Dinosaur King
Dinosaur King

Light Recovery (Recovery かいふく in the Japanese arcade) is a Normal Move Card and was only included in the arcade game. It is not to be confused with the similar Cryolophosaurus-featuring Move Card Counterattack Recovery.



Recovery arcade card (Japanese Gekizan 2nd Edition+)

  • Attribute: Normal
  • Sign: Scissors
  • Compatibility Tabs: All
  • Usage Condition: You have to win with any Sign after a loss to use this Move.
  • Effect: Cryolophosaurus comes and heals you slightly after taking a hit from your opponent! It appears to heal by about 350 points.



  • Though normally a great match with all Technique compatibility tabs, its first Japanese version (at least on the release poster) instead had this compatibility: 1-2 (bad), 3-4 (okay), 5-6 (great). The same card's English version had full compatibility.
  • Unlike Counterattack Recovery, this Move can work regardless of what Sign your opponent won with, but its healing effect is about half as much.
  • This Move is called "Recovery" (かいふく) in the Japanese version, but that name is instead used as the English name of Cryolophosaurus' other healing Move, causing understandable confusion.
    • Light Recovery cards feature the restoring glow raining down from above (and a shorter name), while Counterattack Recovery features it shining from the ground (and a longer name).
  • Whenever this Move summons Cryolophosaurus, there seems to be a miscalculation of the walking animation of the dinosaur, making its legs continue walking briefly although it had stopped moving forward. This error is also seen with Leaellyn Cure, Counterattack Recovery, and Haste.
  • As seen in the Gallery, closely measuring the health bar filling on multiple instances of the Move reveals that the 1200-Strength Pinacosaurus appears to gain a greater percentage fill than the 1000-Strength Szechuanosaurus, which should have more Technique. The apparent reason is the other Moves assigned altering their base Strength to 1550 and 1500 respectively.
  • Artwork from one of its various arcade cards is seen on the TCG Move Card Mega Backup (JCL only) (07 1st/1st+).



p · e · t Normal Move Cards
Regular Moves: Atomic Bomb · Attack Boost · Attack Burst · Death Grind · Defense Boost · Defense Burst · Dino Swing · Diving Press · Elemental Power · Kamikaze Tackle · Life-Force Swap · Move Breaker · Neck Crusher · Power Drain · Stomping Hammer · Tail Smash · Technique Boost · Tie Attack · Wall Smash

Tie Trap (unreleased)

Assist Moves: Anhanguera Dive · Archaeopteryx Charm · Counterattack Recovery · Critical Block · Dromiceio Rush · Final Fury · Galli Rush · Haste · Leaellyn Cure · Light Recovery · Move Block · Quick Strike · Skydive · Struthio Rush · Stun Dash · Tag Team · Tapejara Dive · Tie Breaker · Triple Headbutt · Tupuxuara Dive · Venom Fang

"Microraptor Move Card" (unreleased)

Alpha Moves: ACT Missile · Alpha Dice · Banana Surprise · Dino Stuffer · Exciting Naporitan · Exciting Strawberry Cake · Fight! Kakutoroid! · Good Luck Omurice · Happy Pudding · Hold on! Kakutoroid! · Let's go! Kakutoroid! · Naughty Curry and Rice · Pounding! ACT Darts! · Smiling Hamburger · Soft Beam · Tie Bomb
DS Normal Moves / TCG Normal Moves