Dinosaur King
Advertisement
Dinosaur King

These are the named Abilities possessed by dinosaurs in the TCG and the dinosaurs that possess them. Compared to dinosaurs without abilities, those with abilities usually have reduced Power, though those few with negative abilities will have increased Power. Almost all abilities are exclusive to a given Element, and while some are a standard ability found in many dinosaurs of that Element (particularly those introduced in early TCG releases), others are unique to only one dinosaur. Select abilities have several numbered iterations, each working the same way except for their extent based on the number, or are abilities which call or simulate other abilities under different situations, often with derivative names. Occasionally, each Element has their own slight variation of the same basic ability. To reflect this, { } are used to mean "insert the appropriate" or to put a Power change in context, while ( ) and [ ] are part of the original text.

This list names the abilities of the Thai-only Jurassic Clash dinosaurs (the ability names are printed in English), featuring seemingly accurate translations at least on key points (select TCG mechanics' names and numerals are also in English), though some may be vague or inaccurate on the details owing to the limitations of Google Translate in lieu of input from native speakers.

Cross-Element Abilities[]

These are the few general abilities that are possessed by dinosaurs of different Elements, usually one of each in parallel with each other.

[Black Dino Battery]
(Forest Camo Abelisaurus, High Noon Deltadromeus, Squall Line Diceratops, Placid Cetiosaurus, Sandstorm Gastonia, Prairie Shantungosaurus)
If you send this Dinosaur to your discard pile to Dino Slash a [Black Dinosaur], this Dinosaur counts as 2 Dinosaurs.
[Black Dinosaur]
(Black Megaraptor, Black Pentaceratops, Black Saichania, Black Saurolophus, Black Spinosaurus, Black Tyrannosaurus)
Before you Dino Slash this Dinosaur, you must send 2 {Element} Dinosaurs you have in play to your discard pile. This Dinosaur can't use Fusion Moves.
[Spectral Armor]
(Spectral Armor Achelousaurus, Anchiceratops, Ankylosaurus, Baryonyx, Carcharodontosaurus, Diceratops, Edmontonia, Gojirasaurus, Iguanodon, Jobaria, Lanzhousaurus, Majungasaurus, Mapusaurus, Megaraptor, Pentaceratops, Rajasaurus, Shantungosaurus, Shunosaurus, Torvosaurus, Tuojiangosaurus, Gigas (JCL), Armatus (JCL), Maximus (JCL), Apatosaurus (JCL))
You can only Dino Slash this Dinosaur by placing it on top of a(n) {this dinosaur's name}.
  • The Spectral Armor Dinosaurs of Spectral Armor Shock do not have this ability, while it returns in Jurassic Clash, there even extending to the Spectral Armor Special Dinosaurs for the first and only time.
[Super Team Up: +200]
(Wary Brachyceratops, Fox Hunter Dilophosaurus, Startling(?) Gorgosaurus, Hunting Irritator, Trespassing(?) Muttaburrasaurus, Rattling(?) Wuerhosaurus)
{translation uncertain} You can play this card as a Move that gives +200 Power. {Dinosaurs that use this card instead of a Move gain the ability {[Bite/Bonus/Stun/Armored/Heal/Knockout Strike]} until the end of the battle.}
[Team Up: +300]
(Pack Protector Dacentrurus, Dilophosaurus, Einiosaurus, Gorgosaurus, Indosuchus, Irritator, Muttaburrasaurus, Wuerhosaurus)
You can play this card as a Move that gives +300 Power.
[Team Up: +400]
(Barking Achelousaurus, Crag Climber Dacentrurus, Lake Lurker Patagosaurus, Gladiator Piatnitzkysaurus, Curious Tarbosaurus, Friendly Tsintaosaurus)
You can play this card as a Move that gives +400 Power.
[Team Up: +500]
(Alpha Dilophosaurus, Alpha Einiosaurus, Alpha Gorgosaurus, Alpha Irritator, Alpha Ouranosaurus, Alpha Wuerhosaurus)
You can play this card as a Move that gives +500 Power. If you do and you lose this battle, you lose 1 extra Life Point.
{Unnamed}
(Easter set special Element Egg cards: Flame/Aqua/Electric/Stone/Meadow/Tempest Egg)
At the start of your turn, you can send this Dinosaur to your discard pile and then Dino Slash a(n) {Element} Dinosaur from your deck. If you do, shuffle your deck.

Figure Abilities[]

These unnamed abilities are exclusive to the versions of dinosaur cards from the DKPM Figure Set collection, meant for gameplay with the accompanying plastic figures, and listed in deck order of the first dinosaur with the ability.

(Triceratops, Anchiceratops, Carcharodontosaurus, Daspletosaurus, Styracosaurus)
When you Dino Slash this Dinosaur, put its figure on it. Instead of attacking with this Dinosaur, you can remove its figure to look at your opponent's hand.
(Tyrannosaurus, Acrocanthosaurus)
When you Dino Slash this Dinosaur, put its figure on it. While this Dinosaur has its figure on it, it gains +200 Power. After it battles, remove its figure.
(Spinosaurus, Amargasaurus)
When you Dino Slash this Dinosaur, put its figure on it. If this Dinosaur {"still", Spinosaurus only} has its figure on it when it wins a battle, remove its figure. Then, both players can draw 1 card.
(Carnotaurus, Ceratosaurus, Utahraptor)
When you Dino Slash this Dinosaur, put its figure on it. If this Dinosaur has its figure on it when it wins a battle, remove its figure. Then, look at the top card of your opponent's deck. You can put that card on the top or bottom of their deck.
(Parasaurolophus, Saurolophus)
When you Dino Slash this Dinosaur, put its figure on it. If this Dinosaur has its figure on it when it wins a battle, remove its figure. Then, look at the top card of your deck. You can put that card on the top or bottom of your deck.
(Saichania, Ankylosaurus, Euoplocephalus)
When you Dino Slash this Dinosaur, put its figure on it. While this Dinosaur has its figure on it, your opponent can only attack this Dinosaur. After this Dinosaur battles, remove its figure.
(Maiasaura)
When you Dino Slash this Dinosaur, put its figure on it. If this Dinosaur has its figure on it when it wins a battle, remove its figure. Then, you can put 1 card from your discard pile on top of your deck.
(Suchomimus)
When you Dino Slash this Dinosaur, put its figure on it. If this Dinosaur has its figure on it when it battles, remove its figure. Then, play Rock-Paper-Scissors with your opponent. If you win, you can draw 1 card.
(Torosaurus)
When you Dino Slash this Dinosaur, put its figure on it. While this Dinosaur has its figure on it, it gains +100 Power. You can remove its figure to look at 1 random card in your opponent's hand.

Fire Abilities[]

Many Fire abilities involve increasing a dinosaur's Power or dealing extra Life Point damage from defeating dinosaurs, or involve activity during the player's turn.

