Alpha Droids (Alpha Bots) are the robots that the Alpha Gang use to do their labor. They are also the common adversaries in the DS Game, summoning dinosaurs to attack the player during random encounters. Some Alpha Droids also appear in Move Cards.
Alpha Droid ModelsEdit
Actroids (simply called "Alpha Droids" in the English dub) are the most common types of Alpha Droids, and are the only type commonly seen in the anime. They are very essential in the Alpha Gang's plans, usually in work labor such as transporting or building machines and building structures. They are typically a blue-purple and have an Alpha Gang symbol on their chest plates. In the DS Game, Alpha Droids' colors and head shapes vary to provide enemy variety, corresponding to areas, enemy levels, and AI difficulty. Actroids can curl up into balls for easy transportation. They are also capable of doing other things such as guarding the Alpha headquarters, as capture nets, for combat, etc. Actroids are also what people would consider as a unified entity, working together to help the Alpha Gang any way they can, however useful or not they end up being.
Anime Alpha Droids are shown to have very low intelligences, their speech limited exclusively to repeating their one or two word directive over and over again ("Searching, searching, searching.", "Catch brats, catch brats, catch brats.", etc.), and having almost no capacity to think creatively to solve problems. They are usually only trouble for the D-Team themselves, as they are little trouble for full-sized dinosaurs to deal with.
In Alpha's Zeta Point, a group of Alpha Droids trying to lure Terry manage to capture both themselves and the Alpha Trio in their own trap. And, as seen in Field of Screams, Alpha Droids are capable of both assembling their folded forms to become a giant ball, and becoming dizzy and disoriented. However, a shake can shock them back into action, whereupon they swarm onto and bring Ace to the ground.
Seth uses an upgraded form of the Actroid model when he betrays the Alpha Gang, called "Super Alpha Droids" in the TCG. They are the toughest model of Alpha Droid in the DS Game.
An anime-exclusive third variant of Actroid is also seen in One Final Move, which the D-Team and Alpha Gang (attempt to) disguise themselves as to evade detection. It was previously seen in the background of Zeta Point repairing machinery.
In the previous episode, a flashback had revealed yellow droids extremely similar to this third variant working with the Ancients at the dig site they uncovered the Element Stones at, likely indicating they were the original model.
In the anime, they are voiced by Darren Dunstan in the English dub.
These Alpha Droids are seen in the three Alpha Trooper Move Cards, and are seen only in the arcade and DS Games. They are large and muscular, red in color, and are strong enough to throw dinosaurs around.
The arcade move Softening Beam includes an Actroid body mounted on a tank vehicle with a large satellite disk.
Two other anime-exclusive Alpha Droid designs are seen in One Final Move under use by Seth, having previously been in the background of Zeta Point repairing machinery:
- One is a floating pink ladybug-shaped robot with an eye at the front, which are used as mobile security cameras.
- The second is a magenta squid-like droid capable of either rolling on three wheels, or using its two back wheels as feet to stand and walk on. This is the model that discovered the D-Team and Alpha Gang attempting to sneak around the Backlander disguised as Alpha Droids. Given that it can speak fluently instead of simply repeating its command over and over, and that the Super Alpha Droids deferred to it for instructions, it seems to be programmed for higher intelligence than other models.
- See also: DS Game Battles
There are five Alpha Droid models of each of three colors which appear as random and static enemies of increasing difficulty throughout the DS Game, summoning 1-3 Dinosaurs to fight the player; the varieties have no in-game designations. In difficulty level, the models follow: the regular Actroid model, Actroids with ear spikes, Actroids with big heads, and Super Alpha Droids, with the floating transport model separate from the sequence; and for each model the colors progress: purple, green, and red.
As random encounters, every type of Alpha Droid will follow one of several standard patterns of attack usually either based on their or their opponent's Critical Move depending on whether they won, lost, or tied the previous turn, and will usually give obvious hints as to their next attack. As model and color leans toward higher difficulty, hints will become less common, more vague, random pattern breaks will occur, and Alpha Droids in the same area but with different Dinosaurs will follow different patterns. The random encounter Alpha Droids of each area will usually use one Dinosaur of each Element. They give Experience equal to ten times their Dinosaur's level, some chell, and a chance of a weak healing item.
As static encounters (optional) and mini-bosses (required), the four humanoid Alpha Droid models will usually also follow some pattern of attack, though it varies per Droid instead of per area, they break from their patterns sooner and more often, and often use different hints and less consistent patterns in general. They give far more Experience and more chell than random encounters but are not repeatable. When defeated, they proclaim the Alpha Gang's power before breaking apart and exploding. Whether random or static, however, tougher colors of Droid will sometimes reward less chell than earlier Droids of easier colors.
In some areas, there exists the fifth variety through random encounters, Supply Droids, floating models who use special Dinosaurs, give massive Experience and larger chell payouts, and who attack completely randomly each turn. They are also uniquely capable of fleeing from battle on their own; it can happen on any turn early in the game (usually leaving between turns 2-6), but later Supply Droids that take longer to beat will instead leave after their first winning turn (not affected by ties), sometimes not leaving if they win on the