Dinosaur King
Dinosaur King
(new)
 
(the main reason I don't like it saying "helping" there is because that can't be abbreviated)
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'''Light Recovery''' is a [[Move Cards|Normal Move Card]]. It is not to be confused with the similar Move Card [[Counter & Recovery]].
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'''Light Recovery''' (''Recovery'' in the Japanese arcade) is a [[Move Cards|Normal Move Card]] and was only included in the arcade game. It is not to be confused with the similar Cryolophosaurus-featuring Move Card [[Counterattack Recovery]].
   
 
==Statistics==
 
==Statistics==
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[[File:201004121801195e2.jpg|thumb|210px|Recovery arcade card (Japanese Gekizan 2nd Edition+)]]
*Attribute: Normal
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*[[Attribute]]: Normal
*Sign: Scissors
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*[[Sign]]: Scissors
*Effect: [[Cryolophosaurus]] comes and heals you slightly after taking a hit from your opponent!
 
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*[[Technique#Compatibility Chart|Compatibility Tabs]]: All
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*Usage Condition: You have to win with any Sign after a loss to use this Move.
 
*Effect: [[Cryolophosaurus]] comes and heals you slightly after taking a hit from your opponent! It appears to heal by about 350 points.
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===[[Arcade Card Versions|Availability]]===
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*Japanese
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**[[Japanese 5th Edition|5th Edition]] (New; 050-技; ft. [[Torvosaurus]])
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**[[2006 Winter Season Limited Edition]] (053-技; ft. [[Eucentrosaurus]])
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**[[Japanese 6th Edition|6th Edition]] (060-技; ft. [[Maiasaura]])
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**[[2007 1st Edition]] (049-技; ft. [[Saichania]])
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**[[2007 1st Edition+]] (049-技; ft. [[Saichania]])
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**[[2007 2nd Edition]] (065-技; ft. [[Dilophosaurus]])
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**[[2007 3rd Edition]] (060-技; ft. none)
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**[[2007 4th Edition]] (060-技; ft. [[Nodosaurus]])
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**[[2007 4th Edition+]] (069-技; ft. [[Nodosaurus]])
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**[[Gekizan 1st Edition]] (037-技; ft. [[Patagosaurus]])
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**[[Gekizan 2nd Edition+]] (040-技; ft. [[Spinosaurus]])
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**[[Kakushin 2nd Edition]] (018技; ft. [[Lambeosaurus]])
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**[[Kakushin 6th Edition Hyper Battle Museum]] (030-技; ft. [[Nodosaurus]])
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*English
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**3rd Edition (New; 050-Move; ft. [[Torvosaurus]])
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**4th Edition (053-Move; ft. [[Eucentrosaurus]])
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**5th Edition (060-Move; ft. [[Maiasaura]])
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**Series 2 1st Edition (049-Move; ft. [[Saichania]])
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**Series 2 2nd Edition (065-Move; ft. [[Dilophosaurus]])
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**Series 2 3rd Edition (060-Move; ft. none)
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**Series 2 4th Edition (069-Move; ft. [[Nodosaurus]])
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*Taiwanese
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**3rd Edition (New; 053-技; ft. [[Eucentrosaurus]])
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**4th Edition (060-技; ft. [[Maiasaura]])
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**Series 2 1st Edition (049-技; ft. [[Saichania]])
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**Series 2 2nd Edition (065-技; ft. [[Dilophosaurus]])
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**Series 2 3rd Edition (060-技; ft. none)
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**Series 2 4th Edition (069-技; ft. [[Nodosaurus]])
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<gallery widths="120">
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Light Recovery Card 1.png|Recovery arcade card (Japanese 2006 Winter Season Edition)
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Light Recovery Card 4.png|Recovery arcade card (Japanese 2007 4th Edition)
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Light Recovery Card 7.gif|Recovery arcade card (Japanese Gekizan 1st Edition)
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Light Recovery Card 6.gif|Recovery arcade card (Japanese Kakushin 2nd Edition)
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Light Recovery Card 5.jpg|Recovery arcade card (Japanese Kakushin 6th Edition)
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Light Recovery Card Eng S1 4th.jpg|Light Recovery arcade card (English 4th Edition)
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Light Recovery Card 8.png|Light Recovery arcade card (English 5th Edition)
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Light Recovery Card Eng S1 5th back.jpg|Back of Light Recovery arcade card (English 5th Edition)
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Light Recovery Card 2.png|Light Recovery arcade card (English Series 2 2nd Edition)
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Light Recovery Card Eng S2 3rd.png|Light Recovery arcade card (English Series 2 3rd Edition)
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Light Recovery Card Eng S2 4th.jpg|Light Recovery arcade card (English Series 2 4th Edition)
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Light Recovery Card Eng S2 4th back.jpg|Back of Light Recovery arcade card (English Series 2 4th Edition)
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</gallery>
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==Trivia==
 
==Trivia==
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*Though normally a great match with all Technique compatibility tabs, its [[Japanese 5th Edition|first]] Japanese version (at least on the release poster) instead had this compatibility: 1-2 (bad), 3-4 (okay), 5-6 (great). The same card's English version had full compatibility.
 
