Dinosaur King
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This page features the Move Card learn sets of DS game Dinosaurs, which vary by continent of origin (Normal Moves only), Hand Sign (Normal and Super Moves), and Elemental Attribute (Super Moves only), with select further-unique exceptions. Some Moves created do not belong to the Sign of the Dinosaur who made them, which will be noted. Dinosaurs revived from Mystery Fossils may or may not possess the Normal Move learn set of other Dinosaurs on the continent they are available from; they and other special acquisitions also often learn or skip Super Moves at select different levels than those from local Fossils, though still match the rest. Alpha Dinosaurs do not appear to learn Super Moves, and instead learn Alpha Moves at some of the same levels. Most Super Moves are learned on two Signs' lists, theirs and the one strong to them.

The columns are ordered as Rock-Scissors-Paper because that is the (usual) order the Moves of related trios are automatically sorted into in the game's menus. Super Moves are ordered as Fire-Water-Lightning-Earth-Grass-Wind.

Normal Moves

The Normal Moves learned depend on a Dinosaur's continent of origin (with some exceptions, usually Mystery Fossils) and Hand Sign.

Europe

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
2 (Normal) Tail Attack Tackle Swing
4 (Normal) Tail Smash Kamikaze Tackle Dino Swing
7 (Normal) Boomerang Tail Revenge Horn All-Out Blow
10 (Normal) Tie Blow Serial Slash Attack Boost
12 (Normal) Double Deal Desperate Strike Life Drain
15 (Normal) Defense Boost Tie Guard Sacrifice Strike
17 (Normal) Life Sap Late Bloomer Hack and Slash
22 (Normal) Revenge Tail Boomerang Horn Revenge Frill
26 (Normal) Piercing Blow Chaser Attack Frantic Force
99 (Normal) Shining Onslaught Shining Fortress Shining Assault

Asia

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
11 (Normal) All-Out Strike Life Slash Starting Strong
13 (Normal) Last-Ditch Strike Heavy Kamikaze Tackle Wild Dino Swing
15 (Normal) Spiked Tail Smash Scissors Remedy Boomerang Frill
17 (Normal) Move Block Endless MP Claws of Interference
19 (Normal) Rejuvenation Piercing Slash Tie Buffer
22 (Normal) Take Down Defense Surge Piercing Strike
26 (Normal) Final Fury Tie Jolt Pursuit
29 (Normal) Light MP Recovery Even Terms Upper Hand
32 (Normal) Attack Surge Tie Recovery Raptor Shock
35 (Normal) Ambush Raptor Attack Intense Recovery
38 (Normal) Raptor Dive Counteroffensive Move Super Block
99 (Normal) Shining Onslaught Shining Fortress Shining Assault

North America

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
13 (Normal) Grass Power Wind Power Fire Power
15 (Normal) Water Power Thunder Power Earth Power
17 (Normal) MP Block All-Out Slash MP Charge
19 (Normal) Ramping Up Claws of Obscuration Jumping Headbutt
22 (Normal) Claws of Revelation Light Recovery Paper Remedy
26 (Normal) Skydive Cornered Courage Defense Burst
29 (Normal) Turning the Tables Critical Block Tie Thrust
32 (Normal) Tag Team Venom Fang Segnosaurus Slap
35 (Normal) Segnosaurus Punch Segnosaurus Chop Counterattack
38 (Normal) Tie Shield Attack Burst Turnaround
41 (Normal) Rock Remedy Life-Force Swap (N/A)
45 (Normal) (N/A) (N/A) Special Recovery
99 (Normal) Shining Onslaught Shining Fortress Shining Assault

Antarctica

Antarctic Dinosaurs are mainly copied from previous Mystery Fossils, and seem to possess the same Normal Move List as their original instances. New Dinosaurs draw from North America's Normal Moves.

Africa

African Dinosaurs are only available in the post-game, and also possess the same Normal Move List as North American Dinosaurs. Some special Dinosaurs available late- or post-game use this shared list, too, regardless of real-world or in-game continent of origin.

