
 
;Pack Armor
:(Hidden [[Gigantspinosaurus]],
+
:(Hidden [[Gigantspinosaurus]])
 
:As long as you have a level 7 Dinosaur in play, this Dinosaur gains '''[Armored]'''. (If this Dinosaur loses a battle, you can discard 2 cards. If you do, this Dinosaur stays in play and you don't lose Life Points from that battle.)
 
:As long as you have a level 7 Dinosaur in play, this Dinosaur gains '''[Armored]'''. (If this Dinosaur loses a battle, you can discard 2 cards. If you do, this Dinosaur stays in play and you don't lose Life Points from that battle.)
  +
;Planet Smasher
  +
:(Solid [[Saichania]])
  +
:At the end of your opponent's turn, they lose 4 Life Points.
 
;Quake
 
;Quake
:(Roadblock [[Ankylosaurus]], [[Spectral Armor Edmontonia]], [[Kentrosaurus]],
+
:(Roadblock [[Ankylosaurus]], [[Spectral Armor Edmontonia]], [[Kentrosaurus]], [[Stegosaurus]])
 
:At the end of each of your opponent's turns, they lose 2 Life Points.
 
:At the end of each of your opponent's turns, they lose 2 Life Points.
 
;Sand Armor
 
;Sand Armor
  +
:(Startled [[Nodosaurus]])
:
 
  +
:When this Dinosaur loses a battle, you can pay 1 Life Point. If you do, put this Dinosaur on top of your deck. (It isn't considered to have lost the battle, and your opponent's Dinosaur isn't considered to have won.)
:
 
 
;Spectral Summoning<nowiki>:</nowiki> Earth
 
;Spectral Summoning<nowiki>:</nowiki> Earth
:(Splashing [[Kentrosaurus]],
+
:(Splashing [[Kentrosaurus]])
 
:When you Dino Slash this Dinosaur from your hand, you can reveal a Earth Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
 
:When you Dino Slash this Dinosaur from your hand, you can reveal a Earth Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
  +
;Spirited Armor
  +
:(Howling [[Talarurus]], Howling [[Tarchia]])
  +
:During your turn, you can discard 1 card. If you do, this Dinosaur gains '''[Armored]''' until the end of the turn. (If this Dinosaur loses a battle, you can discard 2 cards. If you do, this Dinosaur stays in play and you don't lose any Life Points from that battle.) You can only use this ability once per turn.
 
;Stand Firm
 
;Stand Firm
:([[Spectral Armor Euoplocephalus]],
+
:([[Spectral Armor Euoplocephalus]])
 
:As long as you have 2 or fewer cards in your hand, this Dinosaur has 2500 Power (from 2300).
 
:As long as you have 2 or fewer cards in your hand, this Dinosaur has 2500 Power (from 2300).
 
;Super Survival
 
;Super Survival
:(Mountain [[Gigantspinosaurus]],
+
:(Mountain [[Gigantspinosaurus]], Boulder Bash [[Lexovisaurus]], [[Polacanthus]], Grazing [[Tarchia]])
 
:When this Dinosaur uses a Super Move and wins the battle, you can return 1 of your other Earth Dinosaurs in play to your hand.
 
:When this Dinosaur uses a Super Move and wins the battle, you can return 1 of your other Earth Dinosaurs in play to your hand.
 
;Unflinching Fighter
 
;Unflinching Fighter
:(Plated [[Edmontonia]], [[Spectral Armor Euoplocephalus]],
+
:(Plated [[Edmontonia]], [[Spectral Armor Euoplocephalus]], Ruin Guard [[Stegosaurus]])
 
:If this Dinosaur ties a battle, it stays in play. (It isn't considered to have won or lost the battle.)
 
:If this Dinosaur ties a battle, it stays in play. (It isn't considered to have won or lost the battle.)
 
;Unshakeable
 
;Unshakeable
:([[Euoplocephalus]],
+
:([[Euoplocephalus]])
 
:When this Dinosaur loses a battle, you can discard 2 Earth cards in order to keep it in play. You do not lose any Life Points from the battle, but you can only use this ability once per turn.
 
:When this Dinosaur loses a battle, you can discard 2 Earth cards in order to keep it in play. You do not lose any Life Points from the battle, but you can only use this ability once per turn.
   
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==Alpha Dinosaur Abilities==
 
==Alpha Dinosaur Abilities==
 
These abilities are exclusive to Alpha Dinosaurs and are dependent on the top card of your deck being a Dinosaur to activate them.
 
These abilities are exclusive to Alpha Dinosaurs and are dependent on the top card of your deck being a Dinosaur to activate them.
  +
;Alpha Armor ([[Alpha Ankylosaurus]])
  +
:When this Dinosaur loses a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, this Dinosaur stays in play (you still lose Life Points). Then, put the revealed card in your discard pile.
 
