Dinosaur King
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Dinosaur King

Alpha Gang Base is a location in North America in the DS game first visited in Chapter 3.

Description[]

Map - Alpha Gang Base

Alpha Gang Base Map

Accessed through northwest South Dust Hills in the center west; it contains Ursula's boss battles in the northeast.

Story[]

Chapter 3

Following Detective Dory, the player finds Dory planting evidence of Holiday's guilt and discoveres he stole the Great Bird's Egg, being slowed down in their pursuit of him twice by Alpha Droids. After seeing Dory selling the Egg to Ursula, the player is confronted by a hypnotized entourage of dig site workers, facing Ursula (1) to retrieve the left center Stone Fragment. The spell broken, the workers chase Ursula away, who directs the player to the Warehouse for Seth's retribution; having left the Egg behind while escaping, the player must collect it.

Chapter 4

to be added

Postgame

The player can return to face Ursula (3) to retrieve the left center Stone Fragment and Zoe's favorite Scarf, unlocking a Mystery Fossil Alpha Ouranosaurus.

The player can return later to face Ursula (4) repeatedly, and also face a static Droid to unlock a Mystery Fossil Super Alpha Iguanodon.

Battles[]

See also: DS Game Battles

Main Area[]

Random
Green Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing; Critical Super Tail/Tackle/Swing) [200 chell]
  • Giganotosaurus R (Attack) LV31 (Red Tail (R)); Chasmosaurus P (Attack) LV33 (Thunder Swing (P)); Iguanodon S (Blitz) LV35 (Green Tackle (S))
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
  • Suchomimus S (Defense) LV32 (Blue Tackle (S)); Kentrosaurus R (Defense) LV34 (Earth Tail (R)); Neovenator P (Attack) LV34 (Wind Swing (P))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to the previous tying move.
  • All may on any turn use their Critical Move. Only Chasmosaurus, Kentrosaurus, Iguanodon, and Neovenator use a different move after being hit by a Critical Move.
  • "Heh heh… I'm not holding back!"—Critical Move (distinction unclear).
  • "Heh heh heh… This ought to do the trick!"—Critical Move (distinction unclear).
  • "Uh oh… I'm in trouble… This ought to do the trick!"—Critical Move (distinction unclear).
Red Supply Alpha Droids [1680 Exp, 200 chell]
  • Fukuisaurus R (Crisis) LV24 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
  • Fukuiraptor P (Blitz) LV23 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
    • Random every turn (seemingly prefer Critical Move); will likely flee following first win even on first turn.
    • "My supplies are precious! Initiating random mode!"—new dino
    • "Uuunh… My supplies are valuable! Initiating random mode!"—after loss (non-Critical)
    • "Unh… My supplies are in danger! R-random…"—after loss (Critical)
    • "My precious supplies! Initiating random mode!"—after tie
    • "(none)"—after win if staying
    • "Initiating emergency escape! Must escape with my supplies!"—flee after win
    • "Ngh… What a conundrum…"—if 2 options for player, ties their stronger one
Static (required) 1
Green Super Alpha Droid [1320 Exp, 250 chell; very rare Large Dino Drink]
  • Edmontonia S (Defense) LV33 (Skydive, Cornered Courage, Life Drain; Mole Attack (S))
  • Nodosaurus S (Crisis) LV35 (Defense Boost, Defense Surge, Defense Burst; Mole Attack (S))
    • Starts by losing to its Critical Move; copies player's last winning move and beats player's winning Critical Move. May on any turn use their Critical Move or beat any of player's moves tied for highest MP remaining. Loses to the previous tying move {rarely if silent}.
    • "I should play it safe here."—if 2 options, uses stronger one.
    • "Hmm… What a conundrum."—if 2 options for player, ties their stronger one.
  • It doesn't say "Long live the Alpha Gang!" after its defeat.
Static (required) 2
Green Super Alpha Droid [5000 Exp, 250 chell]
  • Stegosaurus R (Attack) LV34 (Turning the Tables, Boomerang Horn, Fire Power; Spike Arrows (R))
  • Ankylosaurus P (Attack) LV36 (Boomerang Tail, Chaser Attack, Attack Boost; ? Earth P)
    • Starts by losing to its Critical Move; copies player's last winning move and beats player's winning Critical Move. May on any turn use their Critical Move. Loses to the previous tying move.
    • "Now is the time to go all out!"—if 2 options, uses weaker one.
  • It doesn't say "Long live the Alpha Gang!" after its defeat.
Boss
Ursula (1) [5400 Exp, 250 chell; very rare Medium Dino Drink]
  • Maiasaura R (Tie) LV38 (Green Tail, Light Recovery, Leaf Slash)
  • Tsintaosaurus P (Defense) LV39 (Egg Revolver, Green Tackle, Metal Wing)
  • Alpha Ouranosaurus R (Blitz) LV40 (Green Tail, Leaf Blades, Leaf Slash; Sleep Machine (S))
    • "Hee hee hee hee hee! No Critical Move this time!"—doesn't use her Critical Move (new Dinosaur).
    • "That really hurt! What do you think you're doing?! You little brat!"—copies player's last non-Critical move.
    • "What a bad, bad boy! That's no way to treat a lady!"—copies player's last Critical Move.
    • "Hee hee hee hee hee!"—uses her Critical Move.
    • "Time to end this with a different move!"—uses different move after a tie, usually stronger option.
    • "I know exactly what you're thinking, little boy!"—expecting player to copy, beats her last move after a win.
    • "Oh no… I'm saving my MP here!"—uses move tied for most MP remaining.
    • Occasionally skips on providing hints.

