Dinosaur King
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Dinosaur King

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This page features the Move Card learn sets of DS game Dinosaurs (the terms “learn” and “create” are used interchangeably on this page), which vary by continent of origin (Normal Moves only), Hand Sign (Normal and Super Moves), and Elemental Attribute and Rarity (Super Moves only), with select further-unique exceptions. Some Moves created do not belong to the Sign of the Dinosaur who made them, which will be noted; Moves can be given to any compatible Dinosaur at any level regardless of who learned them or when. Dinosaurs revived from Mystery Fossils may or may not possess the Normal Move learn set of other Dinosaurs from the continent they are available on. Alpha Dinosaurs do not appear to learn Super Moves, and instead learn Alpha Moves at some of the same levels. Most Super Moves are learned on two Signs' lists, theirs and the one strong to them, while only the level 99 Shining Moves are learned at more than one point among Normal Moves. As the game only allows the player to possess up to 9 copies of the same Move at a time, Dinosaurs will simply not create another copy of any Move which has reached its maximum.

The columns are ordered as Rock-Scissors-Paper because that is the (usual) order the Moves of related trios are automatically sorted into in the game's menus. Super Moves are ordered as Fire-Water-Lightning-Earth-Grass-Wind, and highlighted for convenience.

Normal Moves[]

The Normal Moves learned depend on a Dinosaur's continent of origin (with some exceptions, usually Mystery Fossils) and Hand Sign. For default Moves, the player begins with 9 copies of each of Tail (Rock), Ram (Scissors), and Throw (Paper), which Dinosaurs cannot otherwise learn, though which are automatically placed in a Dinosaur's basic move slots upon being added to the player's party; unlike other Moves, these cannot be traded to another player.

Europe[]

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
2 (Normal) Tail Attack Tackle Swing
4 (Normal) Tail Smash Kamikaze Tackle Dino Swing
7 (Normal) Boomerang Tail Revenge Horn All-Out Blow
10 (Normal) Tie Blow Serial Slash Attack Boost
12 (Normal) Double Deal Desperate Strike Life Drain
15 (Normal) Defense Boost Tie Guard Sacrifice Strike
17 (Normal) Life Sap Late Bloomer Hack and Slash
22 (Normal) Revenge Tail Boomerang Horn Revenge Frill
26 (Normal) Piercing Blow Chaser Attack Frantic Force
99 (Normal) Shining Onslaught Shining Fortress Shining Assault

Asia[]

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
11 (Normal) All-Out Strike Life Slash Starting Strong
13 (Normal) Last-Ditch Strike Heavy Kamikaze Tackle Wild Dino Swing
15 (Normal) Spiked Tail Smash Scissors Remedy Boomerang Frill
17 (Normal) Move Block Endless MP Claws of Interference
19 (Normal) Rejuvenation Piercing Slash Tie Buffer
22 (Normal) Take Down Defense Surge Piercing Strike
26 (Normal) Final Fury Tie Jolt Pursuit
29 (Normal) Light MP Recovery Even Terms Upper Hand
32 (Normal) Attack Surge Tie Recovery Raptor Shock
35 (Normal) Ambush Raptor Attack Intense Recovery
38 (Normal) Raptor Dive Counteroffensive Move Super Block
99 (Normal) Shining Onslaught Shining Fortress Shining Assault

North America[]

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
13 (Normal) Grass Power Wind Power Fire Power
15 (Normal) Water Power Thunder Power Earth Power
17 (Normal) MP Block All-Out Slash MP Charge
19 (Normal) Ramping Up Claws of Obscuration Jumping Headbutt
22 (Normal) Claws of Revelation Light Recovery Paper Remedy
26 (Normal) Skydive Cornered Courage Defense Burst
29 (Normal) Turning the Tables Critical Block Tie Thrust
32 (Normal) Tag Team Venom Fang Segnosaurus Slap
35 (Normal) Segnosaurus Punch Segnosaurus Chop Counterattack
38 (Normal) Tie Shield Attack Burst Turnaround
41 (Normal) Rock Remedy Life-Force Swap (N/A)
45 (Normal) (N/A) (N/A) Special Recovery
99 (Normal) Shining Onslaught Shining Fortress Shining Assault

Antarctica[]

Antarctic Dinosaurs are mainly copied from previous Mystery Fossils, and these possess the same Normal Move List as their original instances. New Dinosaurs draw from North America's Normal Moves.