;Alpha Barrier ([[Alpha Tsintaosaurus]])
 
;Alpha Barrier ([[Alpha Tsintaosaurus]])
 
:When this Dinosaur loses a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, you lose 1 less Life Point from this battle. Then, put the revealed card into your discard pile.
 
:When this Dinosaur loses a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, you lose 1 less Life Point from this battle. Then, put the revealed card into your discard pile.
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;Alpha Squall ([[Alpha Arrhinoceratops]])
 
;Alpha Squall ([[Alpha Arrhinoceratops]])
 
:When this Dinosaur is attacked, you can reveal the top card of your deck. If you do and it's a Dinosaur, the battle ends immediately. Then, put the revealed card into your discard pile.
 
:When this Dinosaur is attacked, you can reveal the top card of your deck. If you do and it's a Dinosaur, the battle ends immediately. Then, put the revealed card into your discard pile.
  +
;Alpha Survival ([[Alpha Kentrosaurus]])
  +
:When this Dinosaur wins a battle, you can return 1 of your other Alpha Dinosaurs in play to your hand.
 
;Alpha Thunderhead ([[Alpha Chasmosaurus]])
 
;Alpha Thunderhead ([[Alpha Chasmosaurus]])
 
:If you have another Alpha Dinosaur in play, this Dinosaur's Power is 2000 (from 1800).
 
:If you have another Alpha Dinosaur in play, this Dinosaur's Power is 2000 (from 1800).
  +
;Alpha Toughness ([[Alpha Sauropelta]])
  +
:When this Dinosaur is attacked, you can reveal the top card of your deck. If you do and it's a Dinosaur, this Dinosaur stays in play if the battle is a tie. (It isn't considered to have won or lost the battle.) Then, put the revealed card into your discard pile.
   
 
==Special Dinosaur Abilities==
 
==Special Dinosaur Abilities==

Revision as of 20:51, 21 March 2017

These are the named abilities possessed by dinosaurs in the TCG and the dinosaurs that possess them. Almost all abilities are exclusive to a given Element, and while some are a standard ability found in many dinosaurs of that Element (particularly those introduced in early TCG releases), others are unique to only one dinosaur. Select abilities have several numbered iterations, each working the same way except for their extent based on the number. Occasionally, each Element has their own slight variation of the same basic ability. The unnamed abilities of the Easter Set's egg cards are found on its page.

Cross-Element Abilities

These are the few general abilities that are possessed by dinosaurs of different Elements.

Black Dino Battery
(Forest Camo Abelisaurus, High Noon Deltadromeus, Squall Line Diceratops, Placid Cetiosaurus, Sandstorm Gastonia, Prairie Shantungosaurus)
If you send this Dinosaur to your discard pile to Dino Slash a Black Dinosaur, this Dinosaur counts as 2 Dinosaurs.
Black Dinosaur
(Black Megaraptor, Black Pentaceratops, Black Saichania, Black Saurolophus, Black Spinosaurus, Black Tyrannosaurus)
Before you Dino Slash this Dinosaur, you must send 2 {Element} Dinosaurs you have in play to your discard pile. This Dinosaur can't use Fusion Moves.
Spectral Armor
(Spectral Armor Achelousaurus, Baryonyx, Carcharodontosaurus, Diceratops, Edmontonia, Gojirasaurus, Jobaria, Lanzhousaurus, Majungasaurus, Mapusaurus, Megaraptor, Pentaceratops, Shantungosaurus, Shunosaurus, Torvosaurus, Tuojiangosaurus)
You can only Dino Slash this Dinosaur by placing it on top of a {this dinosaur's name}.
Team Up: +300
(Pack Protector Dacentrurus, Dilophosaurus, Einiosaurus, Gorgosaurus, Indosuchus, Irritator, Muttaburrasaurus, Wuerhosaurus)
You can be play this card as a Move that gives +300 Power.
Team Up: +400
(Barking Achelousaurus, Crag Climber Dacentrurus, Lake Lurker Patagosaurus, Gladiator Piatnitzkysaurus, Curious Tarbosaurus, Friendly Tsintaosaurus)
You can be play this card as a Move that gives +400 Power.
Team Up: +500
(Alpha Dilophosaurus, Alpha Einiosaurus, Alpha Gorgosaurus, Alpha Irritator, Alpha Ouranosaurus, Alpha Wuerhosaurus)
You can be play this card as a Move that gives +500 Power. If you do and you lose this battle, you lose 1 extra Life Point.

Fire Abilities

Many Fire abilities involve increasing a dinosaur's Power or dealing extra Life Point damage, or involve activity during the player's turn.

