Dinosaur King
Dinosaur King

Stomping Hammer is a Normal Move Card.


Arcade Stats

Stomping Hammer arcade card (Japanese Gekizan 2nd Edition)

  • Names:
    • Japanese: ストンピングハンマー
    • Taiwanese: 地沉踹擊 (Ground Hit)
  • Attribute: Normal
  • Sign: Rock
  • Compatibility Tabs: 1-2 (bad), 3-4 (great), 5-6 (okay)
  • Usage Condition: You must win at Rock to use this Move, and your Dinosaur should ideally have over 500 Technique.
  • Effect: Smack your opponent with your tail to knock them down, then jump up and stomp them into the ground one, two, three times!


Anime Stats

Stomping Hammer anime card

TCG Stats

Stomping Hammer TCG card

  • Attribute: Normal
  • Sign: None
  • Card Code: DKCG-089/160
  • Card Rarity: Common
  • Image From: 06 4th/S1 2nd arcade card
  • Effect:
+500 or +800; If a level 1 Dinosaur uses this Move, it gains +800 Power instead of +500.


  • It was one of the first set of 15 Normal Moves released in the arcade game.
  • In the arcade game, a Dinosaur needs 600-800 Technique to use it to full effect, thereby indicating those with 1400-1600 Power. Those with more Technique will actually get less effect from it.
  • Artwork from one of its various arcade cards is also seen on the TCG Move Card Dino Stomp (06 6th).
  • Although Stomping Hammer animations are in the DS game data, there are no in-game move cards that use them.
  • If considered in real life logic, this Move would be difficult to conduct for most dinosaurs, owing to their large body masses making repeated high jumps inconvenient. If they were to do so, however, the impacts would likely prove fatal owing to the same high masses in question.
  • One or two brief shots in episode 13 and a scene in episode 27 mistakenly show a card implied to be Stomping Hammer as having the back of a Grass Move, though the view of the card's front in episode 10 correctly shows it as a Normal Move. This mistake may have come from using a stock Move slash animation (episode 27) and the fact that the D-Team rarely uses Normal Moves.


p · e · t Normal Move Cards
Regular Moves: Atomic Bomb · Attack Boost · Attack Burst · Death Grind · Defense Boost · Defense Burst · Dino Swing · Diving Press · Elemental Power · Kamikaze Tackle · Life-Force Swap · Move Breaker · Neck Crusher · Power Drain · Stomping Hammer · Tail Smash · Technique Boost · Tie Attack · Wall Smash

Tie Trap (unreleased)

Assist Moves: Anhanguera Dive · Archaeopteryx Charm · Counterattack Recovery · Critical Block · Dromiceio Rush · Final Fury · Galli Rush · Haste · Leaellyn Cure · Light Recovery · Move Block · Quick Strike · Skydive · Struthio Rush · Stun Dash · Tag Team · Tapejara Dive · Tie Breaker · Triple Headbutt · Tupuxuara Dive · Venom Fang

"Golden Bird Move Card" (unreleased)

Alpha Moves: ACT Missile · Alpha Darts · Alpha Dice · Banana Surprise · Dino Stuffer · Excited Spaghetti · Exciting Strawberry Cake · Fight! Alpha Trooper! · Happy Omelette · Happy Pudding · Hold on! Alpha Trooper! · Let's go! Alpha Trooper! · Naughty Curry and Rice · Smiling Hamburger · Softening Beam · Tie Bomb
TCG Normal Moves