Super Moves

The Super Moves learned depend on a Dinosaur's Elemental Attribute and Hand Sign, but not continent of origin (though Paper Dinosaurs on North America's list learn a Normal Move at level 45 instead of the Super Move Europe and Asia do). Local fossils and special acquisitions may learn or skip Moves at different levels; for example, 5MP status-causing or 50% effect Moves at level 28 are learned by local Fossils but skipped by many (but not all) Mystery Fossils, while 6MP strong Battlefield Moves at level 31 are skipped by local Fossils but learned by many (but not all) Mystery Fossils. {More levels than that vary, but more research is needed to fully understand the diverse triggers.}

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
20 (Super)
(guaranteed)
Red Tail
Blue Tail
Thunder Tail
Earth Tail
Green Tail
Wind Tail
Red Tackle
Blue Tackle
Thunder Tackle
Earth Tackle
Green Tackle
Wind Tackle
Red Swing
Blue Swing
Thunder Swing
Earth Swing
Green Swing
Wind Swing
24 (Super)
(guaranteed)
Red Tackle (Scissors)
Blue Tackle (Scissors)
Thunder Tackle (Scissors)
Earth Tackle (Scissors)
Green Tackle (Scissors)
Wind Tackle (Scissors)
Red Swing (Paper)
Blue Swing (Paper)
Thunder Swing (Paper)
Earth Swing (Paper)
Green Swing (Paper)
Wind Swing (Paper)
Red Tail (Rock)
Blue Tail (Rock)
Thunder Tail (Rock)
Earth Tail (Rock)
Green Tail (Rock)
Wind Tail (Rock)
28 (Super)
(varies)
Heat Crash (Paper)
Bubble Attack / Shock Wave
TBD
Blaster Rock
TBD
Boomerang Blow
Heat Attack
TBD
Electric Charge
TBD
Leaf Blades / Flower Garden
Wind Crusher / Cyclone
Volcano Burst
TBD
Buzzing Spear
Dark Earth
TBD
Split Attack
31 (Super)
(varies)
TBD (?)
Aqua Whip (Paper)
TBD (?)
TBD (?)
TBD (?)
TBD (?)
Fire Bomb
TBD (?)
Lightning Spear (Paper)
TBD (?)
TBD (?)
TBD (?)
Blazing Spin
TBD (?)
TBD (?)
TBD (?)
Metal Wing
TBD (?)
34 (Super)
(guaranteed)
Overheat
Bermuda Triangle
TBD
Outbreak
TBD
Super Cyclone
Critical Bomb
TBD
Sparking
TBD
Heal Team
Power Storm
Explosion
TBD
Full Charge
Elevated Defense
Chaos Green
Tie Wind
37 (Super)
(guaranteed)
Critical Bomb (Scissors)
River of Infinity (Scissors)
TBD (Scissors)
Grand Defense (Scissors)
TBD (Scissors)
Power Storm (Scissors)
Explosion (Paper)
TBD (Paper)
Full Charge (Paper)
TBD (Paper)
Chaos Green (Paper)
Tie Wind (Paper)
Overheat (Rock)
TBD (Rock)
Maximum Voltage (Rock)
Outbreak (Rock)
Eternal Herb (Rock)
Super Cyclone (Rock)
40 (Super)
(varies)
The Final Burn
Water Jammer
TBD
TBD
TBD
Doppelganger
Burst of Flames (Paper)
TBD
Road to Victory
TBD
Parasite Tree
Mysterious Air
Burst of Flames
TBD
Giga Generator
TBD
Angel Breath
Doppelganger (Rock)
42 (Super)
(varies)
TBD (Scissors)
Magic Shower (Scissors)
TBD (Scissors)
TBD (Scissors)
TBD (Scissors)
Mysterious Air (Scissors)
TBD (Paper)
TBD (Paper)
Giga Generator (Paper)
TBD (Paper)
Angel Breath (Paper)
TBD (Paper)
The Final Burn (Rock)
TBD (Rock)
TBD (Rock)
TBD (Rock)
TBD (Rock)
TBD (Rock)
45 (Super)
(varies)
Death Fire (Scissors)
TBD
TBD
TBD
TBD
Dino Illusion
Death Fire
TBD
TBD
TBD
Emerald Garden
TBD
TBD
TBD
TBD
TBD
TBD
Dino Illusion (Rock)
48 (Fusion)
(guaranteed)
TBD
Mist Sword
TBD
TBD
TBD
Lightning Razor Wind
Magma Bomb
TBD
Thunderstorm Bazooka
TBD
Titan Foot Assault
TBD
Blazing Leaf
TBD
Blazing Thrust
TBD
Diamond Wing
TBD
52 (Fusion)
(guaranteed)
TBD (Scissors)
Freeze Sphere (Scissors)
TBD (Scissors)
TBD (Scissors)
TBD (Scissors)
Botanical Ninja Attack (Scissors)
Blazing Leaf (Paper)
TBD (Paper)
Blazing Thrust (Paper)
TBD (Paper)
Diamond Wing (Paper)
TBD (Paper)
Tornado Fire Cannon (Rock)
TBD (Rock)
Lightning Sparks (Rock)
TBD (Rock)
Egg Machine Gun (Rock)
TBD (Rock)
55 (Super)
(varies)
TBD (?)
TBD (?)
TBD (?)
TBD (?)
TBD (?)
TBD (?)
TBD (?)
TBD (?)
Gatling Sparks (Paper)
TBD (?)
Super Impact (Paper)
TBD (?)
Magma Blaster (Rock)
TBD (?)
Gatling Sparks
TBD (?)
Super Impact
TBD (?)

