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These are the Move Cards featured in the DS Game and their exclusive stats. Many are shared with the arcade/anime, but many others are only in the DS, though may recycle animations from the arcade with more/fewer effects and different names, often several Moves using the same base animation. In the DinoShot menu, they are listed in a set order regardless of acquisition order and grouped into related Rock/Scissors/Paper trios of similar or identical Moves.

Move animations can be turned off in the Settings menu, or skipped by pressing 'A' or tapping the bottom screen while they play; animations for after-attack effects must be skipped separately.

Listed stats are the Moves' name, Sign, "color box", MP cost, level it is created at by Dinosaurs of what continent sharing its Sign, Attack Power multiplier and effect, and a description of its animation, plus any important notes on animation reuse.

Normal Move CardsEdit

  • All-Out Blow (Paper, red; 3 MP; level 7 Europe; x1.1-1.5 by less HP) - Charge and ram your opponent back with full force! It gets stronger the less HP you have.
  • All-Out Strike (Rock, red; 3 MP; level 11 Asia; x1.1-1.5 by less HP) - Charge and ram your opponent back with full force! It gets stronger the less HP you have.
    • The All-Out Moves uses the same new charging and ramming animation as the Revenge Moves.
  • Ambush - After losing, Tapejara makes a counterattack for you, 6% of your foe's attack power.
  • Attack Burst - Attack the enemy with a powerful blow! Raises power by 20%.
  • Boomerang Tail (Rock, red; 4 MP; level 7 Europe; x1.2 / x1.5 after tie) - Jump and curl into a ball by biting your tail, then spin into the enemy! It is stronger on the turn immediately after a tie.
  • Boomerang Horn (Scissors, red; 4 MP; level 22 Europe; x1.2 / x1.5 after tie) - Jump and curl into a ball by biting your tail, then spin into the enemy! It is stronger on the turn immediately after a tie.
  • Claws of Revelation - Segnosaurus reveals your enemy's hidden move.
  • Claws of Obscuration - Segnosaurus hides your move from your enemy.
  • Claws of Interference - Segnosaurus blocks your enemy from switching dinosaurs.
  • Counterattack - After losing, Tapejara makes a counterattack for you, 6% of your foe's attack power.
  • Counteroffensive - After losing, Tapejara makes a counterattack for you, 6% of your foe's attack power.
  • Tail (Rock, red; 1 MP; begin with 9 copies; x1.0) - Strike the opponent with your tail!
    • The arcade's base Rock attack.
  • Tail Attack (Rock, red; 1 MP; level 2 Europe; x1.1) - Strike the opponent with your tail and send them flying!
    • Tail Smash without the boulder.
  • Tail Smash (Rock, red; 2 MP; level 4 Europe; x1.2) - Strike the opponent with your tail and send them flying through a boulder!
  • Desperate Strike (Scissors, red; 4 MP; level 12 Europe; x1.6, 10% max HP recoil) - Charge and ram the opponent with all your power surrounded by a white streak! Reduces the user's HP.
  • Sacrifice Strike (Paper, red; 4 MP; level 15 Europe; x1.6, 10% max HP recoil) - Charge and ram the opponent with all your power surrounded by a white streak! Reduces the user's HP.
    • The Strike Moves use the same new charge and ram animation as the All-Out and Revenge Moves, but with an added white streak around the user, as do the turn-based power Moves.
