Dinosaur King
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Page in Progress. Still more details on most battles to identify.


This is a list of all DS Game Battles. It is divided by continent sub-area, listing the available random encounters followed by static Alpha Droids and Alpha Gang bosses in order of encounter (refer to the Walkthrough for more details) and describing special cases and post-game content as appropriate. Static Droids are noted as being placed to either be required or skippable; all bosses are required.

Listed for each opponent is their Experience (10x level if random encounter) and chell (money) payout, any possible item drops static encounters may give {random encounter drops by area will be added after enough data is gathered}, each of their dinosaurs (with Sign, level, and Moves, and Battle Type if multiple variants for the species exist), and commenting on their usual strategies (which may vary both during and between battles, especially among static encounters). Any turn an Alpha Droid fails to give a hint, it may be breaking its pattern to use a random move, or may still be following its pattern, only silently. While Supply Droids do give dialogue, this is in response to the previous turn (debut/win/lose/tie) and does not consistently hint at their next move. Static and random Alpha Droid strategies become increasingly varied with fewer hints and more random pattern breaks as the game progresses, so this is not a strict or comprehensive list of rules; regardless of area or static/random, Alpha Droids will usually repeat any winning sign, though they will react to ties differently by area or individual. All static and Supply Droids have every Dinosaur listed in each encounter, while non-Supply random Droids have only one; random Droids with each available option within a given area are assumed to have equal rates of encounter, with Supply Droids likely being less common (though anecdotal experience suggests certain encounters are more likely in certain regions of a map, most notably North Euro Plain).

Moves are listed as "(Rock, Scissors, Paper; Hidden (Sign))", as this is the Sign ordering the DinoShot menu (usually) automatically sorts related trios of DS Moves into. Alpha Droid dialogue typically uses the word "move" to refer to hand sign instead of Move Cards. Due to the combination of sparse dialogue hints and random pattern breaks, especially for late-game random encounters, it can sometimes be difficult to determine if an Alpha Droid's behavior is the result of having a complicated/variable pattern, or if it commonly forgoes its pattern; even in the same area, some Dinosaurs follow a consistent pattern far more than others. Any strategies marked with "{?}" have been witnessed during silent turns, but have not been confirmed as an intended pattern by dialogue hints and may instead merely represent random breaks that happen to appear to make sense.

Not all Moves are yet known for all opponents, it is an ongoing process. Where partially known, the Moves' MP cost, Element (if Super), and R/S/P sign is noted.
Not all post-game boss battles are fully documented, so speculative initial numbering may prove inaccurate.

D-Lab

Boss (tutorial)
Dr. Z (1) [30 Exp, 30 chell; rare Workbook, rare Small Dino Drink] [scripted win, you will never be attacked]
  • Tyrannosaurus P (?) LV1 (Tail, Ram, Throw)
    • This Tyrannosaurus notably has half the HP it should at this level (100 instead of 200), making the battle 2 turns regardless of your starter choice, as Carnotaurus' attacks are dampened by the bad Element match-up. Its Moves are assumed to be the weaker 1MP-cost Moves of each Sign that appear on other early foes, as it can't win and use them to confirm their names.

Europe

Most Alpha Droids in Europe will attempt to beat a tie on the next turn. Random Droids here generally don't react to a player's move running out of MP, and will continue their pattern even if the player can't choose the move which loses to the Droid's choice.

North Euro Plain

This static battle is set before random encounters are possible. Reese gives hints in this battle.

Static (required)
Purple Alpha Droid [10 Exp, 30 chell]
  • Irritator R LV1 (Tail, Ram, Throw)
    • Starts with Critical Move; beats player's last winning move.


Before the bridge, Reese gives hints on all turns. In early areas, all random Alpha Droids of a given area share the same strategy.

Random
Purple Alpha Droids (Tail, Ram, Throw) [10 chell]


The North Mine must be cleared before progressing.

After the bridge, different-leveled encounters have hints given by either Reese (all turns) or the Alpha Droid itself (most turns); Droids giving their own hints may rarely break their pattern starting in this area. Reese gives hints in most battles in the northern reaches of the map, transitioning to Alpha Droids farther south; oddly, Reese's Ouranosaurus and Dilophosaurus appear to be exclusive to the northwestern Euro Town Memorial Tree area.

Random
Purple Alpha Droids (Tail, Ram, Throw) [30 chell]
Static (optional)
Purple spike-eared Alpha Droid [200 Exp, 100 chell]
  • Iguanodon S (?) LV5 (Tail, Ram, Throw)
  • Einiosaurus S LV6 (Tail, Ram, Throw)
    • Starts by blocking player's Critical Move; uses different move than last turn and beats player's winning Critical Move.

North Mine

This location is within North Euro Plain before the bridge. Reese gives all hints in battle here.

Random
Purple Alpha Droids (Tail, Ram, Throw) [20 chell]
Static (optional)
Purple Alpha Droid [60 Exp, 50 chell; rare Small Dino Drink]
  • Dacentrurus P LV3 (Tail, Ram, Throw)
    • Starts with Critical Move; beats player's last winning move.
Static (required)
Purple Alpha Droid [50 Exp, 30 chell]
  • Iguanodon S (?) LV3 (Tail, Ram, Throw)
    • Starts with Critical Move; beats player's last winning move.

North Dig Site

This location is within North Euro Plain after the bridge. All Alpha Droids give their own hints from here on.

Random
Green Alpha Droids (Tail, Ram, Throw) [20 chell]
Static (required)
Green spike-eared Alpha Droid [240 Exp, 100 chell; rare Alpha Stop Drop, rare Small Dino Drink]
  • Allosaurus S (?) LV6 (Tail Attack, Tackle, Swing)
    • Starts by blocking player's Critical Move, {random if silent?}; no clear strategy beyond.
  • Dacentrurus P LV7 (Tail Attack, Tackle, Swing)
    • Starts by blocking player's Critical Move; beats player's last winning move or chooses a different move.
Static (optional)
Green spike-eared Alpha Droid [300 Exp, 100 chell]
  • Dacentrurus P LV8 (Tail Attack, Tackle, Swing)
  • Allosaurus S (?) LV9 (Tail Attack, Tackle, Swing)
    • Starts by losing to player's Critical Move; no clear strategy beyond.
    • "You're pretty good… So you can read my moves, eh?!"—copies player's last move. Used by various static Droids.
Boss
Laura (1) [1000 Exp, 200 chell; rare Small Dino Drink]
  • Ceratosaurus R (?) LV10 (Boomerang Tail, Kamikaze Tackle, Life Drain)
  • Alpha Dilophosaurus S LV11 (5MP R, All-Out Slash, 4MP P)
    • "I'll show ya what a girl can do!"—uses her Critical Move.
    • "Critical Moves are a no-no!"—blocks player's Critical Move.
    • "Ummm… Critical Moves are scary…"—uses player's Critical Move.
    • "I can tell exactly what you're thinking!"—beats player's last winning or tying move.
    • "I'm gonna take you out with a different move next!"
    • "Ahhh… Maybe I won't do a Critical Move this time…"


This battle is only available upon returning for the first round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Laura (3) [5580 Exp, 250 chell]
  • Alpha Dilophosaurus S LV62 (8MP Wind R, 4MP Wind S, 8MP Wind P; 4MP Wind R)
  • Baryonyx P LV64 (6MP Water R, 7MP Water S, Aqua Vortex; ? 4th)
  • Super Alpha Allosaurus S LV65 (8MP Wind R, 5MP Wind S, 10MP Wind P; ? 4th)
    • If no hint, she is likely beating the player's last move.
    • "What should I do…?"—if only 2 options, uses stronger one.


These battles are only available upon returning for the second round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Laura (4)
Static (optional)
Red Super Alpha Droid

South Euro Plain

Starting in this location, random Alpha Droids within each area can have different strategies dependent on their dinosaur, usually split 3-3 among two main patterns, which can sometimes vary by dinosaur in their deviations.