[Berserk]
(Abelisaurus, Raging Albertosaurus, Siamotyrannus)
When this Dinosaur attacks directly, you lose 1 Life Point.
[Bite]
(Carcharodontosaurus, Mapusaurus, Rajasaurus, Ferocious Torvosaurus, Spectral Armor Torvosaurus)
When this Dinosaur wins a battle during your turn, your opponent loses 1 extra Life Point.
[Combo Bite]
(Prowling Acrocanthosaurus, Mad Carcharodontosaurus, Ferocious Mapusaurus, Roaring Metriacanthosaurus, Volcanic Tyrannosaurus)
When this Dinosaur uses a Super Move and wins the battle, your opponent loses 1 extra Life Point.
[Dark Bite]
(City Stalker Saurophaganax, Black Tyrannosaurus)
When this Dinosaur attacks, it gains [Bite: 3] until the end of the battle. (When it wins a battle, your opponent loses 3 extra Life Points).
[Element Shift: Water]
(Lurking Alioramus)
During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Fire and Water until the end of the turn. (You can't use this ability during an attack.)
[Ferocity: 1400]
(Scary Giganotosaurus)
When this Dinosaur uses a regular Move, it has 1400 Power {from 1200} during the battle.
[Ferocity: 1600]
(Razor-tooth Abelisaurus)
When this Dinosaur uses a regular Move, it has 1600 Power {from 1400} and gains the ability [Bite] during the battle (when this Dinosaur wins a battle during your turn, your opponent loses 1 extra Life Point).
[Fiery Charge: 1500]
(Jurassic Yangchuanosaurus)
{translation uncertain} {If any of the player's other Dinosaurs have already something (battled/won/lost?) this turn, this Dinosaur's Power is 1500 {from 1200} until the end of the turn.}
[Fiery Charge: 2100]
(Rampaging(?) Torvosaurus)
{translation uncertain} {If any of the player's other Dinosaurs have already something (battled/won/lost?) this turn, this Dinosaur's Power is 2100 {from 1900} until the end of the turn.}
[Fiery Fighter]
(Savage Giganotosaurus)
When this Dinosaur attacks or is attacked, you can put 1 Dinosaur from your hand on top of your deck. If you do, this Dinosaur's Power is 1700 {from 1400} during this battle.
[Final Bite]
(Roaring Alioramus)
After this Dinosaur wins a battle during your turn, if your opponent doesn't have any Dinosaurs in play, they lose 2 Life Points.
[Fire Ally]
(Hunting Gorgosaurus)
While you have another Fire Dinosaur in play, this Dinosaur gains [Bite]. (When it wins a battle during your turn, your opponent loses 1 extra Life Point.)
[Frenzy]
(Wild Daspletosaurus, Ferocious Torvosaurus, Fierce Yangchuanosaurus)
At the end of your turn, you lose 1 Life Point.
[Frightening: 2]
(Berserk Acrocanthosaurus)
Neither player can Dino Slash level 2 or lower Dinosaurs.
[Frightening: 4]
(Chinese Carcharodontosaurus)
Neither player can Dino Slash level 4 or lower Dinosaurs.
[Furious Charge]
(Relentless Tyrannosaurus)
During your turn, you can discard 2 Fire cards. If you do, this Dinosaur gains +200 Power and the ability [Bite 2] until the end of this turn. (When this Dinosaur wins a battle, your opponent loses 2 extra Life Points.) You can only use this ability once per turn.
[Fusion Bite]
(Saurophaganax)
When this Dinosaur uses a Fusion Move and wins the battle, your opponent loses 2 extra Life Points.
[Infinity Bite]
(Spectral Armor Mapusaurus)
When this Dinosaur wins a battle during your turn, your opponent loses 5 extra Life Points.
[Kamikaze: 2000]
(Spectral Armor Rajasaurus)
{translation uncertain} {If the player chooses, this Dinosaur's Power is 2000 {from 1600}. At the end of the battle, put this Dinosaur into the discard pile and lose Life Points equal to its life.}
[Kamikaze: 2200]
(Jurassic Saurophaganax)
{translation uncertain} {If the player chooses, this Dinosaur's Power is 2200 {from 1800}. At the end of the battle, put this Dinosaur into the discard pile and lose Life Points equal to its life.}
[Mortal Bite]
(Spectral Armor Yangchuanosaurus)
When this Dinosaur attacks, you can pay 1 Life Point. If you do, this Dinosaur gains the ability [Bite] during the battle (when this Dinosaur wins a battle during your turn, your opponent loses 1 extra Life Point).
[Overheat]
(Tyrannosaurus)
During your turn, you can discard 1 Fire card to give this Dinosaur +1000 Power until the end of the turn. You can only use this ability once per turn.
[Pack Bite]
(Destructive Mapusaurus)
As long as you have a level 7 Dinosaur in play, this Dinosaur gains the ability [Bite] (when this Dinosaur wins a battle during your turn, your opponent loses 1 extra Life Point).
[Rampage: 1300]
(Albertosaurus)
During your turn, this Dinosaur's Power is 1300 {from 1100}.
[Rampage: 1500]
(Wandering Rajasaurus, Tarbosaurus)
During your turn, this Dinosaur's Power is 1500 {from 1200}.
[Rampage: 1700]
(Giganotosaurus)
During your turn, this Dinosaur's Power is 1700 {from 1400}.
[Rampage: 1900]
(Yangchuanosaurus, Fearsome Yangchuanosaurus)
During your turn, this Dinosaur's Power is 1900 {from 1600}.
[Rampage: 2400]
(Spectral Armor Carcharodontosaurus)
During your turn, this Dinosaur's Power is 2400 {from 2000}.
[Spectral Summoning: Fire]
(Wildfire Giganotosaurus)
When you Dino Slash this Dinosaur from your hand, you can reveal a Fire Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
[Spirited Bite]
(Pack Hunter Albertosaurus, Fiery Daspletosaurus)
During your turn, you can discard 1 card. If you do, this Dinosaur gains the ability [Bite] until the end of the turn (when this Dinosaur wins a battle during your turn, your opponent loses 1 extra Life Point). You can only use this ability once per turn.
[Volcanic Pressure]
(Volcanic Tyrannosaurus)
{translation uncertain} {When this Dinosaur is on the field, all of the opponent's Dinosaurs gain 1 Life Point.}
[Volcanic Rage]
(Terrifying Tyrannosaurus)
During your turn, you can discard 2 level 6 or higher Dinosaurs. If you do, this Dinosaur's Power becomes 3000 and it gains [Bite: 2] until the end of this turn. (When this Dinosaur wins a battle, your opponent loses 2 extra Life Points.) You can only use this ability once per turn.

Water Abilities[]

Many Water abilities involve drawing more cards.

