Dinosaur King
Dinosaur King

Death Grind (Death Grind デスグラインド) is a Normal Move Card.


Arcade Stats[]

Death Grind Card 1

Death Grind arcade card (Japanese Gekizan 2nd Edition)

  • Names:
    • Japanese: デスグラインド
    • Taiwanese: 死亡迴旋
  • Attribute: Normal
  • Sign: Scissors
  • Compatibility Tabs: 1-2 (bad), 3-4 (great), 5-6 (okay)
  • Usage Condition: You must win at Scissors to use this Move, and your Dinosaur should ideally have over 500 Technique.
  • Effect: Knock your opponent over with your tail, drag them across the ground, then turn and fart at them! An alternate scene shows the dinosaur stomp on the opponent instead of farting at them.


Anime Stats[]

Normal Move back

Death Grind's anime card's front is never seen

  • Attribute: Normal
  • Owner: Max (D-Team) (never used)
  • Used By: Anchiceratops
  • Debut: Fashion Victims
  • Used to Defeat: None
  • Effect: Knock your opponent over with your tail, drag them across the ground, then turn and fart at them! This last part was removed in the English dub, simply ending the attack early.
  • Other: It was in Anchiceratops' Dinosaur Card Capsule and activated with it; it was used on Spiny, but didn't defeat him. It was claimed by Rex and given to Max.

TCG Stats[]

Grind Away TCG Card

Grind Away TCG card

+500 or +800; If a level 2 Dinosaur uses this Move, it gains +800 Power instead of +500.


  • Although Death Grind animations are in the DS game data, there are no in-game move cards that use them.
  • It was the only Move Card to appear in the anime and never be named (at least not in the dub).
  • Though it was used on Spiny, it only managed to weaken him; it still took Chomp's Lightning Strike to finish him off.
  • The TCG has a version of this card called "Grind Away" (probably to avoid using the term "Death").
  • It was one of the first set of 15 Normal Moves released in the arcade game.
  • Artwork from one of its various arcade cards is seen on the TCG Move Card Desperate Dash (06 5th).
  • In the arcade game, a Dinosaur needs 600-800 Technique to use it to full effect, thereby indicating those with 1400-1600 Strength. Those with more Technique will actually get less effect from it.
  • Like the majority of the Moves shown in the arcade, Death Grind can sometimes have weird animations of dinosaurs jamming their heads into their opponent's body. This is all due to the differing sizes of each dinosaur model and the fact that there is only one animation for each Move. Therefore, these errors can be forgiven.
  • There's a second version of the move in the arcade where instead of farting on the enemy they trample them (shown in gallery).



p · e · t Normal Move Cards
Regular Moves: Atomic Bomb · Attack Boost · Attack Burst · Death Grind · Defense Boost · Defense Burst · Dino Swing · Diving Press · Elemental Power · Kamikaze Tackle · Life-Force Swap · Move Breaker · Neck Crusher · Power Drain · Stomping Hammer · Tail Smash · Technique Boost · Tie Attack · Wall Smash

Tie Trap (unreleased)

Assist Moves: Anhanguera Dive · Archaeopteryx Charm · Counterattack Recovery · Critical Block · Dromiceio Rush · Final Fury · Galli Rush · Haste · Leaellyn Cure · Light Recovery · Move Block · Quick Strike · Skydive · Struthio Rush · Stun Dash · Tag Team · Tapejara Dive · Tie Breaker · Triple Headbutt · Tupuxuara Dive · Venom Fang

"Microraptor Move Card" (unreleased)

Alpha Moves: ACT Missile · Alpha Dice · Banana Surprise · Dino Stuffer · Exciting Naporitan · Exciting Strawberry Cake · Fight! Kakutoroid! · Good Luck Omurice · Happy Pudding · Hold on! Kakutoroid! · Let's go! Kakutoroid! · Naughty Curry and Rice · Pounding! ACT Darts! · Smiling Hamburger · Soft Beam · Tie Bomb
DS Normal Moves / TCG Normal Moves