Random
Purple Alpha Droids (Tail, Ram, Throw) [40 chell]
  • Alioramus R LV6; Opisthocoelicaudia S LV6; Brachyceratops P LV7
    • Starts with Critical Move; beats player's last winning move {Alioramus and Opisthocoelicaudia sometimes copy player's last move instead}.
  • Talarurus R LV7; Muttaburrasaurus S LV8; Liliensternus P LV9
    • Starts by blocking player's Critical Move; beats player's last winning move {Talarurus sometimes repeats its last move and Liliensternus sometimes copies player's last move instead}.
Purple Supply Alpha Droids [600 Exp, 60 chell]
  • Fukuisaurus R LV6 (Tail, Ram, Throw)
    • Random every turn; can flee on any turn.
Static (optional)
Green spike-eared Alpha Droid [360 Exp, 100 chell; rare Small Dino Drink]
  • Eustreptospondylus S LV9 (Tail Attack, Tackle, Swing)
    • Starts by losing to player's Critical Move {unless silent?}; either uses different move than last turn or doesn't use their Critical Move.
  • Iguanodon S (?) LV10 (Tail Attack, Tackle, Swing)
    • Starts by blocking or losing to player's Critical Move; no clear strategy. Uses a different move after ties.
Static (required)
Green spike-eared Alpha Droid [320 Exp, 150 chell]
  • Iguanodon S (?) LV8 (Tail Attack, Tackle, Swing)
    • Starts by losing to player's Critical Move; either uses different move than last turn or doesn't use their Critical Move.
  • Dacentrurus P LV9 (Tail Attack, Tackle, Swing)
    • Starts by either losing to or beating player's Critical Move; either uses different move than last turn or doesn't use their Critical Move.
    • Both use a different move after ties.


During the post-game, the Stone Circle area can be accessed, which has no encounters; in the previously fenced-off area to the west connecting back to the rest of the map (but usually on the exact step exiting the Stone Circle) this high-level encounter is possible, possibly by glitch.

Random
Red Supply Alpha Droids [? Exp, ? chell]

Old S. Coal Mine

Full name "Old Southern Coal Mine". This location is within South Euro Plain.

Random
Red Alpha Droids (Tail, Ram, Throw) [30 chell]
Purple Supply Alpha Droids [600 Exp, 60 chell]
  • Fukuisaurus R LV6 (Tail, Ram, Throw)
    • Random every turn; can flee on any turn.
Static (optional)
Red spike-eared Alpha Droid [400 Exp, 100 chell]
  • Iguanodon S (?) LV10 (1MP R, Kamikaze Tackle, Dino Swing)
  • Dacentrurus P LV11 (Tail Attack, Tackle, Swing)
    • Starts by losing to {or beating?} player's Critical Move; may either use a non-Critical move or follow no obvious pattern. Uses different move after ties.
  • Doesn't use defeated sprite when beaten.
Static (required)
Green spike-eared Alpha Droid [360 Exp, 100 chell; rare Small Dino Drink]
  • Eustreptospondylus S LV9 (2MP R, 1MP S, 1MP P)
    • Starts by either beating player's Critical Move or using theirs; either uses different move than before or beats player's previous move.
  • Allosaurus S (?) LV10 (Tail Attack, Kamikaze Tackle, 2MP P)
    • Starts by either beating {or losing to} player's Critical Move, {or using theirs}; uses different move than before.
    • Both beat the previous tying move.
  • Doesn't use defeated sprite when beaten.
Boss
Ed (1) [2240 Exp, 250 chell; rare Workbook]
  • Edmontonia S LV15 (5MP R, Desperate Strike, Hack and Slash)
  • Alpha Wuerhosaurus P LV16 (4MP Earth R, Defense Surge, Attack Boost)
    • "I have you all figured out! There's no way I can lose!"—blocks player's Critical Move.
    • "Heh heh heh! This is how it's gonna be!"—repeats his last move.
    • Commonly uses non-Critical or different move than last turn; often chooses weak to move that can't lose.
    • "N-Not bad… No Critical Moves for now!"
    • "You're better than I thought… I'll try my luck with a different move next!"
    • "You're gonna beat that tying move?! I don't think so!"—thinks player will try to beat a tie, thereby losing to it next turn.


This battle is only available upon returning for the first round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Ed (3) [5670 Exp, 250 chell]


These battles are only available upon returning for the second round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Ed (4)
Static (optional)
Red Super Alpha Droid

Asia

Most Alpha Droids in Asia will expect the player to beat a tie, thereby losing to the tying move on the next turn. Starting here, random Droids will begin reacting to a player's move being out of MP, but not every time, sometimes continuing their pattern instead.

South Gobi Plain

Random
Purple frill-head Alpha Droids (Tail Attack, Tackle, Swing) [50 chell]
  • Tarbosaurus S LV13; Camarasaurus P LV14; Eucentrosaurus R LV15; Sauropelta S LV13; Tsintaosaurus P LV14; Monolophosaurus R LV15
    • Starts by blocking player's Critical Move; copies player's last winning move. May on any turn (announced or not) use their Critical Move.
    • At least Eucentrosaurus and Tsintaosaurus will use a different move after being hit by a Critical Move; at least Camarasaurus and Sauropelta will not.
    • "This ought to do the trick!"—a common Alpha Droid phrase for many areas from here on indicating a Critical Move.
    • "Hmm… What a conundrum."—a common Alpha Droid phrase for many areas from here on; if 2 options for you, ties your stronger one.
Static (optional)
Purple frill-head Alpha Droid [600 Exp, 200 chell; rare Medium Dino Drink]
  • Iguanodon S (?) LV15 (Boomerang Tail, Revenge Horn, Pursuit)
  • Saltasaurus R LV15 (Ambush, Critical Block, Dino Swing)
    • Starts by losing to their own Critical Move or beating the player's; either uses their Critical Move, doesn't use their Critical Move, repeats their last move, or uses any move tied for highest MP remaining, and beats the player's winning Critical Move.
    • "I should play it safe here."—if 2 options, uses stronger one.
    • "Hmm, what a conundrum."—if 2 options for you, ties your stronger one.
    • "Uh-oh. I won't take any chances here."—if 2 options for both it and you, uses its stronger one.
Static (optional before Rod, required before Zander)
Purple frill-head Alpha Droid [640 Exp, 200 chell]
  • Tsintaosaurus P LV16 (Attack Surge, 4MP S, Attack Boost)
  • Shunosaurus R LV16 (2MP R, Heavy Kamikaze Tackle, 6MP P)
    • Starts either by using their Critical Move, or using or losing to the player's; either makes comments on MP or doesn't use their Critical Move, and beats the player's winning Critical Move. Silent very often.
    • "I should play it safe here."—if 2 options, uses stronger one.

South Springleaf Lake

This section of South Gobi Plain is blocked off until the post-game. {poorly documented}

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; 6MP Super Move, likely strong to Critical) [200 chell]
Red Supply Alpha Droids [? Exp, ? chell]

Darkwood Forest

This location is within South Gobi Plain.

Random
Green frill-head Alpha Droids (Tail Attack, Tackle, Swing) [50 chell]
  • Tarbosaurus S LV15; Camarasaurus P LV14; Eucentrosaurus R LV13; Sauropelta S LV15; Tsintaosaurus P LV14; Monolophosaurus R LV13
    • Starts by blocking player's Critical Move; copies player's last winning move. May on any turn (announced or not) use their Critical Move.
    • At least Eucentrosaurus and Tsintaosaurus will use a different move after being hit by a Critical Move; at least Camarasaurus and Sauropelta will not.
    • "Ngh… What a conundrum…"—if 2 options for you, ties your stronger one.
Static (required)
Purple (out of battle)/Green (in battle) frill-head Alpha Droid [720 Exp, 200 chell; uncommon Medium Dino Drink]
  • Dilophosaurus S (?) LV18 (Last-Ditch Strike, 5MP S, Revenge Frill)
    • Starts by losing to their own Critical Move; may either use or not use their Critical Move, and beats the player's winning Critical Move.
  • Wuerhosaurus P LV19 (Rejuvenation, Heavy Kamikaze Tackle, Move Super Block)
    • Starts by either blocking player's Critical Move or losing to their own Critical Move; may either use or not use their Critical Move, and beats the player's winning Critical Move.
    • "Ngh… What a conundrum…"—if 2 options for you, ties your stronger one (?).
    • "Ngh… Now what…?"—if 2 options, uses stronger one (?).
Boss
Rod (1) [3600 Exp, 250 chell]
  • Chasmosaurus P LV22 (Tail Smash, Even Terms, Thunder Swing)
  • Torosaurus R LV22 (Thunder Tail, 4MP Lightning S, 2MP P)
  • Alpha Einiosaurus S LV24 (Paralysis Machine, Thunder Tackle, Dino Swing)
    • "I'm gonna play it safe for now. I won't let you have it your way!"—uses player's Critical Move.
    • "Wh-What…?! I see what's coming! Take this!"—block player's Critical Move.
    • "I'm just getting started! I see what's coming! Take this!"—unclear (uses player's/his Critical?).
    • "I'll show you a major move!"—uses his Critical Move.
    • "What?! You saw that coming?! I'll stop that tying move!"
    • "Hmmm… I'd better not use any moves with low MP…"
    • "What?! Better expect a different move this time!"


