Dinosaur King
Dinosaur King

Fusion Moves (they or similar are also called Combo Moves in later English dub episodes; Gattai Waza or "Union Moves" in the Japanese anime) are special, very powerful attacks that combine two or more Super Moves (no known source involves Normal Move fusions). They are seen in the anime, DS game, and TCG, but do not appear in the arcade game.


In the anime, Fusion Moves occur when two dinosaur users slash their Move Cards at the same time, synchronizing them into a single attack that is twice as powerful as before.

Several cases of Fusion Moves are seen. The first true Fusion Move was Thunder Storm Bazooka debuting in One Final Move!, combining Thunder Bazooka and Cyclone to defeat Saurophaganax and later Torvosaurus, with Yangchuanosaurus being recalled out of the way. One was used against the Black T. rex, when 14 dinosaurs merged their attacks in order to break though Fire Scorcher and hit it in Dinosaur War!; it had to connect three times to defeat it. Dr. Z had Terry and Spiny combine Volcano Burst and Shockwave to blast a target Ursula, Zander, and Ed were holding in Desperately Seeking Spartacus (it was unnamed, and is never used again). Another was used by the 6 main dinosaurs in order to break through the Dark Pterosaur's outer shell in Fate of the Cosmos.

When Ace twice uses Cyclone to suck up water and turn his attack into a "Hurricane", it is similar to what a Fusion Move from the DS Game would be (see below) (although this was not used by merging two moves, just Cyclone and water from the sea and a river). And when Chomp and Torosaurus combine their Lightning Strike Move Cards to defeat Terry in Rhino or Dino?, it is basically a Fusion Move where both Moves come from the same element.

At various points, such combination attacks are called either "fusion moves" or "combo moves". While there seems to be little correlation between title and effect, "fusion moves" typically involve the effects of two or more Moves combining, or their energies forming a single blast, while "combo moves" (usually said in season 2) tend to involve two or more clearly separate attacks simply hitting the same opponent at the same time, and are not distinct enough to note here.

DS Game[]

See also: DS Game Move Cards

The DS Game also features Fusion Moves. They are Super Moves that merge a second Elemental Attribute onto a known Move Card, specifically the arcade's original Attack Move trio for each Attribute, which are also all parallel to each other under DS mechanics; the added Attributes are the one weak to the base Attribute and the next two past it, never the two at and past the one stronger than the base Attribute. When used under ordinary conditions, DS Fusion Moves use their underlying Move's same animation with x1.6 Attack Power, being slightly stronger than the originals' x1.5, but without the effect of summoning the corresponding Battlefield. When used on the Battlefield of the Fusion Move's second Attribute, however, graphics of the second Attribute are added into the animation (and the camera angle changes), now giving the Move x3.0 Attack Power, the highest boost of any DS Move Cards (ignoring percentage-based damage or auto-KO effects); this, however, means Fusion Move users can never gain an attack boost from the current Battlefield, which may also be boosting their target's defense. Oddly, every dinosaur can create two of the Fusion Moves' cards for their Attribute (based on Critical Move Sign), while only certain dinosaurs can create the underlying Moves' cards (based on Rarity), and even then only one each.


  • Tornado Fire Cannon - Stronger version of Fire Cannon! Boosted by a Wind Battlefield.
  • Magma Bomb - Stronger version of Fire Bomb! Boosted by an Earth Battlefield.
  • Blazing Leaf - Stronger version of Blazing Spin Attack! Boosted by a Grass Battlefield.


  • Mist Sword - Stronger version of Water Sword! Boosted by a Fire Battlefield.
  • Freeze Sphere - Stronger version of Tragedy of the Sphere! Boosted by a Wind Battlefield.
  • Green Flood - Stronger version of Aqua Whip! Boosted by a Grass Battlefield.



  • Electric Spines - Stronger version of Spike Arrows! Boosted by a Lightning Battlefield.
  • Water Mole Attack - Stronger version of Mole Attack! Boosted by a Water Battlefield.
  • Magma Quake - Stronger version of Earthquake! Boosted by a Fire Battlefield.


  • Egg Machine Gun - Stronger version of Egg Attack! Boosted by an Earth Battlefield.
  • Titan Foot Assault - Stronger version of Big Foot Assault! Boosted by a Lightning Battlefield.
  • Diamond Wing - Stronger version of Metal Wing! Boosted by a Water Battlefield.


  • Lightning Razor Wind - Stronger version of Biting Wind! Boosted by a Lightning Battlefield.
  • Botanical Ninja Attack - Stronger version of Ninja Attack! Boosted by a Grass Battlefield.
  • Tornado Bash - Stronger version of Tornado Toss! Boosted by an Earth Battlefield.


Electric Ivy TCG Card 1

Electric Ivy TCG card

For details, see TCG Move Cards#Fusion Moves

In the TCG, Fusion Moves are also seen, and are similar in idea to those from the DS Game, adding an element to a pre-existing Super Move. In fact, the card artworks are arcade Move Cards with the addition of graphics representing a second Element, or in some cases, a recognizable second Move Card; the fused Elements are paired from within the D-Team/Alpha Gang Element trios, never reaching across. The cards act as ordinary Super Moves used by one Dinosaur, but also require a Dinosaur of the fused Element to be on your field at the same time. There are two Fusion Moves per Element, each fusing the same second Element: a weaker one (+800 Power) with an added standard Ability from the other Element, and a stronger one (+1500 Power) with no effect but an Icon both Dinosaurs must match. The Signed Fusion Moves give the highest Power boost of any TCG Move Cards.

Fire (with Water)
  • Boiling Bite (+[Bonus])
  • Steam Blast (Paper)
Water (with Earth)
  • Erosion Sword (+[Armored])
  • Gushing Geyser (Scissors)
Lightning (with Grass)
  • Spark of Life (+[Heal])
  • Electric Ivy (Rock)
Earth (with Fire)
  • Bedrock Blaze (+[Bite])
  • Crystal Flame (Paper)
Grass (with Wind)
  • Spore Storm (+[Knockout Strike])
  • Leaf Tornado (Scissors)
Wind (with Lightning)
  • Whip Shock (+[Stun])
  • Lightning Twister (Rock)