Africa[]

African Dinosaurs are only available in the postgame, and also possess the same Normal Move List as North American Dinosaurs. Some other Dinosaurs available late- or postgame use this shared list, too, regardless of real-world or in-game continent of origin.

Super Moves[]

The Super Moves learned depend on a Dinosaur's Elemental Attribute, Hand Sign, and, for two levels, Rarity, but not continent of origin, with one exception scenario. Moves marked with an "(*)" are identified {or likely} exceptions to the standard Sign-based pattern for Rarity-based levels, usually (but not always) from Anime Dinosaurs or other late- or postgame Dinosaurs.

Moves or gaps listed in square brackets [ ] are assumed based on the pattern but have not yet been confirmed.

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
20 (Super)
(guaranteed)
Red Tail
Blue Tail
Thunder Tail
Earth Tail
Green Tail
Wind Tail
Red Tackle
Blue Tackle
Thunder Tackle
Earth Tackle
Green Tackle
Wind Tackle
Red Swing
Blue Swing
Thunder Swing
Earth Swing
Green Swing
Wind Swing
24 (Super)
(guaranteed)
Red Tackle (Scissors)
Blue Tackle (Scissors)
Thunder Tackle (Scissors)
Earth Tackle (Scissors)
Green Tackle (Scissors)
Wind Tackle (Scissors)
Red Swing (Paper)
Blue Swing (Paper)
Thunder Swing (Paper)
Earth Swing (Paper)
Green Swing (Paper)
Wind Swing (Paper)
Red Tail (Rock)
Blue Tail (Rock)
Thunder Tail (Rock)
Earth Tail (Rock)
Green Tail (Rock)
Wind Tail (Rock)
28 (Super)
(by Rarity)
Heat Strike / {*}Heat Crush (Paper)
Bubble Attack / Shock Wave / (*)Falling Water (Paper)
Flash Frill
Blaster Rock
(*)Flower Garden (Scissors)
Boomerang Blow
Heat Attack
Splash Press
Energy Bolt / Electric Charge
Revenge Stone
Leaf Blades / Flower Garden
Wind Crusher / Cyclone
Heat Crush / Volcano Burst
Falling Water
Buzzing Spear
Dark Earth / Earth Barrier
Leaf Slash / (*)Nature's Blessing (Rock)
Split Attack
31 (Super)
(by Rarity)
Fire Cannon
Water Sword / (*)Aqua Whip (Paper)
Lightning Strike
Spike Arrows
Egg Revolver
Razor Wind
Fire Bomb
Tragic Sphere
[Thunder Bazooka] / (*)Lightning Spear (Paper)
Mole Attack
Big Foot Assault
Ninja Attack
Blazing Spin
Aqua Whip
Lightning Spear
Earthquake / (*)Mole Attack (Scissors)
Metal Wing
Tornado Toss
34 (Super)
(guaranteed)
Overheat
Bermuda Triangle
Maximum Voltage
Outbreak
Eternal Herb
Super Cyclone
Critical Bomb
River of Infinity
Sparking
Grand Defense
Heal Team
Power Storm
Explosion
Technical Rain
Full Charge
Elevated Defense
Chaos Green
Tie Wind
37 (Super)
(guaranteed)
Critical Bomb (Scissors)
River of Infinity (Scissors)
Sparking (Scissors)
Grand Defense (Scissors)
Heal Team (Scissors)
Power Storm (Scissors)
Explosion (Paper)
Technical Rain (Paper)
Full Charge (Paper)
Elevated Defense (Paper)
Chaos Green (Paper)
Tie Wind (Paper)
Overheat (Rock)
Bermuda Triangle (Rock)
Maximum Voltage (Rock)
Outbreak (Rock)
Eternal Herb (Rock)
Super Cyclone (Rock)
40 (Super)
(guaranteed)
The Final Burn
Water Jammer
Road to Victory (Scissors)
Sand Power
Parasite Tree (Scissors)
Doppelganger
Burst of Flames (Paper)
Magic Shower
Road to Victory
Critical Guard (Paper)
Parasite Tree
Mysterious Air
Burst of Flames
Water Jammer (Rock)
Giga Generator
Critical Guard
Angel Breath
Doppelganger (Rock)
42 (Super)
(by Element/Sign)
(N/A)
Magic Shower (Scissors)
(N/A)
(N/A)
(N/A)
Mysterious Air (Scissors)
(N/A)
(N/A)
Giga Generator (Paper)
(N/A)
Angel Breath (Paper)
(N/A)
The Final Burn (Rock)
(N/A)
(N/A)
Sand Power (Rock)
(N/A)
(N/A)
45 (Super*)
(by Element/Sign)
Death Fire (Scissors)
(N/A)
Counter Blitz
Crystal Crusher (Scissors)
Emerald Garden (Scissors)
Dino Illusion
Death Fire
Aqua Vortex (Paper)
(N/A)
Crystal Crusher
Emerald Garden
(N/A)
[(N/A)]
Aqua Vortex
{unobtainable}
(N/A)
(N/A)
Dino Illusion (Rock)
48 (Fusion)
(guaranteed)
Tornado Fire Cannon
Mist Sword
Lightning Sparks
Electric Spines
Egg Machine Gun
Lightning Razor Wind
Magma Bomb
Freeze Sphere
Thunderstorm Bazooka
Water Mole Attack
Titan Foot Assault
Botanical Ninja Attack
Blazing Leaf
Green Flood
Blazing Thrust
Magma Quake
Diamond Wing
Tornado Bash
52 (Fusion)
(guaranteed)
Magma Bomb (Scissors)
Freeze Sphere (Scissors)
[Thunderstorm Bazooka (Scissors)]
Water Mole Attack (Scissors)
Titan Foot Assault (Scissors)
Botanical Ninja Attack (Scissors)
Blazing Leaf (Paper)
Green Flood (Paper)
Blazing Thrust (Paper)
Magma Quake (Paper)
Diamond Wing (Paper)
Tornado Bash (Paper)
Tornado Fire Cannon (Rock)
Mist Sword (Rock)
Lightning Sparks (Rock)
Electric Spines (Rock)
Egg Machine Gun (Rock)
Lightning Razor Wind (Rock)
55 (Super*)
(by Element/Sign)
Magma Blaster
(N/A)*
[(N/A)]
Quake Saber
(N/A)
(N/A)
(N/A)
Futabasaurus Cannon
Gatling Sparks (Paper)
(N/A)
Super Impact (Paper)
Mayfly (Paper)
Magma Blaster (Rock)
(N/A)
Gatling Sparks
Quake Saber (Rock)
Super Impact
Mayfly