Berserk
(Abelisaurus, Raging Albertosaurus, Siamotyrannus)
When this Dinosaur attacks directly, you lose 1 Life Point.
Bite
(Carcharodontosaurus, Mapusaurus, Rajasaurus, Ferocious Torvosaurus, Spectral Armor Torvosaurus)
When this Dinosaur wins a battle during your turn, your opponent loses 1 extra Life Point.
Combo Bite
(Prowling Acrocanthosaurus, Mad Carcharodontosaurus, Ferocious Mapusaurus, Roaring Metriacanthosaurus)
When this Dinosaur uses a Super Move and wins the battle, your opponent loses 1 extra Life Point.
Dark Bite
(City Stalker Saurophaganax, Black Tyrannosaurus)
When this Dinosaur attacks, it gains the ability [Bite: 3] until the end of the battle. (When this Dinosaur wins a battle, your opponent loses 3 extra Life Points).
Element Shift: Water
(Lurking Alioramus)
During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Fire and Water until the end of the turn. (You can't use this ability during an attack.)
Final Bite
(Roaring Alioramus)
After this Dinosaur wins a battle during your turn, if your opponent doesn't have any Dinosaurs in play, they lose 2 Life Points.
Fire Ally
(Hunting Gorgosaurus)
While you have another Fire Dinosaur in play, this Dinosaur gains [Bite]. (When it wins a battle during your turn, your opponent loses 1 extra Life Point.)
Ferocity: 1400
(Scary Giganotosaurus)
When this Dinosaur uses a regular Move, it has 1400 Power (from 1200) and gains the ability [Bite] during the battle. (When this Dinosaur wins a battle during your turn, your opponent loses 1 extra Life Point.)
Ferocity: 1600
(Razor-tooth Abelisaurus)
When this Dinosaur uses a regular Move, it has 1600 Power (from 1400) and gains the ability [Bite] during the battle. (When this Dinosaur wins a battle during your turn, your opponent loses 1 extra Life Point.)
Fiery Fighter
(Savage Giganotosaurus)
When this Dinosaur attacks or is attacked, you can put 1 Dinosaur from your hand on top of your deck. If you do, this Dinosaur's Power is 1700 (from 1400) during this battle.
Frenzy
(Wild Daspletosaurus, Ferocious Torvosaurus, Fierce Yangchuanosaurus)
At the end of your turn, you lose 1 Life Point.
Frightening: 2
(Berserk Acrocanthosaurus)
Neither player can Dino Slash a level 2 or lower Dinosaur.
Frightening: 4
(Chinese Carcharodontosaurus)
Neither player can Dino Slash a level 4 or lower Dinosaur.
Furious Charge
(Relentless Tyrannosaurus)
During your turn, discard 2 Fire cards and gain +200 power and the ability [Bite: 2] until the end of the turn. You can only use this ability once per turn.
Fusion Bite
(Saurophaganax)
When this Dinosaur uses a Fusion Move and wins the battle, your opponent loses 2 extra Life Points.
Infinity Bite
(Spectral Armor Mapusaurus)
When this Dinosaur wins a battle during your turn, your opponent loses 5 extra Life Points.
Mortal Bite
(Spectral Armor Yangchuanosaurus)
When this Dinosaur attacks, you can pay 1 Life Point. If you do, this Dinosaur gains [Bite] during the battle. (If this Dinosaur wins a battle during your turn, your opponent loses 1 extra Life Point.)
Overheat
(Tyrannosaurus)
During your turn, you can discard 1 Fire card to give this Dinosaur +1000 Power until the end of the turn. You can only use this ability once per turn.
Pack Bite
(Destructive Mapusaurus)
As long as you have a level 7 Dinosaur in play, this Dinosaur gains the ability [Bite]. (When this Dinosaur wins a battle during your turn, your opponent loses 1 extra Life Point).
Rampage: 1300
(Albertosaurus)
During your turn, this Dinosaur's Power is 1300 (from 1100).
Rampage: 1500
(Wandering Rajasaurus, Tarbosaurus)
During your turn, this Dinosaur's Power is 1500 (from 1200).
Rampage: 1700
(Giganotosaurus)
During your turn, this Dinosaur's Power is 1700 (from 1400).
Rampage: 1900
(Yangchuanosaurus, Fearsome Yangchuanosaurus)
During your turn, this Dinosaur's Power is 1900 (from 1600).
Rampage: 2400
(Spectral Armor Carcharodontosaurus)
During your turn, this Dinosaur's Power is 2400 (from 2000).
Spectral Summoning: Fire
(Wildfire Giganotosaurus)
When you Dino Slash this Dinosaur from your hand, you can reveal a Fire Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
Spirited Bite
(Pack Hunter Albertosaurus, Fiery Daspletosaurus)
During your turn, you can discard 1 card. If you do, this Dinosaur gains [Bite] until the end of the turn (if this Dinosaur wins a battle during your turn, your opponent loses 1 extra Life Point). You can only use this ability once per turn.
Volcanic Rage
(Terrifying Tyrannosaurus)
During your turn, you can discard 2 level 6 or higher Dinosaurs. If you do, this Dinosaur's Power becomes 3000 and it gains [Bite: 2] until the end of this turn. You can only use this ability once per turn.