  • Life Sap (Rock, red; 3 MP; level 17 Europe; 30% enemy max HP) - Surge with red energy rings, then a blue/purple aura will damage your opponent! Damage is not affected by Attribute, Battlefields, or stat boosts.
  • Life Slash (Scissors, red; 3 MP; level 11 Asia; 30% enemy max HP) - Surge with blue energy rings, then a blue/purple aura will damage your opponent! Damage is not affected by Attribute, Battlefields, or stat boosts.
  • Life Drain (Paper, red; 3 MP; level 12 Europe; 30% enemy max HP) - Surge with yellow energy rings, then a blue/purple aura will damage your opponent! Damage is not affected by Attribute, Battlefields, or stat boosts.
  • Late Bloomer (Scissors, red; 3 MP; level 17 Europe; x1.1-2.0 by later turns) - Charge and ram the opponent surrounded by a white streak! It gets stronger as turns go by.
  • Starting Strong (Paper, red; 3 MP; level 11 Asia; x1.5-1.0 by later turns) - Charge and ram the opponent surrounded by a white streak! It gets weaker as turns go by.
    • The turn-based power Moves use the same new charge and ram with a white streak animation as the Strike Moves.
  • Earth Power - Uses an attack using earth! Strong against lightning dinosaurs.
  • Even Terms - Sends an aura attack! Strong against equal attribute.
  • Revenge Tail (Rock, red; 4 MP; level 22 Europe; x1.2 / x1.6 after loss) - Get your revenge by ramming your opponent and sending them flying straight up, crashing down to the ground! It is stronger on the turn immediately after losing.
  • Revenge Horn (Scissors, red; 4 MP; level 7 Europe; x1.2 / x1.6 after loss) - Get your revenge by ramming your opponent and sending them flying straight up, crashing down to the ground! It is stronger on the turn immediately after losing.
  • Revenge Frill (Paper, red; 4 MP; level 22 Europe; x1.2 / x1.6 after loss) - Get your revenge by ramming your opponent and sending them flying straight up, crashing down to the ground! It is stronger on the turn immediately after losing.
    • The Revenge Moves uses the same new charging and ramming animation as the All-Out Moves.
  • Piercing Blow (Rock, red; 4 MP; level 26 Europe; x1.2 / (?)% chance of x1.5) - Prepare yourself, then leap and pierce through your opponent! It sometimes becomes stronger.
  • Piercing Slash - Strikes your enemy so fast, you seem to pierce it! Sometimes powers up.
  • Double Deal (Rock, red; 4 MP; level 12 Europe; x1.2 / x1.5 after win) - Hit your opponent with your tail two times in a row! It is stronger on the turn immediately after a win.
  • Serial Slash (Scissors, red; 4 MP; level 10 Europe; x1.2 / x1.5 after win) - Hit your opponent with your tail three times in a row! It is stronger on the turn immediately after a win.
  • Hack and Slash (Paper, red; 4 MP; level 17 Europe; x1.2 / x1.5 after win) - Hit your opponent with your tail four times in a row! It is stronger on the turn immediately after a win.
    • The Win-Slash Moves play the base Rock attack several times from different angles.
  • Frantic Force (Paper, red; 5 MP; level 26 Europe; x1.3 / x1.7 if under 1/3 HP) - Prepare yourself, then surge with red energy rings and leap at your opponent! Throw them into the air, then stomp them into the ground three times! It gets stronger if you have less than one third of your HP remaining.