[Aquatic World]
(Spectral Armor Titanosaurus colberti (Isisaurus))
Whenever you draw 1 or more cards, draw an additional card.
[Bonus]
(Amargasaurus, Razor-tooth Baryonyx, Spectral Armor Baryonyx, Dicraeosaurus, Pouncing Irritator, Sunrise Shunosaurus)
When this Dinosaur wins a battle, draw 1 card.
[Changing Tide]
(Sheltered Camarasaurus)
When this Dinosaur uses a regular Move, you can discard 1 card. If you do, draw 1 card.
[Dark Geyser]
(Black Spinosaurus)
When this Dinosaur attacks, draw 2 cards.
[Element Shift: Earth]
(Swamp Opisthocoelicaudia)
During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Water and Earth until the end of the turn. (You can't use this ability during an attack.)
[Exchange]
(Razor-tooth Baryonyx, Cetiosaurus, Patagosaurus, Saltasaurus, Spectral Armor Shunosaurus)
When you Dino Slash this Dinosaur from your hand, you can discard 1 card and then draw 1 card.
[Final Flood]
(Oasis Gondwanatitan)
After this Dinosaur wins a battle, if your opponent doesn't have any Dinosaurs in play, draw 2 cards.
[Fusion Flood]
(Seismosaurus)
When this Dinosaur uses a Fusion Move and wins the battle, draw 2 cards.
[Geyser]
(Spinosaurus)
This Dinosaur gains +100 Power for every 2 cards in your hand.
[Geyser Charge]
(Calling Baryonyx)
{translation uncertain} {If another Dinosaur of yours has attacked this turn, this Dinosaur's Power becomes 1800 {from 1600} and it gains [Bonus] until the end of the turn.}
[Heart of the Melee]
(Hammerer Saltasaurus)
When this Dinosaur uses a regular Move and wins the battle, you can discard 1 card. If you do, return 1 regular Move from your discard pile to your hand.
[High Tide]
(Tailswipe(?) Cetiosaurus)
{translation uncertain} {When you Dino Slash this Dinosaur, if your hand is less than your opponent's, you can draw 1 card.}
[Mortal Recall]
(Titanosaurus colberti (Isisaurus))
When this Dinosaur battles, you can pay 2 Life Points. If you do, after the battle, return to your hand any Move this Dinosaur has used.
[Overflow]
(Ampelosaurus)
When this Dinosaur wins a battle, draw 2 cards.
[Pack Exchange]
(Shoreline Titanosaurus)
As long as you have a level 7 Dinosaur in play, this Dinosaur gains the ability [Exchange] (when you Dino Slash this Dinosaur from you hand, you can discard 1 card. If you do, draw 1 card).
[Recall]
(Baryonyx, Camarasaurus, Opisthocoelicaudia)
When this Dinosaur loses a battle, you can discard 1 card and then return the Move you played in that battle to your hand.
[Refreshing Spring]
(Bellowing Amargasaurus)
{translation uncertain} {When this Dinosaur uses a Normal Move card, you can draw 1 card.}
[Salvage]
(Majestic Camarasaurus, Grazing Titanosaurus)
If this Dinosaur is in play at the start of your turn, return it to your deck. Put 2 Water Dinosaurs from your deck into your hand, then shuffle your deck.
[Spectral Summoning: Water]
(Swamp Dicraeosaurus)
When you Dino Slash this Dinosaur from your hand, you can reveal a Water Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
[Splashback]
(Peaceful Patagosaurus)
When you Dino Slash this Dinosaur, you can reveal another Dinosaur from your hand. If you do, draw 1 card, then put the revealed card on top of your deck.
[Spirited Bonus]
(Swamp Futabasaurus, Starving Opisthocoelicaudia)
During your turn, you can discard 1 card. If you do, draw 1 card. You can only use this ability once per turn.
[Spring of Hope: 1]
(Pouncing Suchomimus)
When this Dinosaur loses a battle, draw 1 card.
[Spring of Hope: 2]
(Fearless Ampelosaurus)
When this Dinosaur loses a battle, draw 2 cards.
[Spring of Power]
(Spectral Armor Jobaria)
When you Dino Slash this Dinosaur from your hand, draw 7 cards.
[Super Bonus]
(Roaring Amargasaurus, Futabasaurus, Jobaria, Swift Suchomimus)
When this Dinosaur uses a Super Move and wins the battle, draw 1 card.
[Vengeance Charge]
(Caribbean Futabasaurus, River(?) Nemegtosaurus)
{translation uncertain} {If your opponent's Dinosaur wins the battle, you can draw 1 card.}
[Wall of Water]
(Hunting Spinosaurus)
When this Dinosaur wins a battle, draw cards equal to the life of the Dinosaur it defeated.
[Water Ally]
(Rapid Irritator)
If you have another Water Dinosaur in play when you Dino Slash this Dinosaur from your hand, you can discard 1 card and then draw 1 card.
[Wave Crusher]
(Mighty Jobaria)
{translation uncertain} {When you order a Dinosaur (this/any?) to attack, you can draw 1 card.}

Lightning Abilities[]

Lightning abilities have many scattered effects, often involving other Lightning Dinosaurs already in play; other themes are negating the opponent's abilities and weakening their Power.

[Arc Lightning]
(Spectral Armor Anchiceratops)
{translation uncertain} {If you have 1 other Lightning Dinosaur on the field, this Dinosaur's Power is 2300 {from 2200}. If you have 2 other Lightning Dinosaurs on the field, this Dinosaur's Power is 2500.}
[Battle of Wits]
(Crafty Albertaceratops, Thunderbolt Arrhinoceratops)
{translation uncertain} {When this Dinosaur attacks or is attacked, this Dinosaur and the Dinosaur fighting with this Dinosaur have their Power become 0 until the end of the battle.}
[Brainstorm]
(Charging Styracosaurus, Swift Udanoceratops)
When you Dino Slash this Dinosaur from your hand, look at 1 card from the top of your deck for each Lightning Dinosaur you have in play. Then, put those cards back in any order.
[Coward]
(Monoclonius, Torosaurus)
You can't Dino Slash this Dinosaur unless you already have 2 Dinosaurs in play.
[Dark Voltage]
(Black Pentaceratops)
When you Dino Slash this Dinosaur, choose one of your opponent's Dinosaurs. That Dinosaur loses 500 Power and all abilities until the end of the turn.
[Electric Explosion]
(Radiant Pentaceratops)
When this Dinosaur attacks, reveal your hand. If you do and all the cards you reveal are Lightning, this Dinosaur's Power is 2500 {from 2200} during the battle and all the opponent's Dinosaurs in play lose their abilities until the end of this turn.
[Element Shift: Grass]
(Stormcaller Brachyceratops)
During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Lightning and Grass until the end of the turn. (You can't use this ability during an attack.)
[Final Ally]
(Herd Leader Einiosaurus)
At the start of your turn, if your opponent has no Dinosaurs in play, you can search your deck for a Dinosaur whose level is equal to your Turn Counter and put it into your hand. (Shuffle your deck after you search it.)
[Fusion Shock]
(Snow-Peak Pachyrhinosaurus)
When this Dinosaur uses a Fusion Move and wins the battle, your opponent can't Dino Slash any more Dinosaurs this turn.
[Lightning Ally]
(Thundercaller Zuniceratops)
While you have another Lightning Dinosaur in play, this Dinosaur gains [Fusion Shock]. (When this Dinosaur uses a Fusion Move and wins the battle, your opponent can't Dino Slash any more Dinosaurs this turn.)
[Lightning Barrier]
(Grazing Pachyrhinosaurus)
While you have a Dinosaur with "Chomp" in its name in play, neither player can Dino Slash level 6 or higher Dinosaurs.
[Lightning Bolt]
(Styracosaurus)
If you have another Lightning Dinosaur in play when you Dino Slash this Dinosaur from your hand, you can choose 1 of your opponent's Dinosaurs. It loses 500 Power and all abilities until the end of the turn.
[Lightning Prison]
(Thundering Styracosaurus)
When you Dino Slash this Dinosaur from your hand, you can choose one of your opponent's Dinosaurs. It loses 1000 Power and all abilities until the end of the turn.
[Lightning Rod]
(Chinese Achelousaurus)
{translation uncertain} {When your opponent chooses one of your Dinosaurs to receive any effect (or attack?), they must choose this Dinosaur first.}
[Magnetic Field]
(Racing Anchiceratops, Serene Triceratops)
While this Dinosaur is attacking, all Super Moves in play lose all abilities.
[Mega Shock]
(Spectral Armor Achelousaurus, Spectral Armor Pentaceratops)
When you Dino Slash this Dinosaur from your hand, you can discard 2 cards. If you do, choose 1 Dinosaur of your opponent's Dinosaurs in play and put it into their discard pile. Your opponent loses Life Points equal to that Dinosaur's life.
[Mortal Discharge]
(Spectral Armor Pachyrhinosaurus)
When this Dinosaur attacks, you can pay 2 Life Points. If you do, the Dinosaur that battles this Dinosaur loses 300 Power during the battle.
[Pack Stun]
(Energetic Torosaurus)
As long as you have a level 7 Dinosaur in play, this Dinosaur gains the ability [Stun] (the Dinosaurs that battle with this Dinosaur lose all their abilities during the battle, and any effects from those abilities after the battle are negated).
[Power Shield]
(Roaming Arrhinoceratops, Brachyceratops, Chasmosaurus, Water's Edge Eucentrosaurus, Pachyrhinosaurus (DKCG))
If you have 2 other Lightning Dinosaurs in play when this Dinosaur loses a battle, you lose 1 less Life Point from that battle.
[Recharge]
(Achelousaurus, Albertaceratops, Savannah Monoclonius, Wandering Torosaurus, Udanoceratops)
Instead of attacking with this Dinosaur, you can let 1 of your other Lightning Dinosaurs attack again this turn.
[Recharge: 2]
(Playful Udanoceratops)
When this Dinosaur uses a regular Move and wins the battle, you can choose a level 2 or lower Lightning Dinosaur from your deck and put it into your hand. Then, shuffle your deck.
[Recharge: 3]
(Assertive Chasmosaurus)
When this Dinosaur uses a regular Move and wins the battle, you can choose a level 3 or lower Lightning Dinosaur from your deck and put it into your hand. Then, shuffle your deck.
[Spectral Summoning: Lightning]
(Storming Arrhinoceratops)
When you Dino Slash this Dinosaur from your hand, you can reveal a Lightning Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
[Spirited Stun]
(Twilight Centrosaurus, Pachyrhinosaurus (SAS))
During your turn, you can discard 1 card. If you do, choose a Dinosaur your opponent has in play: it loses all of its abilities until the end of your turn. You can only use this ability once per turn.
[Static Shock]
(French Anchiceratops, Caribbean Diceratops)
{translation uncertain} {When a player uses a Move card, that player must discard 1 card.}
[Stun]
(Spectral Armor Diceratops, Wandering Torosaurus)
Dinosaurs that battle with this Dinosaur lose all abilities during the battle, and any effects from those abilities after the battle are negated.
[Super Bolt]
(Beachcomber Achelousaurus, Rampaging Anchiceratops, Diceratops, Brave Pentaceratops)
When this Dinosaur uses a Super Move and wins the battle, choose 1 of your opponent's Dinosaurs. It loses all abilities until the end of the turn.
[Thunderhead]
(Pentaceratops)
If you have another Lightning Dinosaur in play, this Dinosaur's Power is 2200 {from 1900}.