The player must leave then return to Darkwood Forest to encounter this battle.

Static (required)
Red frill-head Alpha Droid [800 Exp, 80 chell; rare Medium Dino Drink]
  • Tsintaosaurus P LV20 (Tail Smash, 4MP Grass S, Dino Swing)
    • Starts by either using or losing to their own Critical Move; may either use or avoid using their Critical Move, use a different move than last turn, or copy the player's last move. Uses a different move after tying.
  • Shunosaurus R LV21 (Tail Smash, Blue Tackle, Dino Swing)
    • Starts by either losing to their Critical Move or matching the player's; may either use or avoid using their Critical Move, or use a different move than last turn. No clear pattern for ties.
    • "What?! Are you able to read my moves?"—copies the player's last move.


This battle is only available upon returning for the first round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Rod (3) [5580 Exp, 250 chell]
  • Alpha Einiosaurus S LV62 (4MP Lightning R, 5MP Lightning S, 4MP Lightning P; Full Charge (P))
  • Saichania P LV54 (Electric Spines, Grand Defense, Earthquake; Outbreak (R))
  • Super Alpha Chasmosaurus P LV59 (6MP Lightning R, 8MP Lightning S, 5MP Lightning P; Maximum Voltage (R))
    • new hints unclear
    • "It's do or die!"—(?)


These battles are only available upon returning for the second round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Rod (4)
Static (optional)
Red Super Alpha Droid

East Gobi Plain

Random
Purple frill-head Alpha Droids (Tail Attack, Tackle, Swing) [170 chell]
  • Siamotyrannus R LV17; Patagosaurus R LV18; Monoclonius P LV19; Dacentrurus P LV20; Tsintaosaurus P LV21; Eustreptospondylus S LV17
    • Starts by blocking player's Critical Move; copies player's last winning move. May on any turn (announced or not) repeat their last move or use their Critical Move. Only Siamotyrannus, Monoclonius, and Tsintaosaurus use a different move after being hit by a Critical Move.
Green Supply Alpha Droids [1020 Exp, 170 chell]
  • Fukuiraptor P LV18 (Tail Attack, Tackle, Swing)
    • Random every turn; will likely flee following first win after first turn.
Static (required)
Green frill-head Alpha Droid [720 Exp, 200 chell; rare Medium Dino Drink]
  • Monolophosaurus R LV18 (Wind Tail, 2MP S, Dino Swing)
    • Starts by either losing to their own Critical Move or blocking the player's Critical Move; may either use a non-Critical move or a different move than last turn.
  • Iguanodon S (?) LV18 (4MP Grass R, 2MP S, 2MP P)
    • Starts either by using their Critical Move or losing to the player's Critical Move; either uses or avoids using their Critical Move, or uses a different move than last turn.
  • Both use a different move after tying.
Static (optional)
Green (out of battle)/Purple (in battle) frill-head Alpha Droid [800 Exp, 200 chell; rare Medium Dino Drink]
  • Monolophosaurus R LV20 (4MP R, 3MP S, Attack Boost)
    • Starts either by blocking or losing to player's Critical Move; uses a non-Critical move, and copies a player's winning Critical Move. Loses to the previous tying move.
  • Iguanodon S (?) LV21 (Ambush, 4MP S, Wild Dino Swing)
    • Starts either by using their Critical Move or losing to the player's Critical Move; either makes comments on MP or uses a non-Critical move, and copies a player's winning Critical Move.

Wanderwood Forest

This location is within East Gobi Plain.

Random
Red frill-head Alpha Droids (Tail Attack, Tackle, Swing) [100 chell]
Green Supply Alpha Droids [1080 Exp, 200 chell]
  • Fukuiraptor P LV18 (Tail Attack, Tackle, Swing)
    • Random every turn; will likely flee following first win after first turn.
Static (required)
Red frill-head Alpha Droid [920 Exp, 200 chell]
  • Talarurus R LV23 (Revenge Tail, Boomerang Horn, Pursuit)
    • Starts with player's Critical Move; uses a non-Critical move.
  • Tsintaosaurus P LV24 (Boomerang Tail, 5MP S, Green Swing)
    • Starts with player's Critical Move; either makes comments on MP or uses a non-Critical move, and beats a player's winning Critical Move.
    • "Hmm… Now what…?"—if 2 options, uses stronger one.
Static (required)
Red frill-head Alpha Droid [920 Exp, 200 chell]
  • Iguanodon S (?) LV19 (Green Tail, Late Bloomer, Revenge Frill)
  • Dilophosaurus S (?) LV20 (Ambush, 5MP S, Move Super Block)
    • Starts by losing to player's Critical Move; either uses a non-Critical move, beats the player's unused Critical Move, or beats any player move tied for the highest MP, and copies a player's winning Critical Move.
    • "Hmm… Guess it can't be helped…"—if same 2 options for both them and player, uses stronger one.
Static (optional)
Red frill-head Alpha Droid [880 Exp, 200 chell; rare Alpha Stop Drop +]
  • Tsintaosaurus P LV22 (4MP R, 5MP S, Pursuit)
  • Shunosaurus R LV23 (Blue Tail, 4MP S, Sacrifice Strike)
    • Starts by losing to player's Critical Move; either uses or avoids using their Critical Move, or makes a comment on MP, and beats a player's winning Critical Move. Loses to the previous tying move {sometimes?}.
Boss
Zander (1) [4500 Exp, 250 chell; rare Medium Dino Drink]
  • Torvosaurus S LV27 (Ramping Up, 6MP Fire S, Counterattack)
  • Acrocanthosaurus P LV31 (Boomerang Tail, Attack Burst, Blazing Spin)
  • Alpha Gorgosaurus P LV33 (Life Sap, Poison Machine, Blazing Spin)
    • "Ouch… Nice move… No Critical Moves for now!"—doesn't use his Critical Move.
    • "Here's a Zander specialty!"—uses his Critical Move.
    • "Don't push your luck, kid! You're asking for a spanking!"—blocks player's Critical Move.
    • "I'm going to show you some full-force chemistry!"—not consistent, usually his Critical Move.
    • "Ack… The party's over, kid!"—not consistent, usually beats his last move.
    • "Hrmm… Very dangerous… Let's see how you like this!"—uses player's Critical Move.
    • "I'll play it safe here…"—if 2 options, uses stronger one.
    • "Hmm… I'm saving my MP!"—uses move with most MP, random if tied.


This battle is only available upon returning for the first round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Zander (3) [5670 Exp, 250 chell]
  • Alpha Gorgosaurus P LV63 (4MP Fire R, ? Fire S, 8MP Fire P; ? 4th)
  • Styracosaurus S LV56 (5MP Light R, ? Light S, 6MP Light P; ? 4th)
  • Super Alpha Acrocanthosaurus P LV61 (8MP Fire R, ? Fire S, ? Fire P; ? 4th)
    • "Ah ha ha ha ha ha ha! Now will you know the power that is chemistry!"—uses his Critical Move (?).


These battles are only available upon returning for the second round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Zander (4)
Static (optional)
Red Super Alpha Droid

North America

Different Alpha Droids in North America will either tend to beat or expect the player to beat and therefore lose to ties, noted where known below.

West Dust Hills

Random
Purple Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing) [180 chell]
  • Acrocanthosaurus P LV25; Saltasaurus R LV26; Centrosaurus R LV27
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
  • Ankylosaurus P LV25; Maiasaura R LV26; Allosaurus S (?) LV27
    • Starts by blocking player's Critical Move; copies player's last winning move. Lose to the previous tying move.
  • Any may on any turn (announced or not) use their Critical Move. None use a different move after being hit by a Critical Move.
  • "I should play it safe here."—if 2 options, uses stronger one.
  • "Ah ha ha! It is no time to be timid!"—if 2 options for player, beats their stronger one.
Static (optional)
Purple Super Alpha Droid [1120 Exp, 250 chell; uncommon Large Dino Drink]
  • Stegosaurus R LV28 (Skydive, Boomerang Horn, 5MP P; 5MP Earth R)
  • Ankylosaurus P LV30 (Life Sap, Late Bloomer, Revenge Frill; Revenge Stone (S))
    • Starts by losing to their Critical Move; copies player's last winning move, and beats a player's winning Critical Move. At least Stegosaurus loses to the previous tying move.