Super Move Pattern[]

Though seeming a mess, there is a logical pattern among learning Super Moves.

There are three 4-MP Battlefield-calling Moves per Element, one per Sign, each Dinosaur learning two: the one from their Sign at level 20, and from the Sign weak to theirs at level 24.

There are three 5-MP Status-causing Moves per Element, one per Sign (but only two for Grass), plus a 5-MP 50%-effect Move, only Dinosaurs of Rarities 1 through 3 star learning one at level 28, the one matching their Sign. Each 50%-effect Move matches the Sign of a Status Move; Dinosaurs with this Sign only learn one of the two, but no apparent metric dictates which, instead seeming to be arbitrarily assigned but always consistent, and only sometimes differing between Battle Type variants of the same Dinosaur species. For Grass, however, the 50%-effect Move’s Sign does not overlap with a Status Move, a unique 7-MP Move overlapping one of them to create the same pattern instead, though Grass more than other Elements deviates from the Sign pattern in unexpected ways. Some 4 star Super (Anime) Dinosaurs learn one of these Moves at level 28 (Spiny, Chomp, Ace). (*)For several random regular Dinosaurs of low Rarity, its Sign is not consistent with their other Moves; though consistent with his other Moves, Ace's entire learnset differs from his Sign.

There are three 6-MP Battlefield-calling Moves per Element, only Dinosaurs of Rarities 4 through 6 star learning one at level 31, the one matching their Sign. The 4 star Super (Anime) Dinosaurs without level 28 Moves (Tank, Paris) instead learn one of these Moves at level 31. (*)For Tank and some special late- or postgame Dinosaurs of high Rarity, its Sign is not consistent with their other Moves. One low-Rarity Dinosaur learns a level 31 Move instead of level 28, and another learns neither.

There are three 8-MP Moves of no particular description per Element, one per Sign, each Dinosaur learning two: the one from their Sign at level 34, and from the Sign weak to theirs at level 37.

There are two additional 8-MP Moves of no particular description per Element from two of the Signs, which ones varying by Element. Dinosaurs will learn either one or two: at level 40 they learn the one from their Sign if it exists, and from the Sign weak to theirs if it doesn’t; at level 42 they learn the Move from the Sign weak to theirs if it exists and they didn’t already at level 40, and nothing if it doesn't or they already had. It basically works like the other trios if the empty slot is included in the pattern, but if the empty slot comes first, the second slot is brought forward so level 40 is never skipped.

