- For a description of any Items named here, see DS Game Items
- For more details about the enemies battled, see DS Game Battles
Previous chapter | Next chapter |
---|---|
Chapter 3: Friend or Foe in North America | Post-Game: Africa and Alpha Gang First & Second Rematches |
Chapter 4: An Antarctic Showdown![]
Polar Point[]
Arriving at Polar Point, head out south then east towards the Alpha Gang Headquarters; this teleporter is where you return if you lose in battle or teleport, and you can take it back to Euro Town if you need an Item Shop. A Branch Head is scouting the location for a new D-Site, but we'll never see it. Besides level (now 43-45) and Dinosaurs, the random Red Super Alpha Droids now silently break their patterns with new ferocity, also adding a new opening strategy in the mix of thinking you're beating their Critical Move before various weird hints previously used by static Droids, including the new universal play of randomly using any Move with high MP, and unlike "choosing a different Move" before, this hint can let their Hidden Move repeat the same Sign as last turn, possibly giving them all three options. Red Supply Droids, however, are level 40, and have added Gastonia to the Fukui duo, but have begun to prefer using only Rock and Paper as if to make beating them a bit easier. There's no new Radar or Drill, but the previous set lets you find Antarctic Fossils here, which are primarily South American species, many of which were previously Mystery Fossils; old Dinosaurs learn the same Moves as before, but new Dinosaurs learn North American Moves.
The map is due east, and past it in the southeast corner is a man worried about his family back in Euro Town, wanting you to deliver some Antarctic Ice to his wife by the D-Site (the woman who likes cooking) {only if you've already talked to her since clearing Europe? only now if Rex, only postgame if Max?} to be told to deliver a Video Letter right back, getting a Mystery Fossil Tsintaosaurus in return. Heading north leads to a crossroads; going east again leads to a maze of snowmen made by a team of surveyors with nothing of note, passing someone who tells you Rod recently fixed their equipment by choice (most folks here don't seem to much mind the Alpha Gang); and going west then north is a plateau with a Book of Mastery and a massive spike in random Alpha Droid Dinosaurs' levels to 55-57. The path to the HQ is straight west, past a pair who want some Tom Yum Goong from Chef Bao for a Five-Colored Bead and 800 chell, while a north split has another small area with the same giant level spike, beyond which is currently off limits for a geological survey.
Headquarters[]
Entering the Headquarters—say it with me—the boys split up to search. Though your friend walks ahead down the only path, steps inside you run into Laura in a small room with no sign of the other boy (game design!); she's here to stop you, but gets extra mad from being called a little kid. Prepare for a grid-based boss rush with flexibility in the order that is complicated to describe linearly. With no chance to say no like before, Laura's Wind team is a bit insane this time, with all Wind Moves, many that deduct so much MP they can't be used twice in a row, and at levels 47, 49, and a level 50 Super Alpha Allosaurus. Winning blows up the barrier blocking the next room, a wide place with barricades blocking the left and right extremities and three raised platforms: Ed left, a long dead end center, and an Alpha Droid right; there ironically don't appear to be any random Droids in here, nor drilling spots, more like a town than the other Alpha Gang facilities.
Ed's Earth team has been likewise boosted, with all Earth Moves at levels 48, 50, and a level 51 Super Alpha Kentrosaurus; past him is another Droid, and your win removes the left barricade to lead to yet another. The first Droid back on the right is a Red Super at levels 47-46 with all Grass and Lightning Moves, and uses never-before-heard hints standard among some of the Droids here that tend to be either sparse or unhelpful; past it is Rod, and the right barricade is removed, leading to yet another Droid. Back left of Ed first, that Droid is another Red Super at levels 47-46 with all Lightning and Wind Moves; beyond it is Ursula. Back to the far right, this Red Super has levels 47-46 with all Wind and Grass Moves; it's guarding a Large Dino Drink, and beyond it is Zander. If you beat someone and try to come around behind someone else, there will be a barricade blocking them until you defeat them from the front.