In the northern reaches of West Dust Hills past the entrance to Lake Rabbe, random Droids use different strategies for their Dinosaurs.

Random
Purple Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing) [180 chell]
  • Saltasaurus R LV26; Ankylosaurus P LV25; Maiasaura R LV26; Allosaurus S (?) LV27
    • Starts with Critical Move; beats player's last winning move. Allosaurus may repeat its last move {?}. At least Maiasaura beats ties; Allosaurus repeats ties {?}.
  • Centrosaurus R LV27
    • Starts by blocking player's Critical Move; copies player's last winning move {?}.
  • Acrocanthosaurus P LV25
    • This Dinosaurs has yet to show a second strategy; it likely keeps its original, or its variant has yet to be encountered.

Wind-Up Hill

This section of West Dust Hills is blocked off by a boulder until the post-game. Likely by a glitch, its encounter table is accessible on the step directly in front of the boulder during the main story. {poorly documented}

Random
Purple (first step)/Red (rest of area) Super Alpha Droids [240 chell]
  • Acrocanthosaurus P LV55 (Red Tail, Red Tackle, Red Swing; ? 4th)
    • Starts with Critical Move {?}; either copies player's last move or uses the highest MP move (random if tied). Loses to the previous tying move.
  • Saltasaurus R LV56 (Blue Tail, Blue Tackle, Blue Swing; 6MP Water S)
    • Starts by blocking player's Critical Move; copies player's last winning move.
  • Centrosaurus R LV57 (Thunder Tail, Thunder Tackle, Thunder Swing; ? 4th)
    • Starts by blocking player's Critical Move; copies player's last winning move.
  • Ankylosaurus P LV58 (Earth Tail, Earth Tackle, Earth Swing; ? 4th)
    • {?}; copies player's last winning move.
  • Maiasaura R LV59 (Green Tail, Green Tackle, Green Swing; ? 4th)
    • Starts by blocking player's Critical Move; {?}.
  • Allosaurus{?} S (?) LV_ (Wind Tail, Wind Tackle, Wind Swing; ? 4th)
    • {?}.
Red Supply Alpha Droids [5310 Exp, 240 chell]

Alpha Gang Depot

This location is within West Dust Hills.

Random
Purple Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing; repeated Critical) [190 chell]
  • Acrocanthosaurus P LV25 (Dino Swing (P)); Centrosaurus R LV26 (2MP R); Maiasaura R LV27 (Tail Smash (R))
    • Starts with Critical Move; beats player's last winning move. At least Acrocanthosaurus and Centrosaurus may on any turn (announced of not) use their Critical Move. Beats previous tying move.
  • Saltasaurus R LV25 (? 4th); Ankylosaurus P LV26 (2MP P); Allosaurus S (Tie) LV27 (2MP S)
    • Starts by blocking player's Critical Move; copies player's last winning move. May on any turn (announced or not) use their Critical Move. Loses to previous tying move.
  • Only Centrosaurus, Ankylosaurus, Maiasaura, and Allosaurus use a different move after being hit by a Critical Move.
Static (required)
Purple Super Alpha Droid [1280 Exp, 250 chell; rare Large Dino Drink]
  • Ankylosaurus P LV32 (5MP R, 5MP S, 5MP P; 6MP Earth P)
  • Einiosaurus S LV33 (Defense Boost, 4MP S, Defense Burst; 6MP Lightning R)
    • Starts with Critical Move; copies player's last winning move and beats player's winning Critical Move. Beats previous tying move.
    • "Now is the time to go all out!"—if 2 options, uses weaker one.
  • It doesn't say "Long live the Alpha Gang!" after its defeat.
Static (optional)
Purple (out of battle)/Red (in battle) Super Alpha Droid [1280 Exp, 250 chell]
  • Nodosaurus S LV32 (4MP R, 4MP S, Upper Hand; 6MP Earth S)
  • Monoclonius P LV31 (Last-Ditch Strike, 4MP S, 4MP P; ? 4th)
    • Starts by losing to their Critical Move; either uses their Critical Move or copies player's last winning move, and beats player's winning Critical Move.
Static (required)
Green Super Alpha Droid [1920 Exp, 200 chell]
  • Ankylosaurus P LV32 (Skydive, 4MP S, 5MP P; ? 4th)
  • Einiosaurus S LV33 (4MP Lightning R, 8MP Lightning S, 5MP Lightning P; ? 4th)
  • Lambeosaurus S LV34 (Green Tail, Leaf Blades, 6MP Paper; Big Foot Assault (S))
    • Starts by blocking player's Critical Move; either uses their Critical Move or copies player's last winning move.
  • It doesn't say "Long live the Alpha Gang!" after its defeat.

South Dust Hills

Initially, only South Dust Hills (west) is accessible.

Random
Purple Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing; repeated Critical) [200 chell]
  • Giganotosaurus R LV31 (Tail Smash (R)); Suchomimus S LV32 (Kamikaze Tackle (S)); Iguanodon S (Blitz) LV35 (2MP S)
    • Starts with Critical Move; beats player's last winning move. At least Iguanodon uses a different move after being hit by a Critical Move. Beats the previous tying move.
  • Chasmosaurus P LV33 (2MP P); Kentrosaurus R LV34 (Tail Smash (R)); Neovenator P LV34 (2MP P)
    • Starts by blocking player's Critical Move; copies player's last winning move. At least Chasmosaurus and Kentrosaurus lose to the previous tying move.
  • All but possibly Suchomimus may on any turn (announced or not) use their Critical Move. Only Iguanodon and Neovenator use a different move after being hit by a Critical Move.
  • "Now is the time to go all out!"—if 2 options, uses weaker one.
  • "I should play it safe here."—if 2 options, uses stronger one.
  • "Ah ha ha! It is no time to be timid!"—if player has 2 options, beats their stronger one (loses to their weaker one).
Red Supply Alpha Droids [1680 Exp, 200 chell]
  • Fukuisaurus R LV24 (Tail Smash, Kamikaze Tackle, Dino Swing; 2MP P)
  • Fukuiraptor P LV23 (Tail Smash, Kamikaze Tackle, Dino Swing; Tail Smash (R))
    • Random every turn; will likely flee following first win after first turn.
Static (optional)
Purple Super Alpha Droid [1400 Exp, 250 chell]
  • Edmontonia S LV35 (Skydive, 4MP S, Upper Hand; Blaster Rock (R))
  • Nodosaurus S LV38 (Life Sap, Late Bloomer, Revenge Frill; ? 4th)
    • Starts by losing to their Critical Move; may either copy player's last winning move, use their Critical Move, or comment on MP, and beats the player's winning Critical Move.
    • "Hmm… What a conundrum."—if 2 options for you, ties your stronger one.


The Alpha Gang Base must be cleared before progressing to the following battle.

Static (required)
Red Super Alpha Droid [2500 Exp, 250 chell; rare Large Dino Drink]
  • Deinonychus P LV40 (Meteor Strike, Crossing Attack, Spinning Attack; ? 4th)
    • Starts with any move {?}; may make any move without a consistent strategy, makes comments on MP. Loses to previous tying move.
    • "Alpha Droids are the best! The best! The bet! The best!"—opening, not consistent.
    • "Hmm… This is not good…"—unclear/not consistent.
    • "Hmm… You are better than I thought…"—unclear/not consistent.
    • "Heh… I shall win next time!"—loses to previous tying move.


There are no static Alpha Droids in South Dust Hills (east), accessed after clearing the Alpha Gang Base and above battle, and the random Droids are identical.

Halfway Plain

This section of South Dust Hills (east) is blocked off until the post-game. {poorly documented}

Random
Red Super Alpha Droids [240 chell]
  • Acrocanthosaurus P LV55 (Red Tail, Red Tackle, Red Swing; ? 4th)
    • Starts with Critical Move; {?}. May on any turn (announced or not) use its Critical Move.
  • Saltasaurus R LV56 (Blue Tail, Blue Tackle, Blue Swing; ? 4th)
    • Starts with Critical Move; {?}.
  • Centrosaurus R LV_ (Thunder Tail, Thunder Tackle, Thunder Swing; ? 4th)
    • {?}.
  • Ankylosaurus P LV_ (Earth Tail, Earth Tackle, Earth Swing; ? 4th)
    • {?}.
  • Maiasaura R LV_ (Green Tail, Green Tackle, Green Swing; ? 4th)
    • {?}.
  • Allosaurus S (?) LV_ (Wind Tail, Wind Tackle, Wind Swing; ? 4th)
    • {?}.