There is one 9-MP Move per Element, its Sign varying; Dinosaurs learn it at level 45 if it is either their Sign or the Sign weak to theirs. (*)Paper Sign Dinosaurs who use North America’s Normal Move list learn Special Recovery instead, the only time Normal and Super Moves interfere.

There are three 7-MP Fusion Moves per Element, one per Sign, each Dinosaur learning two: the one from their Sign at level 48, and from the Sign weak to theirs at level 52.

There is one 10-MP Battlefield-calling Move per Element, its Sign varying; Dinosaurs learn it at level 55 if it is either their Sign or the Sign weak to theirs. (*)Oddly, it seems Rock-Sign Water Dinosaurs skip learning this Move (which for Water is Scissors), uniquely leaving it only learned by the Move's own Sign.

Rarity Super Move Breakdown[]

To avoid confusion, the Dinosaurs learning each Rarity-based Super Move are as follows, in rough first acquisition order per Move (those listed in square brackets [ ] are assumed by the pattern but not yet confirmed):

Element/Rarity Rock Move Scissors Move Paper Move
Fire (low Rarity) Heat Strike: [Alioramus], [Giganotosaurus], Siamotyrannus Heat Attack: Tarbosaurus, Rajasaurus Heat Crush: Gorgosaurus
Volcano Burst: Acrocanthosaurus
Unclear: [Terry]
Fire (high Rarity) Fire Cannon: Carcharodontosaurus, [Mapusaurus] Fire Bomb: Daspletosaurus, [Torvosaurus] Blazing Spin: [Tyrannosaurus (Attack)], [Tyrannosaurus (Counterstrike)]
Unclear: [Terry]
Water (low Rarity) Bubble Attack: Patagosaurus, Spiny
Shock Wave: Irritator
Splash Press: Opisthocoelicaudia, Suchomimus Falling Water: (*Rock)Saltasaurus, Camarasaurus
Water (high Rarity) Water Sword: Shunosaurus, [Spinosaurus (Tie)], [Spinosaurus (Blitz)] Tragic Sphere: Amargasaurus, [Jobaria], [Ampelosaurus] Aqua Whip: Baryonyx, (*Rock)Isisaurus
Lightning (low Rarity) Flash Frill: Eucentrosaurus, [Centrosaurus] Energy Bolt: Einiosaurus
Electric Charge: Triceratops, Chomp
Unclear: [Mini-King]
Buzzing Spear: Chasmosaurus, Brachyceratops, [Monoclonius]
Lightning (high Rarity) Lightning Strike: Torosaurus, [Anchiceratops] Thunder Bazooka: [Styracosaurus], [Arrhinoceratops] Lightning Spear: Pachyrhinosaurus, (*Scissors)Awakened Triceratops, [Pentaceratops]
Earth (low Rarity) Blaster Rock: Talarurus, Kentrosaurus Revenge Stone: Nodosaurus, [Sauropelta] Dark Earth: Dacentrurus, Wuerhosaurus
Earth Barrier: Ankylosaurus
Earth (high Rarity) Spike Arrows: Stegosaurus, Euoplocephalus Mole Attack: Edmontonia, (*Paper)Tank Earthquake: Saichania (Tie), Saichania (Crisis)
Grass (low Rarity) Nature's Blessing: (*Paper)Corythosaurus Flower Garden: Muttaburrasaurus, (*Rock)Maiasaura
Leaf Blades: Iguanodon (Attack), Iguanodon (Blitz), Iguanodon (Defense)
Leaf Slash: Tsintaosaurus
Grass (high Rarity) Egg Revolver: (*low Rarity)Ouranosaurus, Parasaurolophus, [Awakened Parasaurolophus] Big Foot Assault: Lambeosaurus, Saurolophus Metal Wing: Altirhinus, Shantungosaurus, Paris
Wind (low Rarity) Boomerang Blow: Monolophosaurus Wind Crusher: Eustreptospondylus, Allosaurus (Tie), Dilophosaurus (Defense), Allosaurus (Counterstrike), Allosaurus (Blitz)
Cyclone: Carnotaurus, Dilophosaurus (Counterstrike), (*Rock, all Scissors)Ace
Split Attack: Neovenator, Liliensternus
Wind (high Rarity) Razor Wind: Ceratosaurus (Counterstrike), [Ceratosaurus (Tie)] Ninja Attack: Awakened Carnotaurus, Deltadromeus Tornado Toss: Utahraptor, [Megaraptor]


