Dinosaur King
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Dinosaur King

This is the list of Items available in the DS Game. Some may be available by multiple means, such as by drilling, buying at Item Shops, given by NPCs for completing side quests, and found in yellow item cases. They are listed in the game menu's preset order, followed by purchase (if applicable) and sell prices, then their bag description and/or a clearer explanation depending on its vagueness, plus any notable story function. Each major section is a different pocket of the Bag: Tools, Dinosaur Fossils, and Key Items.

Tools[]

Tools can be used or discarded from their menu. These items are listed in a preset order regardless of when they are acquired, and appear as a flowing list in the game's menu; they are subdivided by item type here for convenience. Though some are only good to be sold, all still can be sold; those that can also be bought will sell for half their price. Players can only hold up to 99 of any Tool item at a time, and can neither buy, drill up, nor be given more than what would max out the item's slot at 99 copies (a second slot for runoff is never created). Attempting to buy more of an item with a 99-maxed slot will cause the Shopkeeper to remark that your bag is full; drilling one up will result in lamenting your bag is full before reburying it, where it can still be drilled up again if one in the bag is used or discarded, assuming the player has not left the area to reset drill item spawns.

  • "You don't have anything.": Displayed when this pocket is empty.

Batteries[]

Bag - Battery item icon

Battery item icon

Batteries can only be bought at an Item Shop; they are used to recharge the Radar (any version) in the field. They must be used from the Items menu, not through the Radar interface.

  • Radar Battery (S): (buy: 150 chell; sell: 75 chell) "A battery that increases the radar's charge by 5."
  • Radar Battery (M): (buy: 200 chell; sell: 100 chell) "A battery that increases the radar's charge by 8."
  • Radar Battery (L): (buy: 250 chell; sell: 125 chell) "A battery that fully charges the radar." (by 10)

Healing Items[]

Bag - Plant item icon

Plant item icon

Bag - Drink item icon

Drink item icon

The natural healing items are all plants and can be dropped occasionally after random encounter battles or found commonly by drilling; the drink healing items must initially be bought, found in item cases, given by NPCs, or as rare static battle drops, but begin showing up as rare random battle drops late into Asia. The exact HP amount they heal by is not specified in-game, and instead vague descriptors are used. If one is used on a Dinosaur with full HP, it will be consumed and wasted.

  • Leaf: (sell: 20 chell) Restore 100 HP. "Restores a tiny bit of HP to one dinosaur."
  • Sprout: (sell: 40 chell) Restore 200 HP. "Restores a little HP to one dinosaur."
  • Trefoil: (sell: 60 chell) Restore 300 HP. "Restores a bit of HP to one dinosaur."
  • Clover: (sell: 80 chell) Restore 400 HP. "Restores some HP to one dinosaur."
  • Small Dino Drink: (buy: 250 chell; sell: 125 chell) Restore 500 HP. "Restores some HP to one dinosaur."
    • One can be given to a woman in Euro Town for 500 chell.
  • Medium Dino Drink: (buy: 400 chell; sell: 200 chell) Restore 1000 HP. "Restores a lot of HP to one dinosaur."
  • Large Dino Drink: (buy: 1000 chell; sell: 500 chell) "Fully restores HP to one dinosaur."

Drops[]

Bag - Drop item icon

Drop item icon

Using Drop items will overrule any other Drops currently in effect. They affect Alpha Droid random encounters; getting into static battles or cutscenes does not affect their duration. They are mainly available in item cases or from NPCs, but only Stop Drops are in the Item Shop and rare static battle drops, while both Stop and Call Drops are rare random battle drops in some areas. They appear to be named "Drops" after their icons looking like lollipop candies and the term "candy drops", as one is requested by an NPC looking for candy.

  • Alpha Stop Drop: (buy: 100 chell; sell: 50 chell) Prevent encounters for 50 steps. "For a short time, no Alpha Droids will appear. Can't be used with other drops."
  • Alpha Stop Drop +: (buy: 150 chell; sell: 75 chell) Prevent encounters for 100 steps. "No Alpha Droids will appear for a longer time. Can't be used with other drops."
  • Alpha Call Drop: (sell: 100 chell) Increase encounters for 50 steps (avg. 1 encounter every ~6 steps, roughly 6x normal). "For a short time, many Alpha Droids will appear. Can't be used with other drops."
    • One can be given to an archaeologist in Kalimba Desert looking for a piece of candy to unlock access to the Giant Head.
  • Alpha Call Drop +: (sell: 150 chell) Increase encounters for 100 steps (avg. 1 encounter every ~6 steps, roughly 6x normal). "Many Alpha Droids will appear for a longer time. Can't be used with other drops."