Water Abilities

Many Water abilities involve drawing more cards.

Aquatic World
(Spectral Armor Titanosaurus colberti (Isisaurus))
Whenever you draw 1 or more cards, draw an additional card.
Bonus
(Amargasaurus, Razor-tooth Baryonyx, Spectral Armor Baryonyx, Dicraeosaurus, Pouncing Irritator, Sunrise Shunosaurus)
When this Dinosaur wins a battle, draw 1 card.
Changing Tide
(Sheltered Camarasaurus)
When this Dinosaur uses a regular Move, you can discard 1 card. If you do, draw 1 card.
Dark Geyser
(Black Spinosaurus)
When this Dinosaur attacks, draw 2 cards.
Element Shift: Earth
(Swamp Opisthocoelicaudia)
During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Water and Earth until the end of the turn. (You can't use this ability during an attack.)
Exchange
(Razor-tooth Baryonyx, Cetiosaurus, Patagosaurus, Saltasaurus, Spectral Armor Shunosaurus)
When you Dino Slash this Dinosaur from your hand, you can discard 1 card and then draw 1 card.
Final Flood
(Oasis Gondwanatitan)
After this Dinosaur wins a battle, if your opponent doesn't have any Dinosaurs in play, draw 2 cards.
Fusion Flood
(Seismosaurus)
When this Dinosaur uses a Fusion Move and wins the battle, draw 2 cards.
Geyser
(Spinosaurus)
This Dinosaur gains +100 Power for every 2 cards in your hand.
Heart of the Melee
(Hammerer Saltasaurus)
When this Dinosaur uses a regular Move and wins the battle, you can discard 1 card. If you do, return 1 regular Move from your discard pile to your hand.
Mortal Recall
(Titanosaurus colberti (Isisaurus))
When this Dinosaur battles, you can pay 2 Life Points. If you do, after the battle, return to your hand any Move this Dinosaur has used.
Overflow
(Ampelosaurus)
When this Dinosaur wins a battle, draw 2 cards.
Pack Exchange
(Shoreline Titanosaurus)
As long as you have a level 7 Dinosaur in play, this Dinosaur gains [Exchange]. (When you Dino Slash this Dinosaur from you hand, you can discard 1 card. If you do, draw 1 card.)
Recall
(Baryonyx, Camarasaurus, Opisthocoelicaudia)
When this Dinosaur loses a battle, you can discard 1 card and then return the Move you played in that battle to your hand.
Salvage
(Majestic Camarasaurus, Grazing Titanosaurus)
If this Dinosaur is in play at the start of your turn, return it to your deck. Put 2 Water Dinosaurs from your deck into your hand, then shuffle your deck.
Spectral Summoning: Water
(Swamp Dicraeosaurus)
When you Dino Slash this Dinosaur from your hand, you can reveal a Water Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
Splashback
(Peaceful Patagosaurus)
When you Dino Slash this Dinosaur, you can reveal another Dinosaur from your hand. If you do, draw 1 card, then put the revealed card on top of your deck.
Spirited Bonus
(Swamp Futabasaurus, Starving Opisthocoelicaudia)
During your turn, you can discard 1 card. If you do, draw 1 card. You can only use this ability once per turn.
Spring of Hope: 1
(Pouncing Suchomimus)
When this Dinosaur loses a battle, draw 1 card.
Spring of Hope: 2
(Fearless Ampelosaurus)
When this Dinosaur loses a battle, draw 2 cards.
Spring of Power
(Spectral Armor Jobaria)
When you summon this Dinosaur from your hand, draw 7 cards.
Super Bonus
(Roaring Amargasaurus, Futabasaurus, Jobaria, Swift Suchomimus)
When this Dinosaur uses a Super Move and wins the battle, draw 1 card.
Wall of Water
(Hunting Spinosaurus)
When this Dinosaur wins a battle, draw cards equal to the life of the Dinosaur it defeated.
Water Ally
(Rapid Irritator)
If you have another Water Dinosaur in play when you Dino Slash this Dinosaur from your hand, you can discard 1 card and then draw 1 card.

Lightning Abilities

Lightning abilities have many scattered effects, often involving other Lightning Dinosaurs already in play.