  • Cornered Courage - When you're about to be defeated, strike the enemy without mercy! Damage is boosted if you have less than 1/3 of your HP.
    • The boosted-if-weak Moves only play their Sign's base attack if they're not dealing their boosted damage.
  • Shining Fortress - Summons all your power to defeat the opponent! Only gets strong after using all hand signs.
  • Tackle -
  • Thunder Power - Uses an attack with the lightning element! Strong against water attribute.
  • Fire Power - Uses an attack with the fire element! Strong against wind attribute.
  • Grass Power - Uses an attack with the grass element! Strong against earth attribute.
  • Wind Power - Uses an attack with the wind element! Strong against grass attribute.
  • Defense Surge - Attacks and secures it's defense power! Lowers damage done by an enemy attack by 15%.
  • Tie Guard - Protects itself and lowers damage received from a tie! Lowers damage from a tie by 10%.
  • Tie Jolt - Attacks when a chance rises in a tie! damage done to the enemy in a tie increases by 20%.
  • Throw - Throws your enemy up!
  • Swing - Swings your opponent and throws it!
  • Raptor Dive - Velociraptor attacks the enemy with his tail! Get twice the experience when battle ends.
  • Raptor Attack - Velociraptor attacks the enemy with a ram! Get twice the Chell (Money) when battle ends.
  • Raptor Shock - Velociraptor swings the enemy and throws it! Get an item when the battle ends.
  • Move Super Block - Velociraptor blocks one of the opponents moves for 2 turns.
  • MP Block - Troodon blocks the enemy's MP recovery for 2 turns!
  • Endless MP - Troodon preserves your MP for 2 turns and makes it don't go down!
  • MP Charge - Troodon makes your MP recharge quicker during 2 turns.
  • Segnosaurus Punch - Segnosaurus punches your opponent! Sometimes powers up.
  • Segnosaurus Chop - Segnosaurus chops your opponent! Sometimes powers up.
  • Segnosaurus Slap - Segnosaurus slaps your opponent! Sometimes powers up.
  • Jumping Headbutt - Stegoceras headbutts your enemy! Lowers your enemy's attack.
  • Chaser Attack (Scissors, blue; 4 MP; level 26 Europe; x1.0, 3% damage every turn) - Hit your opponent with your tail, then summon Tapejara! Tapejara will hit the opponent for chip damage after every win for the rest of the battle, even if you switch.
  • Pursuit - Attacks the enemy with it's tail and summons Tapejara who makes an 3% boost in each attack's power.
  • Take Down - Attacks the enemy with it's tail and summons Tapejara who makes an 3% boost in each attack's power.
  • Rejuvenation - Cryolophosaurus heals 10% of your HP.
  • Light Recovery - Cryolophosaurus heals 20% of your HP.
  • Intense Recovery - Cryolophosaurus heals 30% of your HP.
  • Tie Recovery - Cryolophosaurus heals 30% of your HP when it's a tie.
  • Special Recovery - Cryolophosaurus restores HP - win=30%, Lose=10%, Tie=20%.
  • Rock Remedy - Leaellynasaura cures any status ailments you have, heals 5% of HP too.
  • Scissors Remedy - Leaellynasaura cures any status ailments you have, heals 5% of HP too.
  • Paper Remedy - Leaellynasaura cures any status ailments you have, heals 5% of HP too.
  • Light MP Recovery - Leaellynasaura completely restores your MP, heals 5% of HP too.
  • Tag Team - Next time you lose, Pawpawsaurus will take the damage for you.
  • Wild Dino Swing - Bites your enemy's tail, swings it and throws the enemy crashing in a huge rocky mass!