Gojirasaurus does not learn a Rarity-based Super Move, and Saurophaganax learns a unique list of only Normal Moves (see section below). Gastonia, Fukuisaurus, Charonosaurus, the featherless Deinonychus, and Fukuiraptor are unobtainable to the player without cheating; given Fukuisaurus, Fukuiraptor, and Gastonia's pages in a Japanese DS guidebook don't list a regular learnset for them, only their Moves when used by Supply Droids, it's possible or likely some or all of these unobtainable Dinosaurs aren't programmed to learn any Moves at all.

Alpha Moves[]

These Moves are only learned by Alpha Dinosaurs, who learn Normal Moves as usual but do not learn Super Moves. {Alpha and Super Alpha Dinosaurs appear to learn the same Alpha Moves, though the lists are poorly known at this time.}

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
24 (Alpha) TBD Poison Machine Gravity Machine
28 (Alpha) TBD Confusion Machine (Paper) TBD
31 (Alpha) TBD Tie Bomb (Rock) TBD
37 (Alpha) TBD Wind-Power Generator (Paper) TBD

With no more Alpha Moves out to at least level 69, and likely at all.

Secret Moves[]

These Moves are only learned by Secret Dinosaurs, one per Sign being learned exclusively by each Secret Dinosaur (save Eoraptor Lunensis, who may not learn Moves at all, though unconfirmed). As most Secret Dinosaurs can only be obtained by cheating, and some cheating methods prevent the hacked Dinosaurs from learning any Moves, the lists are poorly known. All Secret Moves are 5-MP.

Secret Dinosaur Rock Move Scissors Move Paper Move
Megalosaurus Zero G Throw
LV99
Gigantic Fall
LV94
Psychic Bind
LV89
Therizinosaurus Claw Blade
LV39

LV99

Gyro Claw
LV44

LV94

Claw Impaler
LV49

LV89

Pachycephalosaurus Flying Headbutt
LV44
Laser Ray
LV39
Diving Strike
LV49
Deinonychus Meteor Strike
LV49
Crossing Attack
LV44
Spinning Attack
LV39

Unique[]

Saurophaganax[]

Saurophaganax, only available through the postgame Stone Circle and the only possessor of the unique 6 star Super Attack Type stats unrelated to any other Dinosaurs' (from being the final boss's ace), also possesses a unique and odd Move List, learning only Normal Moves from several other lists in a new order and at new levels.

Level (Move type) Rock Dinosaurs Scissors Dinosaurs Paper Dinosaurs
2 (Normal) X Tackle X
4 (Normal) X Kamikaze Tackle X
6 (Normal) X Tie Guard X
8 (Normal) X Serial Slash X
9 (Normal) X Desperate Strike X
11 (Normal) X Boomerang Horn X
12 (Normal) X Late Bloomer X
14 (Normal) X Endless MP X
15 (Normal) X Heavy Kamikaze Tackle X

With no additional Moves out to at least level 35.

Trivia[]