Brainstorm
(Charging Styracosaurus, Swift Udanoceratops)
When you Dino Slash this Dinosaur from your hand, look at 1 card from the top of your deck for each Lightning Dinosaur you have in play. Then, put those cards back in any order.
Coward
(Monoclonius, Torosaurus)
You can't Dino Slash this Dinosaur unless you already have 2 Dinosaurs in play.
Dark Voltage
(Black Pentaceratops)
When you Dino Slash this Dinosaur, choose one of your opponent's Dinosaurs. That Dinosaur loses 500 Power and all abilities until the end of the turn.
Electric Explosion
(Radiant Pentaceratops)
When this Dinosaur attacks, you can reveal your hand. If you do and all the cards are Lightning cards, this Dinosaur's Power is 2500 during the battle and all the opponent's Dinosaurs in play lose their abilities until the end of this turn.
Element Shift: Grass
(Stormcaller Brachyceratops)
During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Lightning and Grass until the end of the turn. (You can't use this ability during an attack.)
Final Ally
(Herd Leader Einiosaurus)
At the start of your turn, if your opponent has no Dinosaurs in play, you can search your deck for a Dinosaur whose level is equal to your Turn Counter and put it into your hand. (Shuffle your deck after you search it.)
Fusion Shock
(Snow-Peak Pachyrhinosaurus)
When this Dinosaur uses a Fusion Move and wins the battle, your opponent can't Dino Slash any more Dinosaurs this turn.
Lightning Ally
(Thundercaller Zuniceratops)
As long as you have another Lightning Dinosaur in play, this Dinosaur has [Fusion Shock]. (When this Dinosaur uses a Fusion Move and wins the battle, your opponent can't Dino Slash any more Dinosaurs this turn.)
Lightning Barrier
(Grazing Pachyrhinosaurus)
While you have a Dinosaur with "Chomp" in its name in play, neither player can Dino Slash level 6 or higher Dinosaurs.
Lightning Bolt
(Styracosaurus)
If you have another Lightning Dinosaur in play when you Dino Slash this Dinosaur from your hand, you can choose 1 of your opponent's Dinosaurs. It loses 500 Power and all abilities until the end of the turn.
Lightning Prison
(Thundering Styracosaurus)
When you Dino Slash this Dinosaur from your hand, you can choose one of your opponent's Dinosaurs. It loses 1000 Power and all abilities until the end of the turn.
Magnetic Field
(Racing Anchiceratops, Serene Triceratops)
While this Dinosaur is attacking, all Super Moves in play lose all abilities.
Mega Shock
(Spectral Armor Achelousaurus, Spectral Armor Pentaceratops)
When you Dino Slash this Dinosaur from your hand, you can discard 2 cards. If you do, choose 1 Dinosaur of your opponent's Dinosaurs in play and put it into their discard pile. Your opponent loses Life Points equal to that Dinosaur's life.
Mortal Discharge
(Spectral Armor Pachyrhinosaurus)
When this Dinosaur attacks, you can pay 2 Life Points. If you do, the opposing Dinosaur loses 300 Power during the battle.
Pack Stun
(Energetic Torosaurus)
As long as you have a level 7 Dinosaur in play, this Dinosaur gains [Stun]. (Dinosaurs that battle with this Dinosaur lose all their abilities during the battle, and any effects from those abilities after the battle are negated.)
Power Shield
(Roaming Arrhinoceratops, Brachyceratops, Chasmosaurus, Water's Edge Eucentrosaurus, Pachyrhinosaurus (DKCG))
If you have 2 other Lightning Dinosaurs in play when this Dinosaur loses a battle, you lose 1 less Life Point from that battle.
Recharge
(Achelousaurus, Albertaceratops, Savannah Monoclonius, Wandering Torosaurus, Udanoceratops)
Instead of attacking with this Dinosaur, you can let 1 of your other Lightning Dinosaur attack again this turn.
Recharge: 2
(Playful Udanoceratops)
When this Dinosaur uses a regular Move and wins the battle, you can choose a level 2 or lower Lightning Dinosaur from your deck and put it into your hand. Then, shuffle your deck.
Recharge: 3
(Assertive Chasmosaurus)
When this Dinosaur uses a regular Move and wins the battle, you can choose a level 3 or lower Lightning Dinosaur from your deck and put it into your hand. Then, shuffle your deck.
Spectral Summoning: Lightning
(Storming Arrhinoceratops)
When you Dino Slash this Dinosaur from your hand, you can reveal a Lightning Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
Spirited Stun
(Twilight Centrosaurus, Pachyrhinosaurus (SAS))
During your turn, you can discard 1 card. If your do, choose 1 of your opponent's Dinosaurs: it loses all of its abilities until the end of your turn. You can only use this ability once per turn.
Stun
(Spectral Armor Diceratops, Wandering Torosaurus)
Dinosaurs that battle with this Dinosaur lose all abilities during the battle, and any effects from those abilities after the battle are negated.
Super Bolt
(Beachcomber Achelousaurus, Rampaging Anchiceratops, Diceratops, Brave Pentaceratops)
When this Dinosaur uses a Super Move and wins the battle, choose 1 of your opponent's Dinosaurs. It loses all abilities until the end of the turn.
Thunderhead
(Pentaceratops)
If you have another Lightning Dinosaur in play, this Dinosaur's Power is 2200 (from 1900).