Alpha Gang Base

This location is within South Dust Hills (west).

Random
Green Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing; Critical Super Tail/Tackle/Swing) [200 chell]
  • Giganotosaurus R LV31 (Red Tail (R)); Chasmosaurus P LV33 (4MP Lightning P); Iguanodon S (Blitz) LV35 (4MP Grass S)
    • Starts with Critical Move; beats player's last winning move. At least Chasmosaurus and Iguanodon beat the previous tying move.
  • Suchomimus S LV32 (Blue Tackle (S)); Kentrosaurus R LV34 (Earth Tail (R)); Neovenator P LV34 (4MP Wind P)
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to previous tying move.
  • All but possibly Iguanodon may on any turn (announced or not) use their Critical Move. Only Chasmosaurus, Kentrosaurus, Iguanodon, and Neovenator use a different move after being hit by player's Critical Move.
  • "Heh heh… I'm not holding back!"—Critical Move.
Red Supply Alpha Droids [1680 Exp, 200 chell]
  • Fukuisaurus R LV24 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
  • Fukuiraptor P LV23 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
    • Random every turn (seemingly prefer Critical Move); will likely flee following first win after first turn.
Static (required)
Green Super Alpha Droid [1320 Exp, 250 chell; rare Large Dino Drink]
  • Edmontonia S LV33 (Skydive, 5MP S, Life Drain; 6MP Earth S)
  • Nodosaurus S LV35 (3MP R, Defense Surge, Defense Burst; 6MP Earth S)
    • Starts by losing to their Critical Move; may either copy player's last winning move, use their Critical Move, or beat any of player's moves tied for highest MP remaining, and beats player's winning Critical Move. Repeats previous tying move {?}.
  • It doesn't say "Long live the Alpha Gang!" after its defeat.
Static (required)
Purple Super Alpha Droid [5000 Exp, 250 chell]
  • Stegosaurus R LV34 (Turning the Tables, Boomerang Horn, 5MP P; 6MP Earth R)
  • Ankylosaurus P LV36 (Boomerang Tail, 4MP S, Attack Boost; ? 4th)
    • Starts by losing to their Critical Move; copies player's last winning move, and beats player's winning Critical Move. Loses to previous tying move.
  • It doesn't say "Long live the Alpha Gang!" after its defeat.
Boss
Ursula (1) [5400 Exp, 250 chell]
  • Maiasaura R LV38 (4MP Grass R, Light Recovery, Leaf Slash)
  • Tsintaosaurus P LV39 (Egg Revolver, Green Tackle, Metal Wing)
  • Alpha Ouranosaurus R LV40 (4MP Grass R, Leaf Blades, Leaf Slash; Sleep Machine)
    • "Hee hee hee hee hee! No Critical Move this time!"—doesn't use her Critical Move.
    • "That really hurt! What do you think you're doing?! You little brat!"—copies player's last move.
    • "I know exactly what you're thinking, little boy!"—beats her last move after a win.
    • "Hee hee hee hee hee!"—uses her Critical Move.
    • "What a bad, bad boy! That's no way to treat a lady!"—usually uses her Critical Move.
    • "Time to end this with a different move!"—different move, usually stronger option.
    • "Oh no… I'm saving my MP here!"—uses high MP move, random if tie (usually weaker option?).
    • Occasionally skips on providing hints.


This battle is only available upon returning for the first round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Ursula (3) [5670 Exp, 250 chell]
  • Lambeosaurus S LV63 (5MP Grass R, 6MP Grass S, 5MP Grass P; 7MP Grass S)
  • Alpha Ouranosaurus R LV58 (? Grass R, 5MP Grass S, ? Grass P; Leaf Slash)
  • Super Alpha Iguanodon S LV63 (8MP Grass R, ? Grass S, 5MP Grass P; ? 4th)
    • No consistent pattern if not giving a hint.


These battles are only available upon returning for the second round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Ursula (4)
Static (optional)
Red Super Alpha Droid

Warehouse

This location is within South Dust Hills (east). Around this point, random Droids' strategies begin having far more common random breaks.

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; 6MP Critical Super) [210 chell]
  • Rajasaurus S LV43 (6MP Fire S); Chasmosaurus P LV41 (6MP Lightning P); Corythosaurus P LV39 (Metal Wing (P))
    • Starts with Critical Move; beats player's last winning move. Beats previous tying move.
  • Saltasaurus R LV42 (Water Sword (R)); Nodosaurus S LV40 (Mole Attack (S)); Neovenator P LV40 (Tornado Toss (P))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to previous tying move.
  • All but possibly Corythosaurus can on any turn (announced or not) use their Critical Move. All use a different move after being hit by player's Critical Move.
Red Supply Alpha Droids [1960 Exp, 210 chell]
Static (required)
Purple (out of battle)/Green (in battle) Super Alpha Droid [1760 Exp, 250 chell; rare Large Dino Drink]
  • Ankylosaurus P LV44 (Blaster Rock, 5MP S, 5MP P; ? 4th)
  • Einiosaurus S LV45 (Tie Blow, 5MP S, 5MP P; 6MP Lightning R)
    • Starts with Critical Move; either copies player's last winning move or comments on MP, and beats player's winning Critical Move. At least Einiosaurus beats previous tying move.
Static (required)
Red Super Alpha Droid [2500 Exp, 250 chell]
  • Pachycephalosaurus S LV40 (Flying Headbutt, Laser Ray, Diving Strike; 5MP Secret S)
    • Starts with Critical Move; either copies player's last winning move or uses move tied for highest MP remaining, and beats player's winning Critical Move (?). Beats previous tying move (?). Pattern unstable.
    • "Time for a Critical Move!"—oddly, was not followed by a Critical Move.
    • "Hmm… This is not good…"—copies player's last move.
    • "Bwa ha ha ha! I shall not lose!"—Critical.
    • "MP is low… I must think about this."—uses move with highest MP remaining, random if tie.
Boss
Seth (1A) [2000 Exp, 250 chell; uncommon Medium Dino Drink]
  • Spinosaurus R (?) LV48 (6MP Water R, Splash Press, Falling Water; 6MP Water R)
    • "You leave me no choice. I'll take you on!"—uses his Critical Move.
    • "How do you like this move?!"—usually uses his Critical Move.
    • "Hm?! I'll get you with a different move this time!"
    • "Hmph… That won't cut it!"—he expects you to beat and therefore loses to previous tying move.
    • "Ugh… Not bad. But you're going to pay for it!"—copies player's last move.
    • "Hmph… Pathetic!"—unclear (possibly cycles counter-clockwise).
    • "Your MP is low… Ah, I see!"—beats your move with highest MP remaining, random if tied.
Boss
Seth (1B) [scripted loss, he wins every turn regardless of your plays]
  • Spinosaurus R (?) LV48 (Tail, Ram, Throw; ? 4th)
    • No hints are given. Its Hidden Move is never used, so is unknowable.


This battle is only available upon returning for the first round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Seth (3) [5760 Exp, 250 chell]
  • Alpha Irritator R LV64 (5MP Water R, 4MP Water S, ? Water P; ? 4th)
  • Lambeosaurus S LV60 (? Grass R, 8MP Grass S, Diamond Wing; 4MP Grass P)
  • Super Alpha Suchomimus S LV65 (Bermuda Triangle, 4MP Water S, 5MP Water P; Bubble Attack (R))
    • "Hmph… I already know how this battle is going to end…"—if 2 options, uses stronger one.
    • "This battle is mine!"—unclear (copy/match?).
    • "Hmm? This is a tough one…"—if 2 options for you, ties your stronger one.


These battles are only available upon returning for the second round of post-game rematches. Previous hints are also used, but not repeated here.

Boss
Seth (4)
Static (optional)
Red Super Alpha Droid

East Dust Hills

This area is exclusive to the post-game. The higher-level random encounters (possibly the lower level for Stegosaurus) appear to be limited to Vortex Hill.

