- Not to be confused with the arcade story location of the same name.
Alpha Fortress is a location in Africa in the DS game first visited in the Postgame.
Description[]

Alpha Fortress Map
Accessed through northwest Kalimba Desert in the southeast; due to Africa being an optional continent, there is no story-significant boss confrontation, though the objective of the primary side quest is in the southwest.
Story[]
Entering to find the Fresh Air, the player must navigate many branching dead ends to the southwest corner, where they must speak to a man about not taking fossils who then leaves, and the player can collect the Fresh Air.
Battles[]
- See also: DS Game Battles
Main Area[]
- Random
- Red Super Alpha Droids (Super Tail/Tackle/Swing; 6MP Super weak to Critical) [250 chell]
- Carcharodontosaurus R (Defense) LV57 (Fire Bomb (S))
- Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
- Amargasaurus S (Attack) LV57 (Aqua Whip (P)); Lambeosaurus S (Tie) LV59 (Metal Wing (P))
- Starts by blocking player's Critical Move; copies player's last winning move. Loses to the previous tying move.
- Pachyrhinosaurus P (Tie) LV58 (Lightning Strike (R)); Stegosaurus R (Attack) LV58 (Mole Attack (S))
- Starts by losing to its Critical Move; loses to player's Critical Move if not using another hint. Repeats the previous tying move.
- Utahraptor P (Defense) LV59 (Razor Wind (R))
- Starts by matching its Hidden Move's sign (losing to its Critical Move); copies player's last winning move. May on any turn beat any of player's moves tied for highest MP remaining. Loses to the previous tying move.
- "Ha ha ha! I'll make the same move as my Hidden Move!"—Utahraptor opening move.
- All will use a different move after being hit by a Critical Move. All (except possibly Utahraptor) may on any turn use their Critical Move or (except Utahraptor) use any move tied for highest MP remaining.
- "Hmm… I know what you're up to! How do you like this?!"—if 2 options for player, beats their stronger one.
- "Hmm… Now what…?"—if 2 options, uses stronger one.
- "Ha ha ha! This ought to do the trick!"—uses its Critical Move (distinction unclear).
- "Unh… Hmm… I'm in trouble… This ought to do the trick!"—uses its Critical Move (distinction unclear).
- Red Supply Alpha Droids [5310 Exp, 240 chell]
- Fukuisaurus R (Crisis) LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
- Fukuiraptor P (Blitz) LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
- Gastonia S (Attack) LV40 (Tail Smash, Kamikaze Tackle, Dino Swing; Spiked Tail Smash (R))
- Random every turn; will likely flee following first win after first turn.
- "Must transport supplies! Must deliver! Stay out of my way! Initiating random mode!"—new dino
- "Uuunh… You can't have my supplies! Initiating random mode!"—after loss (non-Critical?)
- "Unh… My supplies are in danger! R-random!"—after loss (Critical?)
- "Stay out of my way! My precious supplies! Initiating random mode!"—after tie
- "(none)"—after win if staying
- "Initiating emergency escape! Must escape with my supplies!"—flee after win
- Static (optional) 1
- Red Super Alpha Droid [2360 Exp, 250 chell; uncommon Advanced Workbook]
- Kentrosaurus R (Defense) LV59 (Spike Arrows, Earth Tackle, Earth Swing; Spike Arrows (R))
- Suchomimus S (Defense) LV57 (Blue Tail, Tragic Sphere, Blue Swing; Water Sword (R))
- Starts by losing to its Critical Move; loses to player's Critical Move if not using another hint, copies player's last winning move {?}, and uses a different move if hit by a Critical Move. May on any turn use their Critical Move or any move tied for the highest MP remaining. Repeats the previous tying move.
- "Alpha Droids are the best! The best! The best! The best!"—loses to their Critical Move (new Dinosaur).
- "What?! I must try something else next…"—uses different move after being hit by a Critical.
- "MP is low… I must think about this."—uses any move tied for highest MP remaining.
- "Hmm… You are better than I thought…"—uses its Critical Move.
- "Heh heh heh… I understand now…"—repeats the previous tying move.
- "Heh heh heh… Stay the course! Stay the course!"—repeats its winning move.