  • Oddly, Ace (only available to Rex players through the postgame Stone Circle), despite being a Rock Dinosaur, learns Moves from both Normal and Super Scissors lists. This is possibly a glitch by being available by the same Stone Circle code as Chomp (to Max players), a Scissors Dinosaur. Alternately, this is so he could learn Cyclone, a Scissors Move, to match one of his anime counterpart's signature Moves like Chomp and Paris (though Tank and Spiny avoid learning theirs).
  • The anime chibi Dinosaurs (4-star Super Battle Types) are the most eclectically-varying group of DS Dinosaurs in regard to their Rarity-based Super Moves.
    • Spiny, Chomp, and Ace learn low Rarity Moves, while Tank and Paris learn high Rarity Moves.
    • Spiny, Chomp, and Paris' Rarity Moves stay on-Sign, while Tank and Ace's deviate (though Ace's stays with his other Moves, his entire list deviates).
    • Spiny and Tank fail to learn a signature Move of their anime counterparts (both being in line for them but learning a different Move instead, Tank even deviating Signs to do so), while Chomp, Paris, and Ace do learn an anime signature of theirs (all staying in line for them, ignoring Ace's entire learnset deviation).
  • Known exceptions to the Sign pattern for the level 28/31 Super Moves are: Saltasaurus (LV28, Rock learns Paper), Isisaurus (LV31, Rock learns Paper), Awakened Triceratops (LV31, Scissors learns Paper), Maiasaura (LV28, Rock learns Scissors), Corythosaurus (LV28, Paper learns Rock), Ouranosaurus (LV31, right Sign, but low-Rarity learns high-Rarity Move), Ace (LV28, Rock learns all Scissors, explained above), and Tank (LV31, Paper learns Scissors).
  • For unexplained reasons, Alioramus and Gojirasaurus, despite being available as Asian and North American Fossils respectively, both learn European Normal Moves. Alioramus was first available through Dinoman, who is found in Euro Town, but Gojirasaurus is exclusive to North American Fossils.
    • Gojirasaurus additionally skips learning the level 28 Super Move despite being the proper Rarity, not learning the also Rarity-based level 31 Move either, being the only known Dinosaur who can learn Super Moves that doesn't learn one at either level.
  • There is no Rock Grass 5-MP Status Move. While otherwise possibly because there was only one Rock Grass Dinosaur of the proper Rarity available in the main story (Maiasaura), so it couldn't learn both that and the also-Rock 50%-effect Move (Nature's Blessing), Maiasaura doesn't learn either, Nature's Blessing instead falling to the pattern-breaking Paper Corythosaurus, an entirely unnecessary shuffle. Fukuisaurus would fit the pattern, but is unobtainable to players, and Ouranosaurus is postgame-only and learns the Rock Move from the wrong Rarity (Egg Revolver).
  • Although Counter Blitz should be learned by Paper Lightning Dinosaurs at level 45, all Paper Lightning Dinosaurs learn from North America’s Normal Move list (as ceratopsids are exclusively North American, and those available elsewhere are all Scissors), meaning they all learn Special Recovery instead, their geographically restricted nature making them the only Attribute so affected. The only non-North American Lightning Dinosaur in the franchise, Udanoceratops, was not yet introduced and thereby absent from the DS game.
  • Due to the limited nature of various, especially Rarity-based Super Moves, as well as the special cases listed above, some Moves are difficult or inconvenient to find Dinosaurs who can learn them. A list of all known {or possible} exclusive Moves is:
    • All Secret Super Moves, obviously, each trio only being available on one Dinosaur, usually impossible to obtain without cheating.
    • {(Fire Paper 1-3) With Terry as a TBD wild card, Acrocanthosaurus is the only Dinosaur known to learn Volcano Burst, and Gorgosaurus is the only Dinosaur known to learn Heat Crush.}
    • {(Fire Paper 4-6) With Terry as a TBD wild card, despite being learned by both of its Battle Type variants available in different places, Tyrannosaurus may be the only species known to learn Blazing Spin.}
    • (Water Rock 1-3) Irritator is the only Dinosaur known to learn Shock Wave.
    • {(Lightning Scissors 1-3) With Mini-King as a TBD wild card, Einiosaurus is the only Dinosaur known to learn Energy Bolt.}
    • (Earth Paper 1-3) Ankylosaurus is the only Dinosaur known to learn Earth Barrier.
    • (Earth Paper 4-6) Despite being learned by both of its Battle Type variants available in different places, Saichania is the only species known to learn Earthquake.
    • (Grass Rock 1-3) Due to Fukuisaurus being unobtainable to players and Maiasaura and Ouranosaurus' pattern breaks, pattern-breaking Corythosaurus is the only Dinosaur known to learn Nature's Blessing.
    • (Grass Scissors 1-3) Despite being learned by all three of its Battle Type variants available in four different places, Iguanodon is the only species known to learn Leaf Blades.
    • (Grass Paper 1-3) Due to Corythosaurus' pattern break, Tsintaosaurus is the only Dinosaur known to learn Leaf Slash.
    • (Wind Rock 1-3) Due to Gojirasaurus' pattern break and the featherless Deinonychus being unobtainable to players, Monolophosaurus is the only Dinosaur known to learn Boomerang Blow.
    • {(Wind Rock 4-6) Despite being learned by both of its Battle Type variants available in three different places, Ceratosaurus is the only species known to learn Razor Wind.}
    • (Wind Paper 4-6) Despite Megaraptor by the pattern, due to the Nintendo WiFi shutdown, Utahraptor is the only Dinosaur known to learn Tornado Toss available to modern players without cheating.
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