Books[]

Bag - Book item icon

Book item icon

Using Book items will overrule any other Books currently in effect. They affect the acquisition of experience. They are initially only available in item cases or from NPCs, but begin showing up in the Item Shop starting in North America and can be rare battle drops in some areas, Workbooks in static and random battles, Manuals only in static battles.

  • Workbook: (buy: 2000; sell: 1000 chell) Doubles EXP gain for 100 steps. "You can earn double experience points for a set time. Can't be used with other books."
  • Advanced Workbook: (buy: 3000; sell: 1500 chell) Doubles EXP gain for 250 steps. "You can earn double experience points for a longer time. Can't be used with other books."
  • Manual: (buy: 2000; sell: 1000 chell) All non-fainted dinosaurs with you get full EXP from every battle for 100 steps. "For a set time, any EXP gained is credited to each dinosaur alike. Can't be used with other books."
  • Ultimate Manual: (buy: 3000; sell: 1500 chell) All non-fainted dinosaurs with you get full EXP from every battle for 250 steps. "For a longer time, any EXP gained is credited to each dino alike. Can't be used with other books."
  • Book of Mastery: (buy: 30000; sell: 15000 chell) Gain exact EXP needed to level up after each battle for 30 steps, ignores usual EXP yield; despite the description, every Dinosaur gaining EXP gets the full effect. "One dinosaur's level is raised after battle for a short time. Can't be used with other books."

Sell Items[]

Bag - Dig item icon

Sell item icon

These items are generally only good for being sold at an Item Shop, though some can be given to NPCs for other rewards; despite them having a Use option through the Bag menu like the above types, it cannot be selected. Despite their names, the fossils on this list belong to non-dinosaurs and cannot be revived. They are mainly available by drilling (see more detailed listing), though some are rewards from NPCs; they are never battle drops.

