Dinosaur King
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Dinosaur King

Old S. Coal Mine (full name "Old Southern Coal Mine") is a location in Europe in the DS game first visited in Chapter 1.

Description[]

Map - Old S

Old S. Coal Mine Map

Accessed through southeast South Euro Plain in the center; it contains Ed's boss battles in the southwest.

Story[]

Chapter 1

Entering to restore power to Euro Town, the player finds Ed's computer setup responsible for the blackout; defeating Ed (1) lets them retrieve the upper right Stone Fragment and restores power to the town.

Chapter 2

to be added

Chapter 3

to be added

Chapter 4

to be added

Postgame

The player can return to face Ed (3) to retrieve the upper right Stone Fragment and Zoe's favorite Barrette, unlocking a Mystery Fossil Alpha Wuerhosaurus.

The player can return later to face Ed (4) repeatedly, and also face a static Droid to unlock a Mystery Fossil Super Alpha Kentrosaurus.

Battles[]

See also: DS Game Battles

Main Area[]

Random
Red Alpha Droids (Tail, Ram, Throw) [30 chell]
  • Alioramus R (Counterstrike) LV9; Opisthocoelicaudia S (Crisis) LV9; Brachyceratops P (Blitz) LV8
    • Starts with Critical Move {Alioramus seemingly may use any move if silent}; beats player's last winning move {Opisthocoelicaudia sometimes seems to silently copy player's last move instead}.
  • Talarurus R (Tie) LV8; Muttaburrasaurus S (Tie) LV7; Liliensternus P (Attack) LV7
    • Starts by blocking player's Critical Move; beats player's last winning move {Talarurus sometimes seems to silently use any move instead}.
    • All beat the previous tying move.
Purple Supply Alpha Droids [600 Exp, 60 chell]
  • Fukuisaurus R (Crisis) LV6 (Tail, Ram, Throw)
    • Random every turn; can flee on any turn.
    • "Must transport supplies! Must make delivery! Initiating random mode!"—new dino
    • "Uuunh… I must protect my supplies! Initiating random mode!"—after loss (non-Critical)
    • "Unh… My supplies are in danger! R-random…"—after loss (Critical)
    • "Must transport supplies! Must transport experience points! Initiating random mode!"—after tie
    • "(none)"—after win if staying
    • "Initiating emergency escape! Must escape with my supplies!"—flee after win
Static (optional)
Red spike-eared Alpha Droid [400 Exp, 100 chell; very rare Alpha Stop Drop, very rare Small Dino Drink]
  • Iguanodon S (Attack) LV10 (Tail Attack, Kamikaze Tackle, Dino Swing)
  • Dacentrurus P (Blitz) LV11 (Tail Attack, Tackle, Swing)
    • Starts by losing to player's Critical Move; copies player's last winning move and uses a non-Critical move after losing to the player's Critical. May on any turn use their Critical Move. Uses a different move after ties.
    • "Hmm… So you can read my moves, eh?!"—copies player's move.
    • "Hmmmmm… This ought to do the trick!"—uses its Critical Move, variations are common for Droids from here on.
  • Doesn't use defeated sprite when beaten.
Static (required)
Red spike-eared Alpha Droid [360 Exp, 100 chell; rare Small Dino Drink]
  • Eustreptospondylus S (Crisis) LV9 (Tail Smash, Tackle, Swing)
  • Allosaurus S (Tie) LV10 (Tail Attack, Kamikaze Tackle, Dino Swing)
    • Starts by blocking player's Critical Move; uses a different move if beat by a non-Critical and beats the player’s winning Critical Move. Beats the previous tying move.
  • Doesn't use defeated sprite when beaten.
Boss
Ed (1) [2240 Exp, 250 chell; very rare Workbook]
  • Edmontonia S (Defense) LV15 (Final Fury, Desperate Strike, Hack and Slash)
  • Alpha Wuerhosaurus P (Crisis) LV16 (Earth Tail, Defense Surge, Attack Boost)
    • "I have you all figured out! There's no way I can lose!"—blocks player's Critical Move (new Dinosaur).
    • "N-Not bad… No Critical Moves for now!"—uses non-Critical after being hit by Critical.
    • "You're better than I thought… I'll try my luck with a different move next!"—uses different move after being hit by non-Critical.
    • "Heh heh heh! This is how it's gonna be!"—repeats his last move.
    • "You're gonna beat that tying move?! I don't think so!"—thinks player will try to beat a tie, thereby losing to it next turn.
    • "Hmmm… What should I do…"—if 2 options, uses stronger one.
    • Commonly uses non-Critical or different move than last turn; often chooses weaker of the two.