Earth Abilities

Many Earth abilities involve helping to keep dinosaurs from being defeated, dealing damage when the dinosaur survives a turn, or involve activity during the opponent's turn.

Armored
(Gastonia, Lexovisaurus, Cliff Lexovisaurus, Pinacosaurus, Spectral Armor Tuojiangosaurus)
When this Dinosaur loses a battle, you can discard 2 cards. If you do, this Dinosaur stays in play. (You don't lose any Life Points from that battle.)
Dark Quake
(Black Saichania)
At the end of every turn, your opponent loses 2 Life Points.
Defender
(Gigantspinosaurus, Nodosaurus, Sauropelta, Talarurus, Traveling Tuojiangosaurus)
When your opponent attacks one of your Dinosaurs, you can Dino slash this Dinosaur from your hand. Then, this Dinosaur is attacked instead.
Earth Ally
(Resting Wuerhosaurus)
While you have another Earth Dinosaur in play, this Dinosaur gains [Quake]. (At the end of each of your opponent's turns, they lose 2 Life Points.)
Earthcrusher
(Tunneling Euoplocephalus)
When you Dino Slash this Dinosaur from your hand, your opponent must discard their entire hand.
Earthshaker
(Growling Euoplocephalus)
When this Dinosaur uses a regular Move and loses the battle, your opponent discards 1 random card.
Element Shift: Fire
(Dune Climber Talarurus)
During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Lightning and Grass until the end of the turn. (You can't use this ability during an attack.)
Final Quake
(Riverbed Pinacosaurus)
At the end of your opponent's turn, if they don't have any Dinosaurs in play, they lose 1 Life Point.
Fusion Rescue
(Thirsty Kentrosaurus)
When this Dinosaur uses a Fusion Move and wins the battle, you can return 1 of your other Earth Dinosaurs in play to your hand.
Gravity Field
(Sure-footed Nodosaurus, Fierce Stegosaurus)
When this Dinosaur is being attacked, all Super Moves in play lose all abilities.
Iron Defense
(Spectral Armor Lexovisaurus)
When this Dinosaur uses a regular Move and loses the battle, its life is reduced to 1 (from 2).
Mega Quake
(Saichania)
At the end of each turn, your opponent loses 1 Life Point.
Pack Armor
(Hidden Gigantspinosaurus)
As long as you have a level 7 Dinosaur in play, this Dinosaur gains [Armored]. (If this Dinosaur loses a battle, you can discard 2 cards. If you do, this Dinosaur stays in play and you don't lose Life Points from that battle.)
Planet Smasher
(Solid Saichania)
At the end of your opponent's turn, they lose 4 Life Points.
Quake
(Roadblock Ankylosaurus, Spectral Armor Edmontonia, Kentrosaurus, Stegosaurus)
At the end of each of your opponent's turns, they lose 2 Life Points.
Sand Armor
(Startled Nodosaurus)
When this Dinosaur loses a battle, you can pay 1 Life Point. If you do, put this Dinosaur on top of your deck. (It isn't considered to have lost the battle, and your opponent's Dinosaur isn't considered to have won.)
Spectral Summoning: Earth
(Splashing Kentrosaurus)
When you Dino Slash this Dinosaur from your hand, you can reveal a Earth Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
Spirited Armor
(Howling Talarurus, Howling Tarchia)
During your turn, you can discard 1 card. If you do, this Dinosaur gains [Armored] until the end of the turn. (If this Dinosaur loses a battle, you can discard 2 cards. If you do, this Dinosaur stays in play and you don't lose any Life Points from that battle.) You can only use this ability once per turn.
Stand Firm
(Spectral Armor Euoplocephalus)
As long as you have 2 or fewer cards in your hand, this Dinosaur has 2500 Power (from 2300).
Super Survival
(Mountain Gigantspinosaurus, Boulder Bash Lexovisaurus, Polacanthus, Grazing Tarchia)
When this Dinosaur uses a Super Move and wins the battle, you can return 1 of your other Earth Dinosaurs in play to your hand.
Unflinching Fighter
(Plated Edmontonia, Spectral Armor Euoplocephalus, Ruin Guard Stegosaurus)
If this Dinosaur ties a battle, it stays in play. (It isn't considered to have won or lost the battle.)
Unshakeable
(Euoplocephalus)
When this Dinosaur loses a battle, you can discard 2 Earth cards in order to keep it in play. You do not lose any Life Points from the battle, but you can only use this ability once per turn.