Postgame[]

This battle is only available upon returning for the first round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Ursula (3) [5670 Exp, 250 chell]


These battles are only available upon returning for the second round of postgame rematches. Only some previous hints are also used, and are repeated here for clarity, as some new hints only slightly vary in text but have different meanings.

Boss (permanent, repeatable)
Ursula (4) [5850 Exp, 250 chell]
  • Lambeosaurus S (Tie) LV65 (Nature's Blessing, Big Foot Assault, Leaf Slash; Flower Garden (S))
  • Alpha Ouranosaurus R (Blitz) LV65 (Egg Revolver, Leaf Blades, 8MP Grass P; Leaf Slash (P))
  • Super Alpha Iguanodon S (Blitz) LV65 (The Final Burn(*), Parasite Tree, Leaf Slash; Flower Garden (S))
    • "Beautiful! Absolutely beautiful!"—uses her Critical Move (new Dinosaur).
    • "I know exactly what you're thinking, little boy!"—previously had another meaning, now expecting player to beat, loses to her last move after a tie.
    • "Hee hee hee hee hee! I know exactly what you're thinking, little boy!"—expecting player to beat, loses to her last move after a win.
    • "Hee hee hee hee hee!"—uses her Critical Move.
    • "You're wasting your time! Time to end this with a different move!"—uses a different move after hit by a non-Critical
    • "What a bad, bad boy! That's no way to treat a lady!"—copies player's last Critical Move.
    • "Oh no… What shall I do?"—if 2 options, uses stronger one.
  • (*)By mistake, Super Alpha Iguanodon has a functioning Fire Move despite being a Grass Dinosaur.
Static (optional)
Red Super Alpha Droid [3600 Exp, 250 chell]
  • Carcharodontosaurus R (Defense) LV60 (Red Tail, ? Fire S, 8MP Fire P; Critical Bomb (S))
  • Daspletosaurus S (Blitz) LV61 (Heat Strike, Critical Bomb, 8MP Fire P; ? Fire S)
  • Mapusaurus R (Super Crisis) LV64 (8MP Fire R, Fire Bomb, Burst of Flames; 5MP Fire P)
    • "You think you can win like that?! Ha! I laugh! Ha!"—blocks player's Critical Move (new Dinosaur).
    • "Heh heh heh… I see now!"—uses different move.
    • "Hmm… What to do, what to do…"—if 2 options, uses stronger one.
    • "Heh heh heh… You shall not pass!"—uses its Critical Move.
    • "Heh heh heh… I bet you won't expect this!"—unclear, loses to its?/player's? Critical (?)

Items[]

See also: DS Game Items
See also: DS Item Tables

Set Items[]

The following Key Items are acquired here.

  • Sheriff's Badge (required; defeat required Droid 1 in Chapter 3)
  • Great Bird's Egg (required; defeat Ursula (1) in Chapter 3, allows crossing Great Bird Lake)

The following basic Items can be acquired here.

  • Alpha Call Drop (center north item case)
  • Manual (northeast of center item case)
  • x2 Lg Amber Specimen (drill north of Ursula battles in Chapter 3 through early Postgame)
  • Mammoth Tusk (drill north of Ursula battles in Chapter 3 through early Postgame)

Drilling Table[]

Depths marked by a "*" are not known well enough to be confident of their full item list.

Item (Alpha Gang Base) White Ping Yellow Ping Orange Ping Red Ping*
Leaf/Sprout/Trefoil/Clover Very Common Very Common Common Common
N. American Fossil (not found) (not found) Very Common (not found)
Gold Nugget Uncommon Rare Very Rare (unknown)
Five-Colored Bead (not found) Rare Common (unknown)
Dinosaur Feces (not found) (not found) Uncommon (unknown)
Rugosa Fossil Uncommon Uncommon (not found) (unknown)
Sycamore Fossil Very Rare (not found) (not found) (unknown)
Zamites Fossil (not found) Uncommon (not found) (unknown)
Nilssonia Fossil (not found) (not found) Uncommon (unknown)

Dinosaur Fossils[]

The following can be drilled up randomly as N. American Fossils.

The following can be acquired as set fossils.

Navigation[]

p · e · t DS Game Locations
Europe: Euro Town · North Euro Plain · North Mine · North Dig Site · South Euro Plain · Old S. Coal Mine
Asia: Gobi Village · South Gobi Plain · Darkwood Forest · East Gobi Plain · Wanderwood Forest
North America: Dustberg · West Dust Hills · Alpha Gang Depot · South Dust Hills · Alpha Gang Base · Warehouse · East Dust Hills (postgame) · Secret Base (postgame)
Antarctica: Polar Point · Headquarters · Command Center
Africa: Kalimba Park (postgame) · Kalimba Desert (postgame) · Alpha Fortress (postgame)
Other: D-Lab · D-Sites · Ovi Shops
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