Postgame[]

This battle is only available upon returning for the first round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Ed (3) [5670 Exp, 250 chell, uncommon Workbook]
  • Alpha Wuerhosaurus P (Crisis) LV63 (Outbreak, Earth Tackle, Earth Swing; Grand Defense (S))
  • Utahraptor P (Defense) LV52 (Dino Illusion, Ninja Attack, Tornado Bash; Mysterious Air (S))
  • Super Alpha Kentrosaurus R (Crisis) LV57 (Blaster Rock, Revenge Stone, Dark Earth; Quake Saber (R))
    • "Here goes! No way I can lose!"—uses his Critical Move.
    • "My computer tells me that this is the correct answer."—uses the player's Critical (?).
    • "Heh heh heh heh! Don’t get carried away now. Let's see how you like this!"—copies player's last move/loses to his last move (?).
    • "Th-That was nasty! I'm watching for Critical Moves!"—uses player's Critical.
    • "Hmmm… What should I do…?"—previously had another meaning, now appears to repeat a tie (?)


These battles are only available upon returning for the second round of postgame rematches. Previous hints are not used.

Boss (permanent, repeatable)
Ed (4) [6030 Exp, 250 chell, uncommon Advanced Workbook]
  • Alpha Wuerhosaurus P (Crisis) LV67 (8MP Earth R, Earth Tackle, Earth Swing; ? Earth S)
  • Utahraptor P (Defense) LV67 (Dino Illusion, Ninja Attack, Tornado Bash; Mysterious Air (S))
  • Super Alpha Kentrosaurus R (Crisis) LV67 (Blaster Rock, Revenge Stone, ? Earth P; Quake Saber (R))
    • "Uh… Hmmm… Uh oh, not a Critical Move…!"—uses player's Critical (new Dinosaur).
    • "Heh heh heh! I know exactly what you're thinking!"—repeats last move (first 2)/beats last move (third) after winning (?)
    • "You're better than I thought… No Critical Moves on my watch!"—beats player's Critical (?)
    • "All right, I'll take you down!"—if 2 options, uses weaker one.
    • "I can calculate exactly what you're thinking!"—beats last tie (?)
Static (optional)
Red Super Alpha Droid [3660 Exp, 250 chell]
  • Saichania P (? Type) LV61 (8MP Earth R, Earth Tackle, ? Earth P; ? Earth S)
  • Stegosaurus R (Attack) LV60 (8MP Earth R, Mole Attack, 5MP Earth P; ? Earth P)
  • Euoplocephalus R (Crisis) LV63 (Spike Arrows, Grand Defense, Earth Swing; ? Earth R)
    • "You think you can win like that?! Ha! I laugh! Ha!"—blocks player's Critical (new Dinosaur).
    • "Hmm… Different move next!"—uses different move if hit by non-Critical.
    • "Heh heh heh… I see now!"—uses different move, unclear beyond.
    • "Hmm… What to do, what to do…"—if 2 options, uses stronger one.

Items[]

See also: DS Game Items
See also: DS Item Tables

Set Items[]

The following Key Items are acquired here.

  • to be added

The following basic Items can be acquired here.

  • Workbook (item case blocked by optional Droid)

Drilling Table[]

Depths marked by a "*" are not known well enough to be confident of their full item list.

Item (Old S. Coal Mine) White Ping Yellow Ping Orange Ping Red Ping*
Leaf/Sprout/Trefoil/Clover Common Very Common Very Common (unknown)
European Fossil Common (not found) (not found) (not found)
Ancient Underwear Rare (not found) (not found) (unknown)
Ancient Bowl Very Rare Common (not found) (unknown)
Ancient Urn Very Rare Common Rare (unknown)
Bronze Mirror Rare Very Rare (not found) (unknown)
Uncut Ruby Very Rare Very Rare Very Common (unknown)
Gold Nugget Very Rare (not found) (not found) (unknown)
Lg Amber Specimen (not found) (not found) Uncommon Common
Conodont Fossil Uncommon (not found) (not found) (unknown)
Baiera Fossil Uncommon (not found) (not found) (unknown)

Dinosaur Fossils[]

The following can be drilled up randomly as European Fossils.

The following can be acquired as set fossils.

Navigation[]

p · e · t DS Game Locations
Europe: Euro Town · North Euro Plain · North Mine · North Dig Site · South Euro Plain · Old S. Coal Mine
Asia: Gobi Village · South Gobi Plain · Darkwood Forest · East Gobi Plain · Wanderwood Forest
North America: Dustberg · West Dust Hills · Alpha Gang Depot · South Dust Hills · Alpha Gang Base · Warehouse · East Dust Hills (postgame) · Secret Base (postgame)
Antarctica: Polar Point · Headquarters · Command Center
Africa: Kalimba Park (postgame) · Kalimba Desert (postgame) · Alpha Fortress (postgame)
Other: D-Lab · D-Sites · Ovi Shops
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