Super Move CardsEdit

Before activating, Super Moves play an extra animation of the Dinosaur rearing up surrounded by their element; it must be skipped separately.

FireEdit

  • Red Tail - Attacks with a fiery tail spinning attack!
  • Heat Strike - Makes a fire clad attack that sends the enemy flying!
  • Overheat - Throws the enemy up and shoots a fire blade from it's tail!
  • The Final Burn - Spews Black Flames that consume the enemy and defeat it if attacks in the next turn! Stronger version of Death Fire! Can also be used by Super Alpha dinos!
  • Fire Cannon - Spews a fire globe on the opponent!
  • Red Tackle - Throws the enemy up and does a fiery tackle mid-air!
  • Heat Attack - Makes a fire clad attack that sends the enemy flying!
  • Critical Bomb - Cloaks itself with fire, bites the enemy's tail, swings it and throws it into a pile of rocks!
  • Death Fire - Spews a purple fire vortex at the opponent!
  • Red Swing - Cloaks itself with fire, swings the enemy and hurls it!
  • Explosion - Jumps, cloaks the body in fire, creates a small tornado by spinning and rams the enemy!
  • Burst of Flames - Spews flames that hit all dinosaurs at once!
  • Tornado Fire Cannon -
  • Other Fire Move Cards

WaterEdit

  • Blue Tail (Rock, yellow; 4 MP; level 20 Europe; x1.2, creates Water battlefield) - Surrounded by bubbles, hit your opponent with a spinning tail attack and knock them away!
  • Bubble Attack - Spews bubbles and throws them at your opponent with its tail.
  • Bermuda Triangle - Attacks the enemy with an odd red-water mass! Blocks MP recovery and switching dinosaurs for 2 turns.
  • Shock Wave (Rock, blue; 5 MP; level 28 Europe; x1.3) - It has a 30% chance of blocking one of the enemy's moves.
  • Mist Sword - Your dinosaur slashes the opponent with a water sword!
  • Water Jammer - Attacks with a huge solid water mass! Randomly blocks one of the enemy's moves.
  • Blue Tackle - Throws the enemy up and tackles it while cloaked in water!
  • Futabasaurus Cannon - Futabasaurus comes out of the water and smashes your foe with a jet of water! Makes it a water battlefield!
  • Splash Press - Creates a water bubble above the enemy's head, does a flip in mid-air and lands in the bubble releasing water downwards! May cause suffocation.
  • River of Infinity - Attacks the enemy with the power of water! all allies power increases 15%.
  • Magic Shower - Causes a healing rain to fall! Heals all dinosaur's HP by 10%.
  • Blue Swing - Gets cloaked in water, swings the enemy and throw it away!
  • Falling Water - Shoots a beam of water that gets attached to the enemy's head and drowns him!
  • Technical Rain - Causes a strange rain to fall! Increases speed of MP recovery by 30%.
  • Aqua Vortex - Makes a vortex of water underneath your own dinosaur and the one of the foe! Also works at a tie!
  • Other Water Move Cards

LightningEdit

  • Thunder Tail - Electrifies its tail and attacks the enemy with it!
  • Flash Frill - Jumps, creates a electric aura around it's body and spins into the enemy's direction.
  • Maximum Voltage - Gathers electricity in the dinosaur's body and changes all moves to critical moves!
  • Thunder Swing - Electrifies its mouth, bites your enemy's tail, swings it around and throws it!
  • Buzzing Spear - Creates a short electric spear and rams the enemy with it like in a joust!
  • Full Charge - Rams the enemy with its horns and steals the enemy's energy.
  • Giga Generator - Restores 30% of HP.
  • Thunder Tackle - Electrifies its body, throws the enemy up and rams it mid-air!
  • Energy Bolt - Transforms into a lightning arrow and shoots itself at the opponent!
  • Sparking - Doubles attack power in the next turn!
  • Road to Victory - For the next 3 turns doubles the critical move's power.
  • Other Lightning Move Cards

EarthEdit

  • Earth Tail - Covers its tail with earth and slams the opponent with it!
  • Blaster Rock - Drops a huge rock on the enemy! May cause pressure.
  • Outbreak - Tams the opponent forcefully! Protects HP from dropping to 0 in the next turn.
  • Sand Power - Hides in the sand to conserve energy! Recovers 35% HP.
  • Earth Tackle - Cloaks the body with rocks and rams the opponent mid-air!
  • Revenge Stone - Transforms itself in a huge black rock and drops itself on the opponent!
  • Grand Defense - Rams the opponent with its back armor! Raises all allies' defense by 20%.
  • Earth Swing - Cloaks itself with rocks and throws the enemy away!
  • Dark Earth - Throws black rocks at the opponent obscuring its view! May cause pressure.
  • Critical Barrier - No damage from critical moves in the next turn.
  • Outbreak - Keeps the HP of falling to 0!
  • Crystal Crusher - Smashes and crushes the opponent with three enormous crystals! Can even attack in a tie!
  • Other Earth move cards

GrassEdit

  • Green Tail - Covers its tail with leaves and slams in into the opponent!
  • Eternal Herb - Use this move and can come back after a loss!
  • Green Tackle - Cloaks its body with leaves and rams the enemy mid-air!
  • Leaf Blades - Sends sharp toxic leafs at the foe! May cause sleep.
  • Heal Team - Rams the enemy quickly and retreats! Heals all allies HP by 10%.
  • Parasite Tree - Rams the opponent and drops a seed that attaches to it! Reduces 5% of HP for 3 turns.
  • Flower Garden - Shoots a grass beam that attaches to the foe's head and steals their health!
  • Green Swing - Cover it's body with leaves and swings the enemy!
  • Leaf Slash - Sends sharp toxic leafs at the foe! may cause sleep.
  • Chaos Green - Drops the enemy in a hole! Gives it a random status ailment.
  • Angel Breath - Releases a fresh and gentle breath! 30% chance that revives a fallen dinosaur.
  • Diamond Wing - Three Quetzalcoatlus race towards you and slice you!
  • Other Grass move cards