Alpha Moves

These Moves are only learned by Alpha Dinosaurs, who learn Normal Moves as usual but do not learn Super Moves. {This list, and Alpha vs. Super Alpha differences, are both poorly known at this time.}

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
24 (Alpha) TBD Poison Machine Gravity Machine
28 (Alpha) TBD Confusion Machine (Paper) TBD

Secret Moves

These are moves learned by Secret Dinosaurs such as the Megalosaurus. At level 89, Megalosaurus learns Psychic Bind. At level 94, Megalosaurus learns Gigantic Fall. At level 99, Megalosaurus learns Zero G Throw.

Unique

Saurophaganax

Saurophaganax, only available through the post-game Stone Circle and the only possessor of the unique 6 star Super Attack Type stats unrelated to any other Dinosaurs' (from being the final boss's ace), also possesses a unique and odd Move List, learning only Normal Moves from several other lists in a new order and at new levels.

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
2 (Normal) X Tackle X
4 (Normal) X Kamikaze Tackle X
6 (Normal) X Tie Guard X
8 (Normal) X Serial Slash X
9 (Normal) X Desperate Strike X
11 (Normal) X Boomerang Horn X
12 (Normal) X Late Bloomer X
14 (Normal) X Endless MP X
15 (Normal) X Heavy Kamikaze Tackle X

With no additional Moves out to at least level 35.

Trivia

  • Oddly, Ace (only available to Rex players through the post-game Stone Circle), despite being a Rock Dinosaur, learns from Europe's Scissors list. This is possibly a glitch by being available by the same Stone Circle code as Chomp (to Max players), a Scissors Dinosaur.
  • For unexplained reasons, Alioramus and Gojirasaurus, despite being available as Asian and North American Fossils respectively, both learn European Normal Moves. Alioramus was first available through Dinoman, who is found in Euro Town, but Gojirasaurus is exclusive to North American Fossils.
  • In addition to normal vs. special acquisitions learning or skipping Super Moves at different levels, some Dinosaurs otherwise sharing a Move List will learn different Super Moves at the same level. Known examples are centered around the starter Triceratops and Carnotaurus compared to other European Move learners, with Carnotaurus learning a different level 28 Super Move than other European Scissors Wind Dinosaurs.
  • Given the inconsistent gaps when comparing Elements, it may also be that the space is given for a trio of Moves for each Element at a given level, but not every Element has all 3 Moves for that would-be trio, leaving one of the Signs empty.
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