Counterattack Recovery (Counterattack Recovery はんげきかいふく; simply Recovery in the English arcade) is a Normal Move Card and was only included in the arcade game. This Move is not to be confused with the similar Cryolophosaurus-featuring Move Card Light Recovery.
Statistics[]
- Names:
- Japanese: はんげきかいふく
- Taiwanese: 反擊回复
- Attribute: Normal
- Sign: Paper
- Compatibility Tabs: 1-4 (okay), 5-6 (great)
- Usage Condition: You have win after getting hit by your opponent's critical move to use this Move, and your Dinosaur should ideally have over 800 Technique.
- Effect: Cryolophosaurus comes and heals you after you get hit with a strong critical move! It appears to heal by about 550 points.
Availability[]
- Japanese
- 1st Edition (New; 15-技; ft. Saichania)
- 2nd Edition (039-技; ft. Saichania)
- 3rd Edition (033-技; ft. Tyrannosaurus)
- 2006 Rainy Season Limited Edition (033-技; ft. Camarasaurus)
- 4th Edition (038-技; ft. Ankylosaurus)
- 5th Edition (045-技; ft. Chasmosaurus)
- 2006 Winter Season Limited Edition (047-技; ft. Tsintaosaurus)
- 6th Edition (052-技; ft. Shantungosaurus)
- 2007 1st Edition (041-技; ft. Giganotosaurus)
- 2007 1st Edition+ (041-技; ft. Giganotosaurus)
- 2007 2nd Edition (058-技; ft. Ceratosaurus)
- 2007 3rd Edition (053-技; ft. none)
- 2007 4th Edition (053-技; ft. Camarasaurus)
- 2007 4th Edition+ (062-技; ft. Camarasaurus)
- Gekizan 2nd Edition (038-技; ft. Wuerhosaurus)
- Gekizan 3rd Edition (039-技; ft. Amargasaurus)
- Kakushin 1st Edition (020-技; ft. Saichania)
- Kakushin 3rd Edition (020-技; ft. Styracosaurus)
- Kakushin 6th Edition Hyper Battle Museum (027-技; ft. Saichania)
- English
- 1st Edition (New; Move-15; ft. Saichania)
- 1st Edition+ (Move-15; ft. Saichania)
- 2nd Edition (039-Move; ft. Ankylosaurus)
- 3rd Edition (045-Move; ft. Chasmosaurus)
- 4th Edition (048-Move; ft. Tsintaosaurus)
- 5th Edition (053-Move; ft. Shantungosaurus)
- 2008 Special Edition (043-Move; ft. Camarasaurus)
- Nemesis Edition (Move-15; ft. Saichania)
- Series 2 1st Edition (042-Move; ft. Giganotosaurus)
- Series 2 2nd Edition (058-Move; ft. Ceratosaurus)
- Series 2 3rd Edition (053-Move; ft. none)
- Series 2 4th Edition (062-Move; ft. Saltasaurus)
- Taiwanese
- 1st Edition (New; 招-15; ft. Saichania)
- 1st Edition Extension (招-15; ft. Saichania)
- 2nd Edition (039-招; ft. Ankylosaurus)
- 3rd Edition (048-招; ft. Tsintaosaurus)
- 4th Edition (053-招; ft. Shantungosaurus)
- 2008 Limited Edition (043-招; ft. Camarasaurus)
- New 1st Edition (042-招; ft. Giganotosaurus)
- New 2nd Edition (058-招; ft. Ceratosaurus)
- New 3rd Edition (053-招; ft. none)
- New 4th Edition (062-招; ft. Saltasaurus)
- New 5th Edition (059-招; ft. Tyrannosaurus)
Trivia[]
- Unlike Light Recovery, this Move only works if your opponent won with their critical move (the move button corresponding to the Sign of their Dinosaur), but its healing effect is approximately twice as much.
- Strangely and confusingly, "Recovery", this Move's English name, is actually the Japanese name of Cryolophosaurus' other healing Move, Light Recovery.
- Counterattack Recovery cards feature the restoring glow shining from the ground (and a longer name), while Light Recovery features it raining down from above (and a shorter name).
- Artwork from its various arcade cards is seen on the TCG Move Cards Battle Recharge (07 1st/1st+), Team Trample (06 4th), and Glow of Life (Kaku 1st).
- Not only does it heal, but it can also cure poison effects (caused by Super Alpha Dinosaurs or Venom Fang).
- Whenever this Move summons Cryolophosaurus, there seems to be a miscalculation of the walking animation of the dinosaur, making its legs walk an extra step although it stopped moving. This error is also seen with Leaellyn Cure, Haste, and Light Recovery.
- If used alongside any other Moves summoning dinosaurs in the same place, it will walk through them.