Earth Abilities[]

Many Earth abilities involve helping to keep dinosaurs from being defeated, dealing damage when the dinosaur survives a turn, or involve other activity during the opponent's turn.

[Armored]
(Gastonia, Lexovisaurus, Cliff Lexovisaurus, Pinacosaurus, Spectral Armor Tuojiangosaurus)
When this Dinosaur loses a battle, you can discard 2 cards. If you do, this Dinosaur stays in play. (You don't lose any Life Points from that battle.)
[Avalanche]
(Spectral Armor Ankylosaurus, Defensive Sauropelta)
{translation uncertain} {When this Dinosaur wins a battle, you can take this dinosaur and put it into your discard pile, then take 1 of your opponent's Dinosaurs on the field and place it on top of their deck (you don't lose Life Points).}
[Dark Quake]
(Black Saichania)
At the end of each turn, your opponent loses 2 Life Points.
[Defender]
(Gigantspinosaurus, Nodosaurus, Sauropelta, Talarurus, Traveling Tuojiangosaurus)
When your opponent attacks one of your Dinosaurs, you can Dino Slash this Dinosaur from your hand. Then, this Dinosaur is attacked instead.
[Earth Ally]
(Resting Wuerhosaurus)
While you have another Earth Dinosaur in play, this Dinosaur gains [Quake]. (At the end of each of your opponent's turns, they lose 2 Life Points.)
[Earthcrusher]
(Tunneling Euoplocephalus)
When you Dino Slash this Dinosaur from your hand, your opponent must discard their entire hand.
[Earthshaker]
(Growling Euoplocephalus)
When this Dinosaur uses a regular Move and loses the battle, your opponent discards 1 card that you choose at random.
[Element Shift: Fire]
(Dune Climber Talarurus)
During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Earth and Fire until the end of the turn. (You can't use this ability during an attack.)
[Final Quake]
(Riverbed Pinacosaurus)
At the end of your opponent's turn, if they don't have any Dinosaurs in play, they lose 1 Life Point.
[Fusion Rescue]
(Thirsty Kentrosaurus)
When this Dinosaur uses a Fusion Move and wins the battle, you can return 1 of your other Earth Dinosaurs in play to your hand.
[Gravity Field]
(Sure-footed Nodosaurus, Fierce Stegosaurus)
While this Dinosaur is being attacked, all Super Moves in play lose all abilities.
[Hidden]
(Jurassic Lexovisaurus, Panoplosaurus)
{translation uncertain} {As long as this Dinosaur does not fight back (didn't attack?), this Dinosaur is not affected by the rival Dinosaur's abilities.}
[Iron Defense]
(Spectral Armor Lexovisaurus)
When this Dinosaur uses a regular Move and loses the battle, its life is reduced to 1 {from 2}.
[Mega Quake]
(Saichania)
At the end of each turn, your opponent loses 1 Life Point.
[Pack Armor]
(Hidden Gigantspinosaurus)
As long as you have a level 7 Dinosaur in play, this Dinosaur gains [Armored]. (If this Dinosaur loses a battle, you can discard 2 cards. If you do, this Dinosaur stays in play and you don't lose Life Points from that battle.)
[Parry]
(Roaming Saichania)
{translation uncertain} {When your opponent beats another one of your Dinosaurs, you can cancel that loss. The Dinosaur cannot attack again this turn. You can only use this ability once per turn.}
[Planet Smasher]
(Solid Saichania)
At the end of your opponent's turn, they lose 4 Life Points.
[Quake]
(Roadblock Ankylosaurus, Spectral Armor Edmontonia, Kentrosaurus, Stegosaurus)
At the end of each of your opponent's turns, they lose 2 Life Points.
[Sand Armor]
(Startled Nodosaurus)
When this Dinosaur loses a battle, you can pay 1 Life Point instead. If you do, put this Dinosaur on top of your deck. (It isn't considered to have lost the battle, and your opponent's Dinosaur isn't considered to have won.)
[Spectral Summoning: Earth]
(Splashing Kentrosaurus)
When you Dino Slash this Dinosaur from your hand, you can reveal an Earth Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
[Spirited Armor]
(Howling Talarurus, Howling Tarchia)
During your turn, you can discard 1 card. If you do, this Dinosaur gains the ability [Armored] until the end of the turn. (If this Dinosaur loses a battle, you can discard 2 cards. If you do, this Dinosaur stays in play and you don't lose any Life Points from that battle.) You can only use this ability once per turn.
[Stand Firm]
(Spectral Armor Euoplocephalus)
As long as you have 2 or fewer cards in your hand, this Dinosaur has 2500 Power {from 2300}.
[Super Survival]
(Mountain Gigantspinosaurus, Boulder Bash Lexovisaurus, Polacanthus, Grazing Tarchia)
When this Dinosaur uses a Super Move and wins the battle, you can return 1 of your other Earth Dinosaurs in play to your hand.
[Unflinching Fighter]
(Plated Edmontonia, Spectral Armor Euoplocephalus, Ruin Guard Stegosaurus)
If this Dinosaur ties a battle, it stays in play. (It isn't considered to have won or lost the battle.)
[Unshakeable]
(Euoplocephalus)
When this Dinosaur loses a battle, you can discard 2 Earth cards. If you do, this Dinosaur stays in play. (You don't lose any Life Points from that battle.) You can only use this ability once per turn.