Grass Abilities

Many Grass abilities involve giving the player more Life Points or summoning more dinosaurs.

Dark Revival
(Black Saurolophus)
When this Dinosaur wins a battle, you can Dino Slash up to 2 Dinosaurs from your discard pile.
Dinosaur Paradise
(Noble Parasaurolophus)
When you Dino Slash this Dinosaur from your hand, you gain 5 Life Points.
Element Shift: Wind
(Lost Valley Muttaburrasaurus)
During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Grass and Wind until the end of the turn. (You can't use this ability during an attack.)
Energy Drain
(Spectral Armor Lanzhousaurus)
When you Dino Slash this Dinosaur from your hand, your opponent loses 3 Life Points, and you gain 3 Life Points.
Final Heal
(Forest Camo Camptosaurus)
At the start of your turn, if your opponent doesn't have any Dinosaurs in play, you gain 1 Life Point.
First Aid
(Excited Altirhinus, Guardian Fukuisaurus)
When you Dino Slash this Dinosaur, you gain 1 Life Point.
Fusion Recovery
(Oasis Iguanodon)
When this Dinosaur uses a Fusion Move and wins the battle, you gain 2 Life Points.
Grass Ally
(Roaming Ouranosaurus)
While you have another Grass Dinosaur in play, this Dinosaur gains [Heal]. (When this Dinosaur wins a battle during your turn, you gain 1 Life Point.)
Great Healer
(Saurolophus)
Each of your other Dinosaurs have 1 less life.
Heal
(Iguanodon, Leaellynasaura Healer, Tsintaosaurus)
When this Dinosaur wins a battle during your turn, you gain 1 life point.
Life Cycle
(Nesting Maiasaura, Charging Saurolophus)
When you summon this Dinosaur, you can put a level 4 or lower Dinosaur from your discard pile on top of your deck.
Mortal Crushing
(Prairie Lambeosaurus)
When you Dino Slash this Dinosaur, you can pay 1 Life Point. If you do, put the top 3 cards of your opponent's deck in their discard pile.
Nature Link
(Spotted Anatotitan, Camptosaurus, Fukuisaurus, Maiasaura)
When this Dinosaur loses a battle, you can Dino Slash a Dinosaur from your hand.
Pack Regeneration
(Summit Anatotitan)
As long as you have a level 7 Dinosaur in play, this Dinosaur gains [Regeneration]. (At the start of your turn, you gain 1 Life Point.)
Protector
(Excited Altirhinus, Guardian Fukuisaurus, Wary Fukuisaurus)
When your opponent attacks, they can only attack a [Protector] Dinosaur.
Radiance of Life: 1
(Leaping Brachylophosaurus)
When this Dinosaur uses a Normal Move and wins the battle, you gain 1 Life Point.
Radiance of Life: 2
(Searching Maiasaura)
When this Dinosaur uses a Normal Move and wins the battle, you gain 2 Life Point.
Regeneration
(Prosaurolophus)
At the start of your turn, you gain 1 Life Point.
Rejuvenation
(Parasaurolophus)
When this Dinosaur wins a battle during your turn, you gain 2 Life Points.
Revive
(Altirhinus, Anatotitan, Grazing Charonosaurus, Spectral Armor Shantungosaurus)
When this Dinosaur wins a battle, Dino Slash a Dinosaur from your discard pile.
Root Breaker: 5
(Depot Saurolophus)
When you Dino Slash this Dinosaur from your hand, put the top 5 cards of your opponent's deck into their discard pile.
Root Crusher: 2
(Starving Brachylophosaurus)
When this Dinosaur wins a battle, send the 2 top cards in your opponent's deck into their discard pile.
Root Crusher: 3
(Olorotitan)
When this Dinosaur wins a battle, send the 3 top cards in your opponent's deck into their discard pile.
Root Stomp
(Wary Fukuisaurus)
When you Dino Slash this Dinosaur, put the top 2 cards of your opponent's deck into their discard pile.
Spectral Summoning: Grass
(Brawny Iguanodon)
When you Dino Slash this Dinosaur from your hand, you can reveal a Grass Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
Spirited Heal
(Mysterious Leaellynasaura)
During your turn, you can discard 1 card. If you do, you gain 1 Life Point. You can only use this ability once per turn.
Super Heal
(Edmontosaurus, Charging Lambeosaurus, Lanzhousaurus, Baby Maiasaura)
When this Dinosaur uses a Super Move and wins, you gain 1 Life Point.
Vine Grapple
(Downtown Altirhinus, Chinese Shantungosaurus)
When this Dinosaur wins a battle, put 1 card from the top of your opponents deck into their discard pile for each life the defeated Dinosaur had.