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; Critical Super 6MP or Fusion) [220 chell]
  • Carcharodontosaurus R LV56 (Tornado Fire Cannon (R)), LV59 (? 4th)
    • Starts with Critical Move; beats player's previous winning move. Beats previous tying move.
  • Amargasaurus S LV57 (6MP Water S), LV60 (? 4th); Lambeosaurus S LV58 (Big Foot Assault (S)), LV60 (6MP Grass S)
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to previous tying move.
  • Pachyrhinosaurus P LV58 (Lightning Spear (P)), LV61 (? 4th); Stegosaurus R LV59 (7MP Earth R), LV60 (Electric Spines (R))
    • Starts losing to their Critical Move; loses to player's Critical Move. Repeats previous tying move.
  • Utahraptor P LV60 (6MP Wind P), LV61 (? 4th)
    • Starts with Critical Move; either copies player's last winning move or beats any of player's moves tied for highest MP remaining. Loses to previous tying move.
  • All use a different move if hit by player's Critical Move. Any (except possibly Amargasaurus and Pachyrhinosaurus) may on any turn (announced of not) use their Critical Move; any except Utahraptor may on any turn use any move tied for highest MP remaining.
  • "Hmm… I know what you're up to! How do you like this!"—if 2 options for player, they beat your stronger one {?}.
Red Supply Alpha Droids [5310 Exp, 220 chell]
  • Fukuisaurus R LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; 5MP R)
  • Fukuiraptor P LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; 5MP R)
  • Gastonia S LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; 5MP R)
    • Random every turn (seemingly prefer Rock, Rock, and Scissors, respectively); will likely flee following first win after first turn.
Static (optional)
Red Super Alpha Droid [2640 Exp, 250 chell]
  • Monoclonius P LV66 (5MP Lightning R, ? Lightning S, 5MP Lightning P; ? 4th)
  • Nodosaurus S LV65 (Blaster Rock, 5MP Earth S, ? Earth P; ? 4th)
    • Starts with Critical Move; copies player's last winning move, and at least Monoclonius beats player's winning Critical Move.

Secret Base

This location in East Dust Hills is exclusive to the post-game.

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; some 6MP Super) [240 chell]
  • Daspletosaurus S LV62 (6MP Fire S); Rajasaurus S LV62 (? 4th)
    • Starts with Critical Move; beats player's last winning move. At least Rajasaurus beats previous tying move.
  • Amargasaurus S LV63 (? 4th); Saltasaurus R LV63 (? 4th); Altirhinus P LV65 (6MP Grass P); Corythosaurus P LV65 (Metal Wing (P))
    • Starts beating player's Critical Move; copies player's last winning move. Loses to previous tying move (Corythosaurus may beat previous tying move instead).
  • Anchiceratops R LV62 (Lightning Strike (R)); Stegosaurus R LV64 (Mole Attack (S)); Nodosaurus S LV64 (Mole Attack (S))
    • Starts losing to their Critical Move; loses to player's Critical Move. Repeats previous tying move (Stegosaurus likely won't if it gives no hint).
  • Chasmosaurus P LV62 (? 4th)
    • {Not enough consistent data to determine}; loses to player's Critical Move. Repeats previous tying move.
  • Utahraptor P LV65 (Razor Wind (R)); Neovenator P LV65 (6MP Wind R)
    • Starts using its Hidden Move's sign (losing to its Critical Move); either copies player's last winning move, repeats its last move {?}, or beats any of player's moves tied for highest MP remaining. Loses to previous tying move (Utahraptor likely won't if it gives no hint).
  • All use a different move if hit by player's Critical Move. Any (except possibly Daspletosaurus, Chasmosaurus, Nodosaurus, Altirhinus, Utahraptor, and Neovenator) may on any turn (announced or not) use their Critical Move; any except Utahraptor and Neovenator (and possibly Chasmosaurus) may on any turn use any move tied for highest MP remaining.
Red Supply Alpha Droids [? Exp, ? chell]
Static (optional)
Red Super Alpha Droid [2600 Exp, 250 chell]
  • Einiosaurus S LV65 (5MP Lightning R, ? Lightning S, 5MP Lightning P; Lightning Strike (R))
  • Ankylosaurus P LV65 (Blaster Rock, ? Earth S, 5MP Earth P; 6MP Earth S)
    • Either starts losing to its or player's Critical Move {?}; either copies player's last winning move or repeats{?} its last move, and beats player's winning Critical Move. Loses to previous tying move.
Static (required)
Red Super Alpha Droid [2600 Exp, 250 chell]
  • Nodosaurus S LV65 (5MP Earth R, ? Earth S, 5MP Earth P; ? 4th)
  • Monoclonius P LV65 (5MP Lightning R, ? Lightning S, 5MP Lightning P; Thunder Bazooka (S))
    • Starts losing to its Critical Move; copies player's last winning move, and beats player's winning Critical Move.
Static (required)
Red Super Alpha Droid [2560 Exp, 250 chell]
  • Einiosaurus S LV64 (5MP Lightning R, 5MP Lightning S, 5MP Lightning P; ? 4th)
  • Ankylosaurus P LV64 (Blaster Rock, 5MP Earth S, ? Earth P; ? 4th)
    • Starts losing to its Critical Move; copies player's last winning move. Loses to previous tying move.

Antarctica

Around this point, random Alpha Droids begin dividing into three strategies per area instead of two, though are erratic enough to not always leave said strategies recognizable in all encounters. When referring to using a high MP move, a Droid may select its Hidden Move even if the other move sharing its Sign has low MP; however, they will not consider their Hidden Move if they refer to using a different move this turn if its Sign matches the move they just used.

Polar Point

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; usually Scissors repeat) [220 chell]
  • Torvosaurus S LV45 (Red Tackle (S)); Baryonyx P LV45 (Blue Tackle (S))
    • Starts with Critical Move; beats player's last winning move. Beats previous tying move.
  • Torosaurus R LV44 (Thunder Tackle (S)); Edmontonia S LV44 (Earth Tackle (S))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to previous tying move (not likely for Torosaurus if no hint given).
  • Shantungosaurus P LV43 (4MP Grass P); Ceratosaurus R (Tie) LV43 (4MP Wind S)
    • Starts losing to its Critical Move; either loses to player's Critical Move or beats player's last winning move. At least Ceratosaurus repeats previous tying move. Shantungosaurus especially mainly uses area-wide hints instead of a personal pattern.
  • All use a different move if hit by player's Critical Move. Any may on any turn (announced or not) use its Critical Move; any may on any turn use a move tied for highest MP remaining.
  • "Hmm… I know what you're up to! How do you like this?!"—if 2 options for player, beats your stronger one.
Red Supply Alpha Droids [5310 Exp, 240 chell]
  • Fukuisaurus R LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash)
  • Fukuiraptor P LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash)
  • Gastonia S LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; 5MP R)
    • Random every turn (seemingly prefers Rock & Paper); will likely flee following first win after first turn.


The northern region of Polar Point, much but not all of which is blocked off until the post-game, features higher-level encounters than the rest of the area (Supply Droids appear unchanged in this region).

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; usually Scissors repeat) [220 chell (small right section and right half of post-game area) or 240 chell (small left section and left edge of small right section)]
  • Torvosaurus S LV55 (4MP Fire S); Baryonyx P LV56 (Blue Tackle (S))
    • Starts with Critical Move; beats player's last winning move. Beats previous tying move.
  • Torosaurus R LV57 (Thunder Tackle (S)); Edmontonia S LV55 (Earth Tackle (S))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to previous tying move.
  • Shantungosaurus P LV56 (Green Swing (P)); Ceratosaurus R (?) LV57 (Wind Tackle (S))
    • Starts losing to its Critical Move; either loses to player's Critical Move or (at least Ceratosaurus) beats player's last winning move. Repeats previous tying move. Shantungosaurus especially mainly uses area-wide hints instead of a personal pattern.
  • All use a different move if hit by player's Critical Move. Any may on any turn (announced or not) use their Critical Move; any may on any turn use a move tied for highest MP remaining.
  • "Ha ha ha! Game on!"—despite being an action phrase, this clue does not seem to indicate a Critical Move (copies?).

Headquarters

This location is within Polar Point. There are no random Alpha Droids here. Bosses will often use combinations of their old hint phrases (not repeated here) and new ones.

Boss
Laura (2) [6300 Exp, 250 chell]
  • Utahraptor P LV47 (Boomerang Blow, Wind Crusher, 6MP Wind P; Piercing Slash (S))
  • Deltadromeus S LV49 (Doppelganger, Power Storm, Tie Wind; 5MP Wind S)
  • Super Alpha Allosaurus S LV50 (8MP Wind R, 5MP Wind S, Tornado Toss; Super Cyclone)
    • "You're running outta MP. I know what's coming!"—beats player's move with the most MP remaining.
    • "What should I do…?"—if 2 options, uses stronger one.
    • In general, when she has 2 choices, she chooses the stronger one.