- Static (optional) 2
- Red Super Alpha Droid [2320 Exp, 250 chell]
- Jobaria S (Crisis) LV58 (Blue Tail, Tragic Sphere, Blue Swing; Water Sword (R))
- Deltadromeus S (Blitz) LV59 (Wind Tail, Wind Tackle, Tornado Toss; Tornado Toss (P))
- Starts by losing to its Critical Move; copies player's last winning move and uses a different move if hit by a Critical Move. May on any turn use its Critical Move or use any move tied for highest MP remaining. Loses to the previous tying move.
- "Alpha Droids are the best! The best! The best! The best!"—loses to its Critical Move (new Dinosaur).
- "Hmm… This is not good…"—copies player's winning move.
- "What?! I must try something else next…"—uses a different move after being hit by a Critical.
- "Heh heh heh… You shall not pass!"—uses its Critical Move.
- "MP is low… I must think about this."—uses random move tied for highest MP remaining.
- "Heh heh, let's see how this does!"—if 2 options, uses weaker one.
- "Heh heh heh… Stay the course! Stay the course!"—repeat its winning move.
Items[]
- See also: DS Game Items
- See also: DS Item Tables
Set Items[]
The following Key Items are acquired here.
- Fresh Air (from southwest corner after talking to man, deliver to requester's brother for Medium Dino Drink in Postgame)
The following basic Items can be acquired here.
- Ultimate Manual (center north item case, defeat optional Droid 1)
- Ultimate Manual (southwest of center item case)
- Uncut Ruby (rescue NPC from optional Droid 2)
Drilling Table[]
Depths marked by a "*" are not known well enough to be confident of their full item list.
Item (Alpha Fortress) | White Ping* | Yellow Ping* | Orange Ping* | Red Ping* |
---|---|---|---|---|
Leaf/Sprout/Trefoil/Clover | Very Common | Common | Very Common | Common |
African Fossil | (not found) | (not found) | Uncommon | Very Common |
Gold Nugget | (unknown) | (unknown) | (unknown) | Rare |
Lg Amber Specimen | (unknown) | (unknown) | (unknown) | Rare |
Dinosaur Feces | (unknown) | (unknown) | Rare | Uncommon |
Dinosaur Egg | (unknown) | (unknown) | (unknown) | Rare |
Rugosa Fossil | Common | (unknown) | (unknown) | (unknown) |
Trilobite Fossil | Uncommon | (unknown) | (unknown) | (unknown) |
Ammonite Fossil | (unknown) | (unknown) | Very Common | (unknown) |
Coelacanth Fossil | (unknown) | Rare | Rare | (unknown) |
Zamites Fossil | Uncommon | (unknown) | (unknown) | (unknown) |
Ginkgo Fossil | (unknown) | Common | (unknown) | (unknown) |
Nilssonia Fossil | (unknown) | Very Common | (unknown) | (unknown) |
Dinosaur Fossils[]
The following can be drilled up randomly as African Fossils. There is no difference between Dinosaurs found at Orange and Red Ping depths; though only some Fossils at Red Ping depth are known to repeat at Orange Ping depth, all likely can. {the Fossils in this area are poorly known}
- Orange Ping (Postgame):
- Kentrosaurus R (Defense, 3 star, Earth) (common)
- Deltadromeus S (Blitz, 4 star, Wind) (common)
- Red Ping (Postgame):
- Amargasaurus S (Attack, 5 star, Water) (rare)
- Suchomimus S (Defense, 3 star, Water) (rare)
- Kentrosaurus R (Defense, 3 star, Earth) (common)
- Ouranosaurus R (Attack, 1 star, Grass) (rare)
- Allosaurus S (Blitz, 3 star, Wind) (rare)
- Deltadromeus S (Blitz, 4 star, Wind) (rare)
[]
p · e · t | DS Game Locations | |
Europe: | Euro Town · North Euro Plain · North Mine · North Dig Site · South Euro Plain · Old S. Coal Mine | |
Asia: | Gobi Village · South Gobi Plain · Darkwood Forest · East Gobi Plain · Wanderwood Forest | |
North America: | Dustberg · West Dust Hills · Alpha Gang Depot · South Dust Hills · Alpha Gang Base · Warehouse · East Dust Hills (postgame) · Secret Base (postgame) | |
Antarctica: | Polar Point · Headquarters · Command Center | |
Africa: | Kalimba Park (postgame) · Kalimba Desert (postgame) · Alpha Fortress (postgame) | |
Other: | D-Lab · D-Sites · Ovi Shops |