Grass Abilities[]

Many Grass abilities involve giving the player more Life Points or summoning more dinosaurs, often from the discard pile (these strong abilities are balanced by a greater reduction of the dinosaur's Power than usual); a number also send cards directly from your opponent's deck to their discard pile.

[Absorb Essence]
(Spotted(?) Lanzhousaurus, Thicket(?) Tsintaosaurus)
{translation uncertain} {When this Dinosaur attacks the foe directly, you gain 1 Life Point.}
[Dark Revival]
(Black Saurolophus)
When this Dinosaur wins a battle, you can Dino Slash up to 2 Dinosaurs from your discard pile.
[Dinosaur Paradise]
(Noble Parasaurolophus)
When you Dino Slash this Dinosaur from your hand, you gain 5 Life Points.
[Element Shift: Wind]
(Lost Valley Muttaburrasaurus)
During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Grass and Wind until the end of the turn. (You can't use this ability during an attack.)
[Energy Drain]
(Spectral Armor Lanzhousaurus)
When you Dino Slash this Dinosaur from your hand, your opponent loses 3 Life Points, and you gain 3 Life Points.
[Final Heal]
(Forest Camo Camptosaurus)
At the start of your turn, if your opponent doesn't have any Dinosaurs in play, you gain 1 Life Point.
[First Aid]
(Excited Altirhinus, Guardian Fukuisaurus)
When you Dino Slash this Dinosaur, you gain 1 Life Point.
[Fusion Recovery]
(Oasis Iguanodon)
When this Dinosaur uses a Fusion Move and wins the battle, you gain 2 Life Points.
[Grass Ally]
(Roaming Ouranosaurus)
While you have another Grass Dinosaur in play, this Dinosaur gains [Heal]. (When this Dinosaur wins a battle during your turn, you gain 1 Life Point.)
[Great Healer]
(Lambeosaurus magnicristatus, Saurolophus)
Each of your other Dinosaurs has 1 less life.
[Heal]
(Iguanodon, Spectral Armor Iguanodon, Leaellynasaura Healer, Tsintaosaurus)
When this Dinosaur wins a battle during your turn, you gain 1 Life Point.
[Life Cycle]
(Nesting Maiasaura, Charging Saurolophus)
When you Dino Slash this Dinosaur, you can put a level 4 or lower Dinosaur from your discard pile on top of your deck.
[Mortal Crushing]
(Prairie Lambeosaurus)
When you Dino Slash this Dinosaur, you can pay 1 Life Point. If you do, put the top 3 cards of your opponent's deck in their discard pile.
[Nature Link]
(Spotted Anatotitan, Camptosaurus, Fukuisaurus, Lambeosaurus magnicristatus, Maiasaura)
When this Dinosaur loses a battle, you can Dino Slash a Dinosaur from your hand.
[Pack Regeneration]
(Summit Anatotitan)
As long as you have a level 7 Dinosaur in play, this Dinosaur gains [Regeneration] (at the start of your turn, you gain 1 Life Point).
[Protector]
(Excited Altirhinus, Guardian Fukuisaurus, Wary Fukuisaurus)
When your opponent attacks, they can only attack a [Protector] Dinosaur.
[Radiance of Life: 1]
(Leaping Brachylophosaurus)
When this Dinosaur uses a regular Move and wins the battle, you gain 1 Life Point.
[Radiance of Life: 2]
(Searching Maiasaura)
When this Dinosaur uses a regular Move and wins the battle, you gain 2 Life Point.
[Regeneration]
(Prosaurolophus)
At the start of your turn, you gain 1 Life Point.
[Regrowth]
(Egg Guardian Altirhinus, Trusty Iguanodon)
{translation uncertain} {When your Dinosaur wins a battle, you can take 1 Dinosaur from your discard pile and place it under your deck.}
[Rejuvenation]
(Parasaurolophus)
When this Dinosaur wins a battle during your turn, you gain 2 Life Points.
[Revive]
(Altirhinus, Anatotitan, Grazing Charonosaurus, Spectral Armor Shantungosaurus)
When this Dinosaur wins a battle, you can Dino Slash a Dinosaur from your discard pile.
[Root Breaker: 5]
(Depot Saurolophus)
When you Dino Slash this Dinosaur from your hand, put the top 5 cards of your opponent's deck into their discard pile.
[Root Crusher: 2]
(Starving Brachylophosaurus)
When this Dinosaur wins a battle, put the 2 top cards of your opponent's deck into their discard pile.
[Root Crusher: 3]
(Olorotitan)
When this Dinosaur wins a battle, put the 3 top cards of your opponent's deck into their discard pile.
[Root Stomp]
(Wary Fukuisaurus)
When you Dino Slash this Dinosaur, put the top 2 cards of your opponent's deck into their discard pile.
[Spectral Summoning: Grass]
(Brawny Iguanodon)
When you Dino Slash this Dinosaur from your hand, you can reveal a Grass Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
[Spirited Heal]
(Mysterious Leaellynasaura)
During your turn, you can discard 1 card. If you do, you gain 1 Life Point. You can only use this ability once per turn.
[Super Heal]
(Edmontosaurus, Charging Lambeosaurus, Lanzhousaurus, Baby Maiasaura)
When this Dinosaur uses a Super Move and wins the battle, you gain 1 Life Point.
[Vine Grapple]
(Downtown Altirhinus, Chinese Shantungosaurus)
When this Dinosaur wins a battle, put 1 card from the top of your opponent's deck into their discard pile for each life the defeated Dinosaur had.

Wind Abilities[]

Many Wind abilities involve avoiding battles, such as returning opposing Dinosaurs to the opponent's hand or taking opportunities to deal extra direct damage; another theme is attacking multiple times in a row.