On to the next row, Ursula's boosted Grass team is level 51, 53, and a 54 Super Alpha Iguanodon; beyond is another Droid. Note that defeating two or three Alpha Gang members after Laura {pattern unclear, perhaps Ursula or everyone but Ursula, with Ed being needed to reach her; Laura/Ed/Ursula enough, but Laura/Rod/Zander not(?)} blows up the column acting as a roadblock in the center of the building. The Red Super behind Ed's spot has levels 46-47 with all Lightning and Fire Moves and even more new and obscure hints, some even repeating from the earlier Droids here but with new meanings; beyond it lies the Headquarters' map. While Rod might not give hints on nearly every turn, he's one of the most consistent opponents once you crack his code, and his boosted Lightning team is level 49, 51, and a 52 Super Alpha Chasmosaurus; beyond him is a Manual. Zander's boosted Fire team is level 50, 52, and a 53 Super Alpha Acrocanthosaurus who only has Moves it can't recharge fast enough, and who becomes much more manageable once he's down to only two Signs per turn; beyond him is another Droid. Beating all of the Alpha Gang members, order regardless, blows up the barricade at the end of the middle path leading to Seth.
Before heading there, in the back row there are only foes in the corners: the Red Super behind Ursula has levels 46-47 with all Fire and Wind Moves, and is also guarding an Ultimate Manual; and the Red Super behind Zander has levels 46-47 and all Wind and Lightning Moves, and uniquely vague and inconsistent hints. Now it's time to take on Seth; his boosted Water team is now full-sized, with levels 53, 55, and a 56 Super Alpha Suchomimus, and winning blows up the barricades to the side rooms around here (only if you've beaten all the Alpha Droid guards already, you'll have to swing back around to mop them up otherwise), letting you find a pair of Books of Mastery. As you try to head into the next room, you get a flash of a meteor approaching. Steps beyond, you enter the Command Center.
You'll find the map immediately, not that it's necessary, as stepping forward brings you to Dr. Z himself. The other boy finally catches up, and you find Dr. Z with Zoe, who challenges you for your six Stone Fragments. A far cry from his tutorial battle, Dr. Z's Fire team (then why was Zander…?) with all Fire Moves is levels 55, 57, and 60, who are all 6-star Dinosaurs, including his uniquely-overpowered ace Saurophaganax with stats far and above any other dinosaur, and unlike the other Alpha Gang members, you've never heard any of his hints in easier battles (not that that would help much, as few seem to have consistent meanings). A man of his word (apparently), Dr. Z returns Zoe and the final Stone Fragment upon your victory, but denies any involvement with the Reaper's Wrath, the voice from the Stones confirming it to be the fault of fate (Dr. Z wonders who you're talking to). However, with your DinoShots glowing again, you and your friend have the power to change the Earth's fate, the seven Stone Fragments combining into the third full Stone like the ones powering your DinoShots this whole time! And how do you use this power? By wishing into the Stones for the problem to be gone as you advance through dialogue and watch a cutscene. Yay. Projections of dinosaurs appear across the Antarctic surface and a massive yellow beam comes from them and the boys, blasting the Reaper's Wrath apart into a harmless meteor shower. You also finally realize that the voice from the Stones was the spirits of the dinosaurs, but they used all of their power stopping the Reaper and fade away, the DinoShots powering down…
…until your tears bring them back to—are you sure this isn't the Pokémon movie? Your strong feelings are a tether that keeps the dinosaurs from leaving…as Dr. Z carefully slinks away in the background. Zoe also wants the third Stone now that it's complete. However, the Stones insist that the world no longer needs the DinoShots and leave them despite your pleads, and though they don't belong in the present day, the spirits of the dinosaurs will always be in your hearts. And scene.
After the credits, Dr. Z sneaks out through the Alpha Gang Headquarters, vowing to reclaim the Stone Fragments to fulfill his one dream: to ride on the back of a dinosaur.
Previous chapter | Next chapter |
---|---|
Chapter 3: Friend or Foe in North America | Post-Game: Africa and Alpha Gang First & Second Rematches |