*Unlike Counterattack Recovery, this Move can work regardless of what [[Signs|sign]] your opponent won with, but its healing effect is about half as much.
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*This Move is called "[[Recovery (disambiguation)|Recovery]]" (かいふく) in the Japanese version, but that name is instead used as the English name of Cryolophosaurus' [[Counterattack Recovery|other healing Move]], causing understandable confusion.
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**Light Recovery cards feature the restoring glow raining down from above, while Counterattack Recovery features it shining from the ground.
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*Whenever this Move summons Cryolophosaurus, there seems to be a miscalculation of the walking animation of the dinosaur, making its legs continue walking briefly although it had stopped moving forward. This error is also seen with [[Leaellyn Cure]], [[Counterattack Recovery]], and [[Haste]].
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*As seen in the Gallery, closely measuring the health bar filling on multiple instances of the Move reveals that the 1200-Power [[Pinacosaurus]] appears to gain a greater percentage fill than the 1000-Power [[Szechuanosaurus]], which should have more Technique. The apparent reason is the Moves chosen altering their base Power to 1550 and 1500 respectively.
   
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==Gallery==
*Unlike Counter & Recovery, this Move can work regardless of what [[Signs|sign]] your opponent won with, but its healing effect is less.
 
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<gallery widths="120">
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Light Recovery 1.png|Cryolophosaurus preparing for Light Recovery
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Light Recovery 2.png|Running in…
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Light Recovery 3.png|…and healing [[Pinacosaurus]]…
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Light Recovery 4.png|…just a bit.
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Light Recovery weak 1.png|But the weaker [[Szechuanosaurus]]…
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Light Recovery weak 2.png|…gets healed less?
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</gallery>
   
 
{{Normal Moves}}
 
{{Normal Moves}}

Revision as of 20:32, 20 June 2018

Light Recovery (Recovery in the Japanese arcade) is a Normal Move Card and was only included in the arcade game. It is not to be confused with the similar Cryolophosaurus-featuring Move Card Counterattack Recovery.

Statistics

201004121801195e2

Recovery arcade card (Japanese Gekizan 2nd Edition+)

  • Attribute: Normal
  • Sign: Scissors
  • Compatibility Tabs: All
  • Usage Condition: You have to win with any Sign after a loss to use this Move.
  • Effect: Cryolophosaurus comes and heals you slightly after taking a hit from your opponent! It appears to heal by about 350 points.

Availability

Trivia

  • Though normally a great match with all Technique compatibility tabs, its first Japanese version (at least on the release poster) instead had this compatibility: 1-2 (bad), 3-4 (okay), 5-6 (great). The same card's English version had full compatibility.
  • Unlike Counterattack Recovery, this Move can work regardless of what sign your opponent won with, but its healing effect is about half as much.
  • This Move is called "Recovery" (かいふく) in the Japanese version, but that name is instead used as the English name of Cryolophosaurus' other healing Move, causing understandable confusion.
    • Light Recovery cards feature the restoring glow raining down from above, while Counterattack Recovery features it shining from the ground.
  • Whenever this Move summons Cryolophosaurus, there seems to be a miscalculation of the walking animation of the dinosaur, making its legs continue walking briefly although it had stopped moving forward. This error is also seen with Leaellyn Cure, Counterattack Recovery, and Haste.
  • As seen in the Gallery, closely measuring the health bar filling on multiple instances of the Move reveals that the 1200-Power Pinacosaurus appears to gain a greater percentage fill than the 1000-Power Szechuanosaurus, which should have more Technique. The apparent reason is the Moves chosen altering their base Power to 1550 and 1500 respectively.

Gallery

p · e · t Normal Move Cards
Regular Moves: Atomic Bomb · Attack Boost · Attack Burst · Death Grind · Defense Boost · Defense Burst · Dino Swing · Diving Press · Elemental Power · Kamikaze Tackle · Life-Force Swap · Move Breaker · Neck Crusher · Power Drain · Stomping Hammer · Tail Smash · Technique Boost · Tie Attack · Wall Smash

Tie Trap (unreleased)

Assist Moves: Anhanguera Dive · Archaeopteryx Charm · Counterattack Recovery · Critical Block · Dromiceio Rush · Final Fury · Galli Rush · Haste · Leaellyn Cure · Light Recovery · Move Block · Quick Strike · Skydive · Struthio Rush · Stun Dash · Tag Team · Tapejara Dive · Tie Breaker · Triple Headbutt · Tupuxuara Dive · Venom Fang

"Microraptor Move Card" (unreleased)

Alpha Moves: ACT Missile · Alpha Dice · Banana Surprise · Dino Stuffer · Exciting Naporitan · Exciting Strawberry Cake · Fight! Kakutoroid! · Good Luck Omurice · Happy Pudding · Hold on! Kakutoroid! · Let's go! Kakutoroid! · Naughty Curry and Rice · Pounding! ACT Darts! · Smiling Hamburger · Soft Beam · Tie Bomb
DS Normal Moves / TCG Normal Moves