[Camouflage]
(Prowling Megaraptor)
When this Dinosaur attacks, your opponent cannot use the ability [Defender].
[Copycat]
((Revving?) Gallimimus, Japanese Gojirasaurus)
{translation uncertain} {When this Dinosaur fights, you can discard 1 Wind Dinosaur from your hand. If you do, this Dinosaur gains the ability of the discarded Dinosaur until the end of the battle.}
[Dark Assault]
(Black Megaraptor)
When this Dinosaur wins a battle during your turn, you can discard 1 card. If you do, this Dinosaur can attack again.
[Doppelganger]
(City Stalker Allosaurus, Lost Megaraptor)
Instead of attacking with this Dinosaur, you can let 1 of your other Dinosaurs attack directly even if your opponent has Dinosaurs in play. After it attacks, put that Dinosaur on top of your deck.
[Eagle Eye]
(Megaraptor)
When you Dino Slash this Dinosaur, your opponent must play with their hand revealed until the end of the turn.
[Element Shift: Lightning]
(Raging Velociraptor)
During your turn, you can discard 1 card. If you do, this Dinosaur's Element is both Wind and Lightning until the end of the turn. (You can't use this ability during an attack.)
[Fusion Assault]
(Leaping Utahraptor)
When this Dinosaur uses a Fusion Move and wins the battle, it can attack again, but it must attack a Dinosaur.
[Hunter's Vision]
(Sprinting Piatnitzkysaurus)
Your opponent must play with their hand revealed. At the start of your turn, discard 1 card. (Do this before drawing cards for the turn.)
[Hyper Storm]
(Spectral Armor Megaraptor)
When you Dino Slash this Dinosaur from your hand, your opponent loses 3 Life Points.
[Knockout Strike]
(JCL Carnotaurus variant, Gallimimus, Troodon)
When this Dinosaur wins a battle, you can return 1 of your opponent's Dinosaurs in play to their hand.
[Mortal Storm]
(Spectral Armor Afrovenator)
When you Dino Slash this Dinosaur, you can pay 2 Life Points. If you do, your opponent loses 2 Life Points.
[Pack Storm]
(Tempest Afrovenator)
As long as you have a level 7 Dinosaur in play, this Dinosaur gains the ability [Storm] (when you Dino Slash this Dinosaur from your hand, your opponent loses 1 Life Point).
[Raging Wind]
(Wary Allosaurus)
When this Dinosaur uses a regular Move and wins the battle, your opponent can't Dino Slash any more Dinosaurs from their hand until the end of the turn.
[Razor Talons]
(Mist Hunter Carnotaurus)
When this Dinosaur attacks directly, your opponent loses 2 extra Life Points.
[Smoke Screen]
(Cautious Afrovenator, Pouncing Utahraptor)
When you Dino Slash this Dinosaur from your hand, you can return 1 of your opponent's Dinosaurs in play to their hand. If you do, you can't Dino Slash any more Dinosaurs this turn.
[Sneak Attack]
(Afrovenator, Piatnitzkysaurus, Velociraptor)
When this Dinosaur wins a battle, you can return it to your hand and then Dino Slash another Dinosaur that's not named "{dinosaur name}" from your hand.
[Spectral Summoning: Wind]
(Screeching Neovenator)
When you Dino Slash this Dinosaur from your hand, you can reveal a Wind Spectral Armor Dinosaur from your hand. If you do, search your deck for a Dinosaur that can be used to Dino Slash that Spectral Armor Dinosaur and add it to your hand. Then shuffle your deck.
[Spirited Strike]
(Shouting Rugops, Pouncing Troodon)
During your turn, you can discard 1 card. If you do, this Dinosaur can attack your opponent directly this turn. You can only use this ability once per turn.
[Storm]
(Whirling Ceratosaurus, Sinraptor, Utahraptor)
When you Dino Slash this Dinosaur from your hand, your opponent loses 1 Life Point.
[Super Storm]
(Spectral Armor Gojirasaurus)
When you Dino Slash this Dinosaur from your hand, your opponent loses 2 Life Points.
[Super Whirlwind]
(Majungasaurus, Surprise Attack Megaraptor, Gale-force Monolophosaurus, Rugops)
When this Dinosaur uses a Super Move and wins the battle, it can attack again, but it must attack a Dinosaur.
[Tornado Assault]
(Mist Hunter Carnotaurus)
When this Dinosaur wins a battle during your turn, it can attack again. You can only use this ability once per turn.
[Tornado Strike]
(Carnotaurus)
When this Dinosaur wins a battle during your turn, it can attack again, but it must attack a Dinosaur.
[Tornado Trap: 1]
(Wily Deltadromeus)
{translation uncertain} {When your opponent shuffles their deck, they lose an additional 1 Life Point.}
[Tornado Trap: 2]
(Tornado Majungasaurus)
{translation uncertain} {When your opponent shuffles their deck, they lose an additional 2 Life Points.}
[Transformation]
(Eustreptospondylus)
At the start of your turn, reveal cards from the top of your deck until you reveal a level 4 Dinosaur. Dino Slash that Dinosaur, return this Dinosaur and all the other cards you revealed to your deck, then shuffle your deck.
[Twin Talons]
(Allosaurus, Spectral Armor Majungasaurus, Prowling Megaraptor, Szechuanosaurus)
When this Dinosaur attacks directly, your opponent loses 1 extra Life Point.
[Ultimate Strike]
(Hunting Dilophosaurus)
When this Dinosaur wins a battle, if your opponent has no Dinosaurs in play, they must discard 1 card.
[Wind Ally]
(Racing Liliensternus)
While you have another Wind Dinosaur in play, this Dinosaur gains [Knockout Strike]. (When this Dinosaur wins a battle, you can return 1 of your opponent's Dinosaurs in play to their hand.)
[Wind Explosion]
(Roaming Monolophosaurus)
When this Dinosaur uses a regular Move and wins the battle, you can return 1 of your opponent's Dinosaurs in play to their hand.
[Winds of Change]
(Striking Carnotaurus, Scanning(?) Indosuchus)
{translation uncertain} {When you Dino Slash this Dinosaur, your opponent randomly returns 2 cards from their hand to their deck, then your opponent draws 2 cards.}

Secret Abilities[]

All non-Special Secret Dinosaur abilities are unique to each dinosaur, most applying restrictions to both the player and their opponent.

{Unnamed}
(all non-Special Secret Dinosaurs)
(This Dinosaur can use Super Moves of any Element. It must still meet any other requirements.)
[Breakthrough]
(Deinonychus)
Neither player can use the [Defender] special ability.
[Giant Slayer]
(Therizinosaurus)
This Dinosaur gains +700 Power while it's battling a level 7 Dinosaur.
[Headbutt]
(Pachycephalosaurus)
When you Dino Slash this Dinosaur, you can return one of your opponent's Dinosaurs in play to their hand.
[Pawpaw Power]
(Pawpawsaurus)
Neither player can lose Life Points through the effects of card abilities.
[Squeeze]
(Megalosaurus)
Each player's maximum hand size becomes 5. (Instead of 8)
[Winter's Chill]
(Cryolophosaurus)
Neither player can gain Life Points.

Alpha Dinosaur Abilities[]

These abilities are exclusive to Alpha Dinosaurs and are dependent on the top card of your deck being a Dinosaur to activate them.

