These are the dinosaurs, pterosaurs, and assorted marine reptiles who appear in select Normal, Grass, and Water "Assist Move Cards" (with both dinosaurs and pterosaurs appearing in each of Grass and Normal, and marine reptiles, naturally, appearing in Water). Some Normal Move Dinosaurs are also made Secret Dinosaurs, and select Move Card Dinosaurs from all three elements have been made into regular dinosaurs of the Element they would naturally belong to by the TCG, and one even by the arcade game. In no medium were any Move Card pterosaurs given Dinosaur Cards, leaving their otherwise "native Element" unclear.
Under nearly all conditions in most media, Assist Move Cards (summon new dinosaurs) and non-Assist Move Cards (don't summon new dinosaurs) are treated with no distinctions, perhaps aside from the extra advantage they give in anime dinosaur battles. On this Wiki, however, Assist Moves are noted differently due to the documentation of the dinosaurs they contain.
Being part of Move Cards and not Dinosaur Cards, they naturally cannot be summoned unless one has already summoned a dinosaur that can use their Move (seen directly in episode 20). In the anime, they can be summoned to do their Move's effect and then stay around to aid in the battle as more combatants (or not), or simply be summoned as combatants without focusing on their effect. In the arcade and DS games, they are fully contained within a Move Card and disappear after its effect is complete. In the TCG, Move Card Dinosaurs are merely present in the card's artwork to no special effect, and two (Final Fury and Knockout Blast) are even inconsistent between versions on containing extra dinosaurs or not.
Their origins in the anime are unclear. Though they contain dinosaurs, these Moves do not count towards Dr. Ancient's 36 card tally reported by Rod; as Dr. Z presumably made them, Dr. Ancient may not have known about them, though they were still included in Card Capsules like the others, suggesting he had. Outside of Seth converting Velociraptor from a no-Element Dinosaur to a unique Multiple Move card, it is never stated if Move Card Dinosaurs generally begin as Dinosaur Cards or were converted directly from wild dinosaurs to Move Cards.
|p · e · t||Move Card Dinosaurs|
|Normal:||Anhanguera · Archaeopteryx · Cryolophosaurus · Dromiceiomimus · Gallimimus · Leaellynasaura · Pawpawsaurus · Piatnitzkysaurus · Quetzalcoatlus · Segnosaurus · Stegoceras · Struthiomimus · Tapejara · Troodon · Tupuxuara · Velociraptor|
|Grass:||Minmi · Muraenosaurus · Oviraptor · Pteranodon · Seismosaurus · Supersaurus · Tupuxuara|
|Water:||Futabasaurus · Ophthalmosaurus|
Arcade Move Card Dinosaurs
Names are listed as "Japanese/English" if different. All anime instances are taken from this list, though the TCG has a number of "new" Assist Move Cards featuring artwork from various versions of these Moves' cards, and the DS game uses many of these dinosaurs in new R-P-S trio arrays of Assist Moves with uniform effects, some resembling their arcade usage and others not.
Normal Move Cards
- Anhanguera (Anhanguera Dive)
- Archaeopteryx (Archaeopteryx Charm)
- Cryolophosaurus (Counterattack Recovery/Recovery, Haste, Recovery/Light Recovery)
- Dromiceiomimus (Dromiceio Rush)
- Gallimimus (Galli Rush)
- Leaellynasaura (Saura Healing/Leaellyn Cure)
- Pawpawsaurus (Pawpaw Power/Tag Team)
- Piatnitzkysaurus (Venom Fang)
- Quetzalcoatlus (Skydive)
- Segnosaurus (Stun Dash)
- Stegoceras (Triple Headbutt)
- Struthiomimus (Struthio Rush)
- Tapejara (Quick Strike, Tie Breaker, Tapejara Dive)
- Troodon (Move Block)
- Tupuxuara (Tupuxuara Dive)
- Velociraptor (Critical Block, Final Fury)
Water Move Cards
- Futabasaurus (Futaba Mega Cannon (Jap. arcade)/Futaba Super Cannon (Eng. anime)/Futabasaurus Cannon (Eng. arcade))
- Ophthalmosaurus (Ocean Panic)
Grass Move Cards
All items (25)