  • Stone Weight: (sell: 30 chell) "A nearly worthless dig-site find. Won't sell for a very high price."
    • One can be given to a builder in East Gobi Plain to repair a bridge; this is needed for game progress, but one can be received from an NPC.
    • One can be given to an NPC in south Dustberg to help her make pickles in exchange for a Large Dino Drink.
  • Ancient Underwear: (sell: 100 chell) "A rare dig-site find. Can be sold for a high price."
    • One can be given to an archaeologist in South Gobi Plain looking for a towel-like item to unlock access to the Giant Body; they can be repeatedly received from an NPC at a much later time if needed.
  • Ancient Bowl: (sell: 200 chell) "A rare dig-site find. Can be sold for a high price."
    • One can be repeatedly given to a woman in East Dust Hills whose bowl was stolen in return for Large Dino Drinks; they can be repeatedly received from Chef Bao's side quests if needed.
  • Ancient Urn: (sell: 500 chell) "A rare dig-site find. Can be sold for a high price."
  • Bronze Mirror: (sell: 800 chell) "A rare dig-site find. Can be sold for a high price."
  • Uncut Ruby: (sell: 1000 chell) "A rare dig-site find. Can be sold for a high price."
  • Uncut Diamond: (sell: 1500 chell) "A rare dig-site find. Can be sold for a high price."
  • Gold Nugget: (sell: 1500 chell) "A rare dig-site find. Can be sold for a high price."
  • Five-Colored Bead: (sell: 1700 chell) "A rare dig-site find. Can be sold for a high price."
  • Lg Amber Specimen: (sell: 2250 chell) "An extremely rare dig-site find. Can be sold for a very high price."
  • Mammoth Tusk: (sell: 3000 chell) "An extremely rare dig-site find. Can be sold for a very high price."
  • Dinosaur Feces: (sell: 4000 chell) "An extremely rare dig-site find. Can be sold for a very high price."
    • One can be traded for Explosives to an NPC in eastern South Dust Hills; this is needed for game progress, but there is no scripted acquisition.
  • Dinosaur Egg: (sell: 5000 chell) "An extremely rare dig-site find. Can be sold for a very high price."
  • Knightia Fossil: (sell: 50 chell) "A commonly-found fish fossil. Won't sell for a very high price."
    • One can be given to a kid next to Euro Town's Item Shop who asks for one to receive an Alpha Stop Drop +.
  • Vicarya Fossil: (sell: 150 chell) "A commonly-found snail fossil. Will sell for a fairly good price."
    • One can be repeatedly given to the horoscope lady outside Gobi Village's east gate to receive Mystery Fossil Patagosaurus.
  • Conodont Fossil: (sell: 250 chell) "A commonly-found sea fossil. Will sell for a fairly good price."
  • Rugosa Fossil: (sell: 500 chell) "A rare coral fossil. Will sell for a fairly good price."
    • One can be repeatedly given to a father in East Dust Hills to send him home and receive Mystery Fossil Lambeosaurus from his son in Kalimba Park.
  • Trilobite Fossil: (sell: 1000 chell) "A sea creature fossil. Can be sold for a high price."
    • One can be given to a man in Kalimba Desert trying to find one in exchange for a Mystery Fossil Anchiceratops; one can be acquired from a much earlier NPC if needed.
    • One can be given to an old man in East Dust Hills whose original was stolen in exchange for a Workbook.
  • Ammonite Fossil: (sell: 1200 chell) "A sea creature fossil. Can be sold for a high price."
    • One can be given to a kid in Kalimba Park who wants one for her friend to receive an Uncut Diamond.
  • Coelacanth Fossil: (sell: 2500 chell) "A sea creature fossil. Can be sold for a very high price."
  • Magnolia Fossil: (sell: 100 chell) "A flowering plant fossil. Won't sell for a very high price."
    • One can be given to a kid next to Euro Town's Item Shop who asks for one to receive a Mystery Fossil Edmontonia.
  • Baiera Fossil: (sell: 200 chell) "A plant fossil related to ginkgo. Will sell for a fairly good price."
  • Sycamore Fossil: (sell: 500 chell) "A Platanus-genus plant fossil. Will sell for a fairly good price."
  • Zamites Fossil: (sell: 750 chell) "A Sago Cycad-related plant fossil. Can be sold for a high price."
  • Ginkgo Fossil: (sell: 1000 chell) "A Ginkgoaceae-family plant fossil. Can be sold for a high price."
  • Nilssonia Fossil: (sell: 1200 chell) "A Sago Cycad-related plant fossil. Can be sold for a high price."
    • One can be traded with the father in East Dust Hills for a Mystery Fossil Dilophosaurus (Counterstrike Type) when his other side quest isn't active.
  • Lepidodendron Fssl: (sell: 2500 chell) "A fern-related plant fossil. Can be sold for a very high price."

Dinosaur Fossils[]

Dinosaur lists per area still in progress.
Bag - Dinosaur Fossil icon

Dinosaur Fossil icon

Fossils are usually gathered by drilling at the continent's signature radar depth (with special red ping fossils in some areas, accessible during the postgame) and cannot be sold nor used through their menu despite possessing the option, though they can be discarded from the menu. They can be cleaned and revived at any D-Site regardless of what continent they were found on, and their revival level depends on story progress. Unlike other items, they are sorted by acquisition order. Each fossil of the same type is stored separately instead of with a "x 1", "x 2", etc. label on one slot like the items listed above. Where Battle Type is specified below, it indicates multiple varieties of that species with different Battle Types are available through differing means; star Rarity is roughly indicative of likelihood of being found, though not precise.

Key Items[]

Bag - other Key Item icon

Key Item icon

Bag - Radar icon

Radar icon

Bag - Drill icon

Drill icon

Bag - Giant fossil icon

Giant Item icon

Key Items cannot be interacted with through their menu, only have their descriptions read. While some are permanent with ongoing passive or active effects, others are only meant to be taken to specific NPCs, being Key Items to prevent the player from selling them first (only a few can be acquired repeatedly). Oddly, their preset order does not always reflect their general order of appearance in the story.