[Alpha Armor]
(Alpha Ankylosaurus)
When this Dinosaur loses a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, this Dinosaur stays in play. (You still lose Life Points.) Then, put the revealed card into your discard pile.
[Alpha Barrier]
(Alpha Tsintaosaurus)
When this Dinosaur loses a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, you lose 1 less Life Point from this battle. Then, put the revealed card into your discard pile.
[Alpha Bite]
(Alpha Acrocanthosaurus)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, your opponent loses 2 extra Life Points. Then, put the revealed card into your discard pile.
[Alpha Bolt]
(Alpha Triceratops)
When you Dino Slash this Dinosaur from your hand, you can reveal the top card of your deck. If you do and it's a Dinosaur, choose 1 of your opponent's Dinosaurs. It loses 500 Power until the end of the turn. Then, put the revealed card in your discard pile.
[Alpha Bonus]
(Alpha Suchomimus)
When you Dino Slash this Dinosaur from your hand, you can reveal the top card of your deck. If you do and it's a Dinosaur, put it into your discard pile, then draw 1 card.
[Alpha Charge]
(Alpha Rajasaurus)
When this Dinosaur attacks, you can reveal the top card of your deck. If you do and it's a Dinosaur, this Dinosaur's Power is 2100 {from 1800} during this battle. Then, put the revealed card into your discard pile.
[Alpha Draw]
(Alpha Nemegtosaurus)
When you Dino Slash this Dinosaur from your hand, you can reveal the top card of your deck. If you do and it's a Dinosaur, put it into your hand. Otherwise, put it into your discard pile.
[Alpha Firestorm]
(Alpha Giganotosaurus)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, return your opponent's defeated Dinosaur from their discard pile to play. Then, put the revealed card into your discard pile.
[Alpha Heal]
(Alpha Lambeosaurus)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, you gain 2 Life Points. Then, put the revealed card into your discard pile.
[Alpha Knockout]
(Alpha Sinraptor)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, you can return one of your opponent's Dinosaurs in play to their hand. Then, put the revealed card into your discard pile.
[Alpha Recall]
(Alpha Amargasaurus)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, return the Super Move you played this battle to your hand. Then, put the revealed card into your discard pile.
[Alpha Revive]
(Alpha Iguanodon)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, you can Dino Slash 1 Alpha Dinosaur from your discard pile. Then, put the revealed card into your discard pile.
[Alpha Squall]
(Alpha Arrhinoceratops)
When this Dinosaur is attacked, you can reveal the top card of your deck. If you do and it's a Dinosaur, the battle ends immediately. Then, put the revealed card into your discard pile.
[Alpha Storm]
(Alpha Allosaurus)
When you Dino Slash this Dinosaur from your hand, you can reveal the top card of your deck. If you do and it's a Dinosaur, your opponent loses 2 Life Points. Then, put the revealed card into your discard pile.
[Alpha Survival]
(Alpha Kentrosaurus)
When this Dinosaur wins a battle, you can return 1 of your other Alpha Dinosaurs in play to your hand.
[Alpha Thunderhead]
(Alpha Chasmosaurus)
If you have another Alpha Dinosaur in play, this Dinosaur's Power is 2000 {from 1800}.
[Alpha Tornado]
(Alpha Ceratosaurus)
When this Dinosaur wins a battle, you can reveal the top card of your deck. If you do and it's a Dinosaur, this Dinosaur can attack again. Then, put the revealed card into your discard pile.
[Alpha Toughness]
(Alpha Sauropelta)
When this Dinosaur is attacked, you can reveal the top card of your deck. If you do and it's a Dinosaur, this Dinosaur stays in play if the battle is a tie. (It isn't considered to have won or lost the battle.) Then, put the revealed card into your discard pile.

Special Dinosaur Abilities[]

These are the abilities of Special Dinosaurs: the D-Team (Chomp+Armor, Ace+Armor, Paris+Armor), Alpha Gang (Terry+Armor, Spiny+Armor, Tank+Armor), and Space Pirate (Gigas+Armor, Armatus+Armor, Maximus+Armor, Brontikens+Armor) main dinosaurs. Many of them have similar or identical abilities among their teams within a given deck.

Summoning Abilities[]

[Alpha Slash]
(Terry, Spiny, Tank (DKCG/DKTB to DKDS))
You can only Dino Slash "{name} (Battle Mode)" by placing it on top of this Dinosaur.
[D-Team Slash]
(Chomp, Ace, Paris (DKCG/DKTB to DKDS))
You can only Dino Slash "{name} (Battle Mode)" by placing it on top of this Dinosaur.
[Dinotector On]
(Chomp, Ace, Paris, Terry, Spiny, Tank (DKDS to JCL))
If your Turn Counter is 4 or higher, you can Dino Slash "{name} (Dinotector)" by placing it on top of this Dinosaur.
[Spectral Slash]
(Gigas, Armatus, Maximus, Brontikens (all))
If your Turn Counter is 6 or higher, you can Dino Slash "Spectral Armor {name}" by placing it on top of this Dinosaur.

Other Small Form Abilities[]

[Pinch Hitter]
(Chomp, Ace, Paris, Terry, Spiny, Tank (DKTB))
During your turn, when one of your other Dinosaurs battles, you can send this Dinosaur to your discard pile. If you do, use this Dinosaur's Rock-Paper-Scissors icon to decide which Dinosaur has to use a Move first.
[Assist]
(Chomp, Ace, Paris, Terry, Spiny, Tank (DKAA))
When you Dino Slash this Dinosaur from your hand, all of your other Special Dinosaurs in play gain +200 Power until the end of the turn. (You can only use 1 [Assist] ability per turn.)
[Elemental Boost: {Element}]
(Grass for Chomp, Lightning for Ace, Wind for Paris, Water for Terry, Earth for Spiny, Fire for Tank (DKBD))
If you have a(n) {Element} Dinosaur in play when you Dino Slash this Dinosaur, draw 1 card.
[Special Assist]
(Chomp, Ace, Paris, Terry, Spiny, Tank (DKTA))
{Element} Special Dinosaurs can use this card as a Super Move that gives +500 Power.
[Alpha Assistance]
(Terry, Spiny, Tank (SAS))
When you Dino Slash this Dinosaur, you can reveal your hand. If you do and there are no Dinosaurs, choose a Special Dinosaur from your deck and put it into your hand. Then, shuffle your deck.
[D-Team Assistance]
(Chomp, Ace, Paris (SAS))
When you Dino Slash this Dinosaur, you can reveal your hand. If you do and there are no Dinosaurs, choose a Special Dinosaur from your deck and put it into your hand. Then, shuffle your deck.
[Team Tactics]
(Chomp, Ace, Paris, Terry, Spiny, Tank (JCL))
{translation uncertain} {When this Dinosaur is in a battle, you can search your deck for 1 Level 1 card with the name "X" or "Y" {their 2 teammates}, put them into your hand, and shuffle your deck.}
[Rampage: 1900]
(Gigas (JCL))
During your turn, this Dinosaur's Power is 1900 {from 1600}. {regular ability}
[Tsunami]
(Armatus (JCL))
{translation uncertain} {When you Dino Slash this Dinosaur onto the field, you draw 2 cards, then your opponent randomly discards 2 cards.}
[Stun]
(Maximus (JCL))
Dinosaurs that battle with this Dinosaur lose all abilities during the battle, and any effects from those abilities after the battle are negated. {regular ability}
[Exchange]
(Brontikens (JCL))
When you Dino Slash this Dinosaur from your hand, you can discard 1 card and then draw 1 card. {regular ability}

Shared Full Size/Armored Abilities[]

[{Element} Master]
(all Battle Mode, Dinotector, and Spectral Armor Special Dinosaurs, save for DKBD Battle Modes and Spectral Armor Brontikens)
This Dinosaur can use all {Element} Super Moves.
[Loyal]
(Chomp, Ace, Paris, Terry, Spiny, Tank (Battle Mode) (DKAA))
While your Character is face up, this Dinosaur's Power is 1700 {from 1500}.
[Fusion Master]
(Chomp, Ace, Paris, Terry, Spiny, Tank (Battle Mode) (DKBD))
When this Dinosaur uses a Fusion Move, it gains an extra +300 Power.
[{Element} Shield]
(Chomp, Paris, Tank (Dinotector) (PP1))
When this Dinosaur is attacked, you can reveal your hand. If all the cards revealed are {Element}, this Dinosaur has 2200 Power {from 1900} during that battle.
[{Element} Strengthening]
(Ace, Terry, Spiny (Dinotector) (PP1))
When this Dinosaur attacks, you can reveal your hand. If all of the cards revealed are {Element}, this Dinosaur has 2200 Power {from 1900} during that battle.
[Partner: {teammate}]
(Paris for Chomp, Chomp for Ace, Ace for Paris, Spiny for Terry, Tank for Spiny, Terry for Tank (Dinotector) (JCL))
{translation uncertain} {You can have "{teammate} (Dinotector)", if they have not attacked this turn, attack and receive +500 Power until the end of the battle instead of this Dinosaur attacking.}