Wind Abilities

Many Wind abilities involve

Knockout Blast
Sneak Attack
Storm
Super Whirlwind
Twin Talons

Secret Abilities

All Secret Dinosaur abilities are unique to each dinosaur, most applying restrictions to both the player and their opponent.

Unnamed (all)
(This Dinosaur can use Super Moves of any Element. It must still meet any other requirements.)
Breakthrough (Deinonychus)
Neither player can use the [Defender] special ability.
Giant Slayer (Therizinosaurus)
This Dinosaur gains +700 Power while it's battling a level 7 Dinosaur.
Headbutt (Pachycephalosaurus)
When you Dino Slash this Dinosaur, you can return one of your opponent's Dinosaurs in play to their hand.
Pawpaw Power (Pawpawsaurus)
Neither player can lose Life Points through abilities.
Squeeze (Megalosaurus)
Each player's maximum hand size becomes 5. (Instead of 8.)
Winter's Chill (Cryolophosaurus)
No player may gain Life Points.

Alpha Dinosaur Abilities

These abilities are exclusive to Alpha Dinosaurs and are dependent on the top card of your deck being a Dinosaur to activate them.

Alpha Armor (Alpha Ankylosaurus)
When this Dinosaur loses a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, this Dinosaur stays in play (you still lose Life Points). Then, put the revealed card in your discard pile.
Alpha Barrier (Alpha Tsintaosaurus)
When this Dinosaur loses a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, you lose 1 less Life Point from this battle. Then, put the revealed card into your discard pile.
Alpha Bite (Alpha Acrocanthosaurus)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, your opponent loses 2 extra Life Points. Then, put the revealed card into your discard pile.
Alpha Bolt (Alpha Triceratops)
When you Dino Slash this Dinosaur from your hand, you can reveal the top card of your deck. If you do and it's a Dinosaur, choose 1 of your opponent's Dinosaurs. It loses 500 Power until the end of the turn. Then, put the revealed card in your discard pile.
Alpha Bonus (Alpha Suchomimus)
When you Dino Slash this Dinosaur from your hand, you can reveal the top card of your deck. If you do and it's a Dinosaur, put it into your discard pile, then draw 1 card.
Alpha Charge (Alpha Rajasaurus)
When this Dinosaur attacks, you can reveal the top card of your deck. If it's a Dinosaur, this Dinosaur's Power is 2100 (from 1800) during this battle. Then, put the revealed card into your discard pile.
Alpha Draw (Alpha Nemegtosaurus)
When you Dino Slash this Dinosaur from your hand, you can reveal the top card of your deck. If you do and it's a Dinosaur, put it into your hand. Otherwise, put it into your discard pile.
Alpha Firestorm (Alpha Giganotosaurus)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, return your opponent's defeated Dinosaur from their discard pile to play. Then, put the revealed card into your discard pile.
Alpha Heal (Alpha Lambeosaurus)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it is a Dinosaur, you gain 2 Life Points. Then, put the revealed card into your discard pile.
Alpha Recall (Alpha Amargasaurus)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, return the Super Move you played this battle to your hand. Then, put the revealed card into your discard pile.
Alpha Revive (Alpha Iguanodon)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, you can Dino Slash 1 Alpha Dinosaur from your discard pile. Then, put the revealed card into your discard pile.
Alpha Squall (Alpha Arrhinoceratops)
When this Dinosaur is attacked, you can reveal the top card of your deck. If you do and it's a Dinosaur, the battle ends immediately. Then, put the revealed card into your discard pile.
Alpha Survival (Alpha Kentrosaurus)
When this Dinosaur wins a battle, you can return 1 of your other Alpha Dinosaurs in play to your hand.
Alpha Thunderhead (Alpha Chasmosaurus)
If you have another Alpha Dinosaur in play, this Dinosaur's Power is 2000 (from 1800).
Alpha Toughness (Alpha Sauropelta)
When this Dinosaur is attacked, you can reveal the top card of your deck. If you do and it's a Dinosaur, this Dinosaur stays in play if the battle is a tie. (It isn't considered to have won or lost the battle.) Then, put the revealed card into your discard pile.

Special Dinosaur Abilities

These are the abilities of Special Dinosaurs (D-Team, Alpha Gang, and Space Pirate main dinosaurs).

Small Form Abilities

Alpha Slash
Spiny, Tank, Terry
Assist
D-Team Slash
Ace, Chomp, Paris
Dinotector On
Ace, Chomp, Paris, Spiny, Tank, Terry
Pinch Hitter
Spectral Slash

Full Size/Armored Abilities

{Element} Master
(all Battle Mode, Dinotector, and Spectral Armor Special Dinosaurs)
This Dinosaur can use all {Element} Super Moves.
Fusion Master
Loyal