  • "You don't have anything.": Displayed when this pocket is empty.
  • Family Photo: Proof to the Euro Town Mayor's son you met him in North Euro Plain. "A photo of the Mayor's family."
  • Key to the Garden: Fetched in South Euro Plain for the Don the Gardener. "A key to the garden in South Euro Plain."
  • Forest Flute: Unlocked in Europe's North Dig Site, used to call the Forest Dweller to bring the player through an unpassable forest obstacle in South Euro Plain. Permanent. "An odd flute, shaped like a maple leaf."
  • Forest Tree Charm: Unlocked in Asia's Darkwood Forest, allows entry to the East Gobi Plain. Permanent. "A carelessly-crafted charm. It contains a forest tree fragment."
  • Dragon Skull: Dug up at Crescent Pond in East Gobi Plain, returned to Sprout Lake to allow crossing it. "A fossilized skull. It has to be returned to the dragon's lake."
  • Metasequoia: Received after helping fix a bridge in East Gobi Plain; to be given to an NPC. "A tree so rare it's known as a living fossil."
  • Great Bird's Egg: Retrieved from North America's Alpha Gang Base. "A very large, rough-surfaced egg. It belongs to the Great Bird."
  • Shell Mirror: Unlocked in North America, calls the Great Bird to allow transit between west and east South Dust Hills, and later over Mount Tyranno in East Dust Hills. Permanent. "A beautiful mirror in the shape of a shell."
  • Various radars successively upgraded and replaced by Torr in Gobi Village, each capable of all previous functions. Permanent slot.
    • Broken Radar: Unlocked in Europe, must be fixed to be used. "Radar device used for excavation. It doesn't work."
    • Excavation Radar: Unlocked in Europe after clearing North Mine, scans the ground to reveal buried items (white pings). "Radar device used to look for fossil in shallow strata."
    • Deluxe Radar: Unlocked in Asia after fetching Bamboo, scans deeper to reveal more items (yellow pings). "Radar device used to look for fossils in slightly deep strata."
    • Super Deluxe Radar: Unlocked after reaching North America after receiving the Gemstone, scans deep to reveal more items (orange pings). "Radar device used to look for fossils in deep strata."
    • Ultimate Radar: Unlocked in Asia after the credits roll, scans extremely deep to reveal more items (red pings). "Radar device used to look for fossils in extremely deep strata."
  • Various drills successively upgraded and replaced by Doc in Euro Town, each capable of all previous functions. Permanent slot.
    • Broken Drill: Unlocked in Europe, must be fixed to be used. "A drill used for excavation. It doesn't work."
    • Mass-Produced Drill: Unlocked in Europe by clearing the North Mine, digs to reach shallow items (white pings). "A drill used to dig for fossils in shallow strata."
    • Custom Drill: Unlocked after reaching Asia and collecting Asian Iron, digs deeper to reach more items (yellow pings). "A drill used to dig for fossils in slightly deeper strata."
    • Special-Order Drill: Unlocked after reaching North America and receiving the Superalloy, digs deep to reach more items (orange pings). "A drill used to dig for fossils in deep strata."
    • Master's Drill: Unlocked in Europe after the credits roll, digs extremely deep to reach more items (red pings). "A drill used to dig for fossils in extremely deep strata."
  • Necklace: Found in North Euro Plain for an NPC. Repeatable. "The pretty necklace the girl was looking for."
  • Cat: Mimi the cat, found in North Euro Plain for the same NPC. Repeatable. "The lost cat that the girl was looking for."
  • Asian Iron: Received for delivering the Package in South Gobi Plain; traded for a Drill upgrade. "A collection of iron dust that had been mixed with sand."
  • Paint: Received in Euro Town to fix the broken sign in South Euro Plain. "Paint to re-do the signboard with."
  • Package: Delivery of Asian Iron from South Gobi Plain to be brought to an NPC in Gobi Village. "An important package that hasn't been delivered yet."
  • Bamboo: Found in South Gobi Plain, exchanged for a Radar upgrade. "A bamboo branch. It can also be used as a machine part."
  • Spring Water: Found in East Gobi Plain for Chef Bao. Repeatable. "Pure spring water from the base of the mountain."
  • Eternal Ice: Received for Gold Foot Warmer in Polar Point, traded for Valuable Urn in Gobi Village. "A piece of Antarctic ice from tens of thousands of years ago."
  • Valuable Urn: Received for Eternal Ice in Gobi Village, traded to Straw Man for Soiled Note. "An extremely valuable, high-priced urn."
  • Glasses: Found in Dustberg for an NPC. "The black-framed glasses the old woman lost."