Unique Full Size/Armored Abilities[]

[Alpha Flood]
(Spiny (Dinotector) (SAS))
At the end of your turn, if you have "Terry (Battle Mode)" or "Tank (Battle Mode)" in play, you can draw cards until you have 6 in your hand.
[Alpha Gang Unification]
(Terry (Dinotector) (SAS))
At the end of your turn, if you have "Spiny (Battle Mode)" or "Tank (Battle Mode)" in play, you can choose a "Spiny" or "Tank" in your deck and put it into your hand. Then, shuffle your deck.
[Alpha Swirl]
(Tank (Dinotector) (SAS))
At the end of your turn, if you have "Terry (Battle Mode)" or "Spiny (Battle Mode)" in play, your opponent loses 2 Life Points.
[Armor of Justice]
(Tank (Dinotector) (DKTA))
When this Dinosaur battles a Spectral Armor Dinosaur, this Dinosaur gains [Armored] during that battle. (If it loses, you can discard 2 cards. If you do, it stays in play, and you don't lose any Life Points from the battle.)
[Bolt of Justice]
(Chomp (Dinotector) (DKTA))
When this Dinosaur battles a level 6 or higher Spectral Armor Dinosaur, this Dinosaur gains +500 Power during that battle.
[Combo Bite]
(Terry (Battle Mode) (DKCG))
When this Dinosaur uses a Super Move and wins the battle, your opponent loses 1 extra Life Point. {regular ability}
[Counter Bolt]
(Spectral Armor Maximus (JCL))
{translation uncertain} {If this Dinosaur loses a battle with a Level 6 or higher Dinosaur, your opponent loses 2 Life Points.}
[D-Team Claws]
(Ace (Dinotector) (SAS))
If you have "Chomp (Battle Mode)" or "Paris (Battle Mode)" in play, the Special Dinosaurs that you have in play gain the ability [Twin Talons] (when this Dinosaur attacks your opponent directly, they lose 1 extra Life Point).
[D-Team Heal]
(Paris (Dinotector) (SAS))
At the start of your turn, if you have "Chomp (Battle Mode)" or "Ace (Battle Mode)" in play, you gain 2 Life Points.
[D-Team Unification]
(Chomp (Dinotector) (SAS))
At the end of your turn, if you have "Paris (Battle Mode)" or "Ace (Battle Mode)" in play, you can choose a "Paris" or "Ace" in your deck and put it into your hand. Then, shuffle your deck.
[Earth Counter]
(Tank (Battle Mode) (DKTB))
During your opponent's turn, when this Dinosaur uses a Super Move and wins the battle, your opponent loses 1 extra Life Point. (This ability doesn't work if another ability makes your opponent lose extra Life Points after the battle.)
[Fire of Justice]
(Terry (Dinotector) (DKTA))
If this Dinosaur attacks a level 6 or higher Spectral Armor Dinosaur, this Dinosaur gains +1000 Power during that battle.
[Flood]
(Spiny (Battle Mode) (DKTB))
When this Dinosaur uses a Super Move, draw 1 card.
[Instant Revival]
(Paris (Battle Mode) (DKTB))
When this Dinosaur uses a Super Move and wins the battle, you can Dino Slash a Dinosaur from your discard pile.
[Justice Heal]
(Paris (Dinotector) (DKTA))
When this Dinosaur battles a Spectral Armor Dinosaur, you gain 2 Life Points.
[Justice Flood]
(Spiny (Dinotector) (DKTA))
When this Dinosaur battles a Spectral Armor Dinosaur, draw 2 cards.
[Justice Storm]
(Ace (Dinotector) (DKTA))
When this Dinosaur attacks a Spectral Armor Dinosaur, your opponent loses 2 Life Points.
[Metal Guard]
(Spectral Armor Armatus (JCL))
{translation uncertain} {If this Dinosaur loses a battle with a level 6 or higher Dinosaur, you can discard 2 cards. This Dinosaur will not be defeated (you will not lose Life Points from this battle).}
[Mind Crush]
(Spectral Armor Gigas (JCL))
{translation uncertain} {If this Dinosaur loses a battle with a Dinosaur of level 6 or higher, your opponent discards 2 cards.}
[Shockwave]
(Chomp (Battle Mode) (DKCG))
When this Dinosaur uses a Super Move, it gains an extra +500 Power for that battle.
[Spectral Bite]
(Spectral Armor Gigas) (SAS)
When this Dinosaur wins a battle, your opponent loses 2 Life Points.
[Spectral Quake]
(Spectral Armor Armatus) (SAS)
At the end of each of your opponent's turns, they lose 2 Life Points.
[Spectral Stun]
(Spectral Armor Maximus) (SAS)
All Dinosaurs battling this Dinosaur lose all their abilities until the end of the turn.
[Super Whirlwind]
(Ace (Battle Mode) (DKTB))
When this Dinosaur uses a Super Move and wins the battle, it can attack again, but it must attack a Dinosaur. {regular ability}
[Ultimate Bite]
(Terry (Dinotector) (DKDS))
If this Dinosaur uses an Ultimate Super Move during your turn, it gains [Bite: 2] during that battle. (If you win, your opponent loses 2 extra Life Points. An Ultimate Super Move is any Super Move with "Ultimate" in its name.)
[Ultimate Flood]
(Spiny (Dinotector) (DKDS))
If this Dinosaur uses an Ultimate Super Move, draw a card after the battle. (An Ultimate Super Move is any Super Move with "Ultimate" in its name.)
[Ultimate Healing]
(Paris (Dinotector) (DKDS))
If this Dinosaur uses an Ultimate Super Move, you gain 1 Life Point after the battle. (An Ultimate Super Move is any Super Move with "Ultimate" in its name.)
[Ultimate Power]
(Chomp (Dinotector) (DKDS))
If this Dinosaur uses an Ultimate Super Move, it gains a extra +500 Power for that battle. (An Ultimate Super Move is any Super Move with "Ultimate" in its name.)
[Ultimate Quake]
(Tank (Dinotector) (DKDS))
If this Dinosaur uses an Ultimate Super Move, your opponent loses 1 Life Point after the battle. (An Ultimate Super Move is any Super Move with "Ultimate" in its name.)
[Ultimate Weapon]
(Spectral Armor Brontikens (JCL))
{translation uncertain} {When you have only one of this Dinosaur on the field, the maximum number of cards in your opponent's hand is reduced to 3 cards (when entering the opponent's End Phase, they must choose and discard until there are 3 cards left).}
This Dinosaur can use Super Moves of any Element. It must still meet any other requirements.
[Ultimate Whirlwind]
(Ace (Dinotector) (DKDS))
If this Dinosaur uses an Ultimate Super Move during your turn and wins, it can attack again. (An Ultimate Super Move is any Super Move with "Ultimate" in its name.)

Trivia[]

  • The Black Dinosaur Rampage Battle Modes are the only upgraded Special Dinosaurs to lack an [{Element} Master] ability, thereby also being the only ones to have only a single ability ([Fusion Master]).
  • Due to having the [Spectral Armor] ability, being the only upgraded Special Dinosaurs who have any reminder of needing their lower form to summon them, Spectral Armor Gigas, Armatus, and Maximus' Jurassic Clash versions are the only TCG Dinosaurs to have 3 abilities on the same card, alongside their respective [{Element} Master] and a unique ability. Spectral Armor Apatosaurus of the same deck lacks an [{Element} Master] version, though has the unnamed universal Secret Dinosaur ability, which is in the same vein, so also effectively has 3.
Advertisement