Dinosaur King
Dinosaur King

Stomping Hammer (Stomping Hammer ストンピングハンマー) is a Normal Move Card.


Arcade Stats[]


Stomping Hammer arcade card (Japanese Gekizan 2nd Edition)

  • Names:
    • Japanese: ストンピングハンマー
    • Taiwanese: 地沉踹擊 (Ground Hit)
  • Attribute: Normal
  • Sign: Rock
  • Compatibility Tabs: 1-2 (bad), 3-4 (great), 5-6 (okay)
  • Usage Condition: You must win at Rock to use this Move, and your Dinosaur should ideally have over 500 Technique.
  • Effect: Smack your opponent with your tail to knock them down, then jump up and stomp them into the ground one, two, three times!


Anime Stats[]

Stomping Hammer card

Stomping Hammer anime card

TCG Stats[]

Stomping Hammer TCG Card

Stomping Hammer TCG card

+500 or +800; If a level 1 Dinosaur uses this Move, it gains +800 Power instead of +500.


  • It was one of the first set of 15 Normal Moves released in the arcade game.
  • In the arcade game, a Dinosaur needs 600-800 Technique to use it to full effect, thereby indicating those with 1400-1600 Strength. Those with more Technique will actually get less effect from it.
  • Artwork from some of its various arcade cards is also seen on the TCG Move Cards Dino Stomp (06 6th) and Overextended Attack (JCL only) (06 1st/2nd).
  • Although Stomping Hammer animations are in the DS game data, the stomping sections are only used as parts of other Moves (Cornered Courage/Final Fury/Frantic Force, Move Block/Critical Block/Move Super Block, and MP Block/Endless MP/MP Charge).
  • If considered in real life logic, this Move would be difficult to conduct for most dinosaurs, owing to their large body masses making repeated high jumps inconvenient. If they were to do so, however, the impacts would likely prove fatal owing to the same high masses in question.
  • One or two brief shots in episode 13 and a scene in episode 27 mistakenly show a card implied to be Stomping Hammer as having the back of a Grass Move, though the view of the card's front in episode 10 correctly shows it as a Normal Move. This mistake may have come from using a stock Move slash animation (episode 27) and the fact that the D-Team rarely uses Normal Moves.



p · e · t Normal Move Cards
Regular Moves: Atomic Bomb · Attack Boost · Attack Burst · Death Grind · Defense Boost · Defense Burst · Dino Swing · Diving Press · Elemental Power · Kamikaze Tackle · Life-Force Swap · Move Breaker · Neck Crusher · Power Drain · Stomping Hammer · Tail Smash · Technique Boost · Tie Attack · Wall Smash

Tie Trap (unreleased)

Assist Moves: Anhanguera Dive · Archaeopteryx Charm · Counterattack Recovery · Critical Block · Dromiceio Rush · Final Fury · Galli Rush · Haste · Leaellyn Cure · Light Recovery · Move Block · Quick Strike · Skydive · Struthio Rush · Stun Dash · Tag Team · Tapejara Dive · Tie Breaker · Triple Headbutt · Tupuxuara Dive · Venom Fang

"Microraptor Move Card" (unreleased)

Alpha Moves: ACT Missile · Alpha Dice · Banana Surprise · Dino Stuffer · Exciting Naporitan · Exciting Strawberry Cake · Fight! Kakutoroid! · Good Luck Omurice · Happy Pudding · Hold on! Kakutoroid! · Let's go! Kakutoroid! · Naughty Curry and Rice · Pounding! ACT Darts! · Smiling Hamburger · Soft Beam · Tie Bomb
DS Normal Moves / TCG Normal Moves