WindEdit

  • Wind Tail - Cloaks its tail into a tornado and attack the foe with it!
  • Boomerang Blow - Jumps, creates a windy aura around its body and spins into the enemy's direction! may cause confusion.
  • Super Cyclone - Envelops itself in a cyclone and rams the foe! 50% chance to attack in a tie! Stronger version of Cyclone!
  • Doppelganger - Strikes the opponents eyes with it's tail! slight chance of evading an enemy's move
  • Wind Tackle - Cloaks itself with wind and rams the opponent mid-air.
  • Wind Crusher - Strikes in a blink of an eye! may cause confusion.
  • Power Storm - Envelops itself in a thunderstorm and rams the opponent! May increase attack by 30%.
  • Tie Wind - When a tie occurs blows a wind that raises attack power by 30%
  • Mysterious Air - Rams the enemy and gets a random extra effect! Cryolophosaurus heals you 10%-30%, increases attack power 10%-30%, damage received from the enemy decreases by 10%-30%.
  • Wind Swing - Cloaks itself in wind and swings the enemy!
  • Split Attack - Splits and attacks! May confuse the foe!
  • Tie Wind - Throws the enemy and gives it an extra 30% damage on a tie!
  • Mayfly - defeats the enemy in an instant.
  • Cyclone -
  • Ninja Attack -
  • Botanical Ninja Attack -
  • Other Wind move cards

Fusion Move CardsEdit

Move Cards/Fusion

Secret DinosaursEdit

Secret Dinosaurs have special personal Move Cards that only they can use; these Moves aren't affected by Attribute, but have certain requirements to be used.

  • Pachycephalosaurus: Diving Strike, Laser Ray, and Flying Headbutt - Can only be used correctly after 3 turns.
  • Therizinosaurus: Gyro Claw, Claw Impaler, and Nail Blade - Can only be used if you win at Rock, Paper, and Scissors at least once in that battle.
  • Deinonychus: Spinning Attack, Crossing Attack, and Meteor Strike - 30% chance to attack at full strength.
  • Megalosaurus: Psychic Bind, Zero G Throw, and Gigantic Fall - Can only be used if you lose at Rock, Paper, and Scissors at least once in that battle.

Alpha Move CardsEdit

Alpha Moves are machines invented by the Alpha Gang, and converted into move cards by Dr. Z that he gave to his 6 most loyal minions to equip their dinosaurs. Alpha Move Cards can be used by dinosaurs of any attribute, but they just can be created by Alpha Dinosaurs and Super Alpha Dinosaurs which the Player receives in some points of the game, when you beat the Alpha Gang bosses for the 3rd time each (Alpha Dinos) and for the 4th time each (Super Alpha Dinos).

  • Gravity Machine: Attack the opponent with gravity converted into a weapon! May cause pressure.
  • Confusion Machine: Attack the opponent with loud sound waves! May cause confusion.
  • Poison Machine: Attack the opponent with a gush of toxic fluid! May cause poisoning.
  • Sleep Machine: Attack the opponent with sound waves! May cause sleep.
  • Paralysis Machine: Attack with a electric jolt! May cause paralysis.
  • Tie Bomb: Set a bomb that explodes when a tie occurs, leaving both sides with only 1 HP left!
  • Thermal Generator: Absorb Fire super moves.
  • Gravitational Generator: Absorb Earth super moves.
  • Bio Generator: Absorb Grass super moves.
  • Electric Generator: Absorb Lightning super moves.
  • Hydraulic Generator: Absorb Water super moves.
  • Wind-Power Generator: Absorb Wind super moves.
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