  • Big Bone: Retrieved from a dog in West Dust Hills for an NPC. Repeatable. "A piece of dinosaur bone. The old woman's treasure."
  • Small Package: Delivered from courier in Dustberg to Mr. Dandy in eastern South Dust Hills. Repeatable. "An important package that hasn't been delivered yet."
  • Bag Lunch: Fetched from Chef Bao for an NPC in South Dust Hills. "A bag lunch made by the chef in Gobi Village. It looks very tasty!"
  • Wire: Received from Straw Man in Kalimba Park, traded for Gold Foot Warmer in Dustberg. "A piece of regular, thin wire."
  • Gold Foot Warmer: Received for Wire in Dustberg, traded for Eternal Ice in Polar Point. "An extremely warm, metal foot warmer. It's made of gold, and rather heavy."
  • Tom Yum Goong: Fetched from Chef Bao for an NPC in Polar Point. "A spicy prawn soup made by the chef in Gobi Village. It warms you to the core."
  • Antarctic Ice: Delivered from Polar Point to Euro Town for an NPC. "A piece of regular ice from Antarctica."
  • Video Letter: Delivered from Euro Town to Polar Point for the same NPC's wife. "A video tape of the Antarctic observation team member's family."
  • Fresh Air: Collecting in the Alpha Fortress for an NPC in Kalimba Desert. "Pure, clean air found deep in the heart of Africa."
  • Fan Letter: Delivered for an NPC in Kalimba Desert to Shu in East Gobi Plain after talking with people in eastern South Dust Hills (Halfway Plain), Euro Town, and South Euro Plain; traded for Torn Note. "A fan letter addressed to a certain fossil hunter."
  • Fossil Photo: Borrowed from Mr. Dandy in eastern South Dust Hills, traded back for Old Note after Minmi identifies it at the Dustberg D-Site. "The picture of the fossil you were asked to look into."
  • Seed: Found in South Gobi Plain for an NPC in Gobi Village. Repeatable. "A regular seed. It was found on a hill."
  • Sheriff's Badge: Found as evidence in North America's Alpha Gang Base, given to Sheriff Watt. Reacquired in the postgame in East Dust Hills for becoming an honorary deputy. Permanent the second time. "The badge of the Sheriff who keeps Dustberg safe."
  • Gemstone: Received from an NPC in West Dust Hills, consumed when upgrading the Radar. "An uncut gem. Can also be used to power up the radar, too."
  • Blueprint: Retrieved from the Alpha Gang Depot; exchanged for Superalloy. "A blueprint for a device to bring lush greenery to the desert."
  • Superalloy: Acquired after delivering the Package in Gobi Village; traded for a Drill upgrade. "An extremely strong metal. Can also be used to upgrade drills."
  • Explosives: Traded for Dinosaur Feces outside the Alpha Gang Warehouse after finding a barrier inside they are needed to get past. "Highly effective explosives."
  • Hen: A wild chicken collected in South Gobi Plain for Chef Bao. Repeatable. "A high-grade hen of the Silkie variety. It lays delicious eggs."
  • Giant Head: Part of a broken statue dug up in Kalimba Desert. "A stolen decorative dinosaur-head object. It was found in Africa."
  • Giant Body: Part of a broken statue dug up in South Gobi Plain. "A stolen decorative dinosaur-body object. It was found in Asia."
  • Giant Legs: Part of a broken statue dug up in East Dust Hills. "A stolen decorative dinosaur-legs object. Found in North America."
  • Giant Fossil: Received from an NPC by combining the above Giant items, revived by Reese while visiting the D-Lab. "A huge dinosaur fossil. Keep it, and something good might happen!"
  • Archaeopteryx Fossil: Retrieved for an NPC in the Secret Base. "The Archaeopteryx fossil that was stolen."
  • Old Note: From Mr. Dandy in eastern South Dust Hills for identifying the Fossil Photo, directions to said fossil. Permanent. "West Dust Hills: west 5, north 23, east 2, south 1, west 7, north 3, west 1. Dig!"
  • Torn Note: From Shu in East Gobi Plain for the Fan Letter, directions to a player-dependent fossil. Permanent.
    • If Max: "South Gobi Plain: south 4, west 6, south 11, west 10, south 11, east 3, south 1. Dig!"
    • If Rex: "Kalimba Desert: east 3, south 5, west 4, north 4, west 3, south 3, west 2, north 2. Dig!"
  • Soiled Note: From the Straw Man in Kalimba Park for the Valuable Urn, directions to a fossil. Permanent. "Kalimba Desert: south 2, east 12, north 2, east 4, north 5, east 10, north 4, west 9. Dig!"

Trivia[]

  • The exact placement of the Explosives on the Key Items list is unclear, as the nearby Blueprint and Superalloy must be given away for a Drill upgrade that lets the player acquire the item (Dinosaur Feces) that trades for the Explosives, and the Gemstone, while not required, is recommended to be given away for a Radar upgrade that lets the player more reliably find said item.
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