The following static Alpha Droids and Alpha Gang bosses are arranged in a grid pattern of platforms. Grid directions are used to identify each enemy's location for clarity; the grid is 5 wide by 3 deep, and the reference point is Laura's battle location below the middle column {0 up, 0 across}. Different static Droids here may use the same hints to mean different things; they have very inconsistent strategies and must usually be read turn-by-turn.

These battles are on the left half of the room.

Boss
Ed (2) {1 up, 1 left} [6300 Exp, 250 chell; rare Large Dino Drink]
  • Saichania P LV48 (6MP Earth R, 8MP Earth S, 4MP Earth P; 3MP P)
  • Stegosaurus R LV50 (Outbreak, Mole Attack, 5MP Earth P; Spike Arrows (R))
  • Super Alpha Kentrosaurus R LV51 (6MP Earth R, Crystal Crusher, Critical Guard; ? 4th)
    • "N-Not bad… No Critical Moves for now!"—doesn't use his Critical Move.
    • "Hmmm… I'll use my MP carefully here!"—uses move with highest MP remaining (random if tied).
    • "Hmmm… What should I do…?"—if 2 options, uses stronger one.
Static (optional if Droid {2 up, 1 left} is defeated)
Red Super Alpha Droid {1 up, 2 left} [1880 Exp, 250 chell]
  • Pachyrhinosaurus P LV47 (4MP Lightning R, 6MP Lightning S, Thunder Swing; Thunder Bazooka (S))
  • Deltadromeus S LV46 (4MP Wind R, 6MP Wind S, 4MP Wind P; Ninja Attack (S))
    • Starts by blocking player's Critical Move; chooses either move it didn't use prior.
    • "You think you can win like that?! Ha! I laugh! Ha!"—beats player's Critical Move.
    • "Hmm… Different move next!"—safe move usually ties.
    • "Heh… I shall win next time!"—loses to last tying move.
    • "Hmm… You are better than I thought…"—Critical.
    • "MP is low… I must think about this."—uses move tied for highest MP remaining.
Static (optional if Droid {1 up, 2 left} is defeated)
Red Super Alpha Droid {2 up, 1 left} [1840 Exp, 250 chell]
  • Anchiceratops R LV46 (Thunder Tail, Thunder Tackle, Lightning Spear; 6MP Lightning P)
  • Daspletosaurus S LV47 (Fire Cannon, Red Tackle, Red Swing; ? 4th)
    • Starts by using player's Critical Move; no consistent strategy.
    • "I can see right through you! You cannot beat this Move!"—uses player's Critical Move.
    • "I see now! I shall win next time."—beats the last tie.
    • "Hmm… You won't have your way…"—beats player's Critical Move.
    • "I won't let you have your way!"—beats player's Critical Move.
    • "You are low on MP. I see… I see!"—loses to {or matches?} player's move tied for least MP remaining.
    • "Heh heh heh… You are too weak…"—after a win, copies player's last move.
Boss
Ursula (2) {2 up, 2 left} [6300 Exp, 250 chell; rare Large Dino Drink]
  • Lambeosaurus S LV51 (4MP Grass R, 5MP Grass S, 8MP Grass P; ? 4th)
  • Altirhinus P LV53 (Egg Revolver, Leaf Blades, 8MP Grass P; 4MP S)
  • Super Alpha Iguanodon S LV54 (Eternal Herb, 8MP Grass S, Leaf Slash; 7MP Grass S)
    • "What a bad, bad boy! That's no way to treat a lady!"—unclear.
    • "Hee hee hee hee hee! Bow down before my indescribable beauty!"—unclear.
    • "Hee hee hee hee hee! That was nothing!"—unclear.
Static (optional)
Red Super Alpha Droid {3 up, 2 left} [1840 Exp, 250 chell]
  • Daspletosaurus S LV46 (6MP Fire R, Red Tackle, Red Swing; Fire Cannon (R))
  • Allosaurus S (?) LV47 (Razor Wind, 4MP Wind S, Wind Swing; 6MP Wind R)
    • Starts blocking player's Critical Move; either beats player's last winning move{?}, uses a different move, or copies player's last losing move{?}.
    • "Bzzt… I will not be defeated!"—uses Critical Move.
    • "You think you can win like that?! Ha! I laugh! Ha!"—beats player's Critical Move.
    • "You are low on MP. I see… I see!"—{loses to or beats}? player's move tied for least MP remaining.
    • "Hmm… Different move next!"—safe move usually ties.
    • "I see now! I shall win next time!"—beats last tie.
    • "Heh heh heh… You are too weak…"—after a win, copies player's last move.


These battles are on the right half of the room.

Static (optional if Ed and Ursula are defeated)
Red Super Alpha Droid {1 up, 1 right} [1880 Exp, 250 chell]
  • Muttaburrasaurus S LV47 (Egg Revolver, Green Tackle, Green Swing; Metal Wing (P))
  • Pachyrhinosaurus P LV46 (Thunder Tail, 6MP Lightning S, Thunder Swing; Thunder Bazooka (S))
    • Starts by blocking player's Critical Move; either copies player's last winning move or repeats their last move{?}.
    • "You think you can win like that?! Ha! I laugh! Ha!"—blocks player's Critical Move.
    • "I see now! I shall win next time."—loses to last tie.
    • "Heh heh heh… You shall not pass!"—Critical.
    • "You are low on MP. I see… I see!"—loses to any player's move tied for lowest MP remaining.
    • "Hmm… Must be wary of Critical Moves…"—doesn't lose to player's Critical Move {?}.
Static (optional if Rod is defeated)
Red Super Alpha Droid {1 up, 2 right} [1880 Exp, 250 chell]
  • Deltadromeus S LV47 (Wind Tail, Ninja Attack, Wind Swing; Ninja Attack (S))
  • Muttaburrasaurus S LV46 (6MP Grass R, 4MP Grass S, 4MP Grass P; 6MP Grass P)
    • Starts with Critical Move; either copies or beats{?} player's last winning move, repeats their last move{?}, or comments on MP.
    • "Bwa ha ha ha! I shall not lose!"—uses Critical Move.
    • "Heh heh heh… I see now!"—copies player's last move.
    • "Hmm… Must be wary of Critical Moves…"—doesn't lose to player's Critical Move.
    • "MP is low… I must think about this."—uses move tied for highest MP remaining.
    • "Heh… I shall win next time!"—loses to last tying move.
    • Hmm… Different move next!"
Boss
Rod (2) {2 up, 1 right} [6300 Exp, 250 chell; uncommon Large Dino Drink]
  • Styracosaurus S LV49 (Lightning Strike, 8MP Lightning S, 4MP Lightning P; 4MP R)
  • Pachyrhinosaurus P LV51 (5MP Lightning R, Thunder Bazooka, 8MP Lightning P; Energy Bolt (S))
  • Super Alpha Chasmosaurus P LV52 (5MP Lightning R, 8MP Lightning S, Buzzing Spear; 8MP Lightning R)
    • "I'll take you on, fair and square!"—blocks player's Critical Move.
    • "What?! You saw that coming?! I'll stop that tying move!"—beats the last tie.
    • If no hint, he likely copies or beats player's last move.
Boss
Zander (2) {2 up, 2 right} [6300 Exp, 250 chell]
Static (optional)
Red Super Alpha Droid {3 up, 2 right} [1840 Exp, 250 chell]
  • Allosaurus S (?) LV46 (Razor Wind, Wind Tackle, Wind Swing; Razor Wind)
  • Anchiceratops R LV47 (4MP Lightning R, Thunder Tackle, 6MP Lightning P; 6MP Lightning P)
    • Basic strategy unclear, if there is one.
    • "Heh heh heh… I can see right through you!"—beats its own {or player's?} Critical Move?
    • "Heh heh heh… I see now!"—uses a different move.
    • "Hmm… This is not good…"—copies player's last move.
    • "You are low on MP. I see…I see!"—loses to player's move with least MP remaining.
    • "Hmm… Must be wary of Critical Moves…"—doesn't lose to player's Critical Move {?}.
    • "Heh… I see what you're doing!"—if 2 options for player, beats stronger one.


This battle is only accessible after defeating the above bosses, though as few as only one static Droid needs to be fought (either {1 up, 2 left} or {2 up, 1 left}).

Boss
Seth (2) [6600 Exp, 250 chell; rare Large Dino Drink]
  • Spinosaurus R (?) LV53 (6MP Water R, Blue Tackle, 9MP Water P; ? R)
  • Shunosaurus R LV55 (8MP Water R, 5MP Water S, Technical Rain; 5MP R)
  • Super Alpha Suchomimus S LV56 (Shock Wave, 8MP Water S, Falling Water; Electric Generator (S))
    • "Hmph… I already know how this battle is going to end…"—uses his Critical Move.
    • "Hmm? My MP… Let's see how you like this…"—uses move tied for highest MP remaining {?}.


These battles are only available upon returning during the post-game after completing the first round of rematches, before which the area is locked. {details not documented yet}

HG1/HG8.

HG2/HG7.

HG3/HG9

HG4.

HG5/HG10.

HG6/HG11.

HG12.

Command Center

This location is within the Headquarters.

Final Boss
Dr. Z (2) [7500 Exp, 250 chell]
  • Tyrannosaurus P (Attack) LV55 (Red Tail, Critical Bomb, 6MP Fire P; Overheat (R))
  • Mapusaurus R LV57 (5MP Fire R, Heat Attack, 8MP Fire P; The Final Burn (R))
  • Saurophaganax S LV60 (Fire Cannon, Death Fire, Volcano Burst; Magma Blaster (R))
    • "There's no way you meddling kids could ever defeat me!"—not consistent.
    • "How about this? Eh heh heh!"—if 2 options, uses weaker one.
    • "Never been better! Eh heh heh! I have plenty more of that!"—repeats his last move.
    • "Ah ha ha ha ha ha ha! No one stands in my way!"—uses his Critical Move.
    • "Hmmm… You little brat! Eh heh heh…"—not consistent.
    • "What in the…?! We're playing for keeps now!"—after ties; unclear.
    • "Time for a different move! Eh heh!"—uses a different move, commonly the stronger one.


These battles are only available upon returning after defeating the rounds of other post-game boss rematches. Previous hints are also used, but not repeated here.

Boss
Dr. Z (3)
Dr. Z (4)

Africa

This continent and all of its locations are exclusive to the post-game. Static Droids starting here repeat hints from the Headquarters Droids.

Kalimba Desert

Some random Droids here appear to have two strategies per Dinosaur depending on if they are encountered in the eastern region of the map (secondary) or elsewhere (primary), though the distinction is poorly researched and may reflect common random pattern breaks instead of a second pattern.

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; some repeat, either Critical or Rock) [240 chell]
  • Torvosaurus S LV50 (Red Tackle (S))
    • Starts with Critical Move; beats player's last winning move. Beats last tying move.
  • Baryonyx P LV51 (4MP Water P); Shantungosaurus P LV53 (4MP Grass R)
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to last tying move.
    • Shantungosaurus may instead start by losing to player's Critical Move {?}.
    • Baryonyx sometimes (east?) instead starts with its Critical Move; copies player's last winning move.
  • Torosaurus R LV53 (Thunder Tail (R)); Edmontonia S LV52 (4MP Earth R)
    • Starts by losing to its Critical Move; beats player's last winning move. Repeats last tying move.
    • Torosaurus sometimes (east?) instead starts with its Critical Move; beats player's last winning move.
    • Edmontonia sometimes (east?) beats last tying move.
  • Ceratosaurus R (?) LV51 (4MP Wind R)
    • Starts with same Sign as its Hidden Move (its Critical Move); copies player's last winning move or beats any of player's moves tied for highest MP remaining, sometimes beats player's last winning move {?}. Loses to last tying move.
    • Sometimes (east?) instead starts by blocking player's Critical Move; copies player's last winning move. Beats last tying move {?}.
  • All (except possibly Edmontonia and Shantungosaurus) will use a different move if hit by a Critical Move. Any (except possibly Ceratosaurus) may on any turn (announced or not) use its Critical Move. Any except Ceratosaurus may on any turn use any move tied for highest MP remaining.
  • "Hmm… I know what you're up to! How do you like this?!"—if 2 options for player, they beat the stronger one.
Red Supply Alpha Droids [5310 Exp, 240 chell]
  • Fukuisaurus R LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; 5MP R)
  • Fukuiraptor P LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; 5MP R)
  • Gastonia S LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; 5MP R)
    • Random every turn (seemingly prefers Rock & Paper, Gastonia prefers Scissors & Rock); will likely flee following first win after first turn.
Static (optional)
Red Super Alpha Droid [2360 Exp, 250 chell]
  • Suchomimus S LV59 (4MP Water R, 6MP Water S, 4MP Water P; 6MP Water R)
  • Allosaurus S (?) LV58 (6MP Wind R, 4MP Wind S, 4MP Wind P; Razor Wind (R))
    • Starts by blocking {or using?} player's Critical Move; either copies player's last winning move or uses any move tied for highest MP remaining, and uses a different move if hit by a Critical Move.

Alpha Fortress

This location is within Kalimba Desert.

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; some 6MP Super, likely weak to Critical) [250 chell]
  • Carcharodontosaurus R LV57 (Fire Bomb (S))
    • Starts with Critical Move; beats player's last winning move.
  • Amargasaurus S LV57 (6MP Water P); Lambeosaurus S LV59 (? 4th)
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to previous tying move{?}.
  • Pachyrhinosaurus P LV58 (Lightning Strike (R)); Stegosaurus R LV58 (? 4th)
    • Starts by losing to their Critical Move; loses to player's Critical Move. Repeats previous tying move.
  • Utahraptor P LV59 (6MP Wind R)
    • Starts by losing to their Critical Move; copies player's last winning move. Loses to previous tying move{?}.
  • At least Carcharodontosaurus, Pachyrhinosaurus, and Stegosaurus, but likely all, may on any turn (announced or not) use their Critical Move. At least Pachyrhinosaurus, but likely all, use a different move after being hit by a Critical Move.
Red Supply Alpha Droids [_ Exp, _ chell]
Static (optional)
Red Super Alpha Droid [2320 Exp, 250 chell]
  • Jobaria S LV58 (4MP Water R, ? Water S, Blue Swing; ? 4th)
  • Deltadromeus S LV59 (4MP Wind R, ? Wind S, 6MP Wind P {or Hidden?}; ? 4th)
    • Starts by blocking player's Critical Move; uses a different move than last turn. Loses to previous tying move.
Static (optional)
Red Super Alpha Droid [2360 Exp, 250 chell]
  • Kentrosaurus R LV59 (6MP Earth R, Earth Tackle, ? Earth P; 6MP Earth R)
  • Suchomimus S LV57 (4MP Water R, ? Water S, 4MP Water P; ? 4th)
    • Starts by losing to their Critical Move {?}; either copies player's last winning move{?}, uses their Critical Move{?}, or uses a different move than last turn.
    • "Alpha Droids are the best! The best! The best! The best!"—unclear (loses to their Critical Move?).

Trivia

  • It appears as if Isisaurus (Giant Fossil), Triceratops (starter choice), Arrhinoceratops (just rare post-game), Parasaurolophus (set late post-game), Carnotaurus (starter choice), and Gojirasaurus (just rare main story) are the only regular Dinosaurs not to be used by foes in the game (at least as documented). Among EX Dinosaurs, Therizinosaurus, Megalosaurus, the featherless Deinonychus, the main anime six, Mini-King, and Charonosaurus are unused.
  • Random Alpha Droids in Europe only use 1-star Dinosaurs, in Asia only use 2-star Dinosaurs, in North America mainly use 3-star Dinosaurs (save the 2-star Centrosaurus), in Antarctica only use 4-star Dinosaurs, in Africa use 4-star Dinosaurs in Kalimba Desert and 5-star Dinosaurs in the Alpha Fortress, and in post-game North America only use 5-star Dinosaurs in East Dust Hills and either 3- or 5-star Dinosaurs in the Secret Base.
  • Most Alpha Droids' Dinosaurs are not available on the continent they are used on, despite the story claiming the Alpha Gang to be acquiring their fossils from the dig sites they overtake.
  • The six Red Super Alpha Droids guarding access to the Super Alpha Dinosaur Mystery Fossils are the only static battles that cannot be fought immediately despite the enemy already being present, as other Alpha Droids set to be fought later (such as in Darkwood) don't appear until they can be fought. The only half-exception is the Deinonychus-using Alpha Droid in South Dust Hills, who is disguised as an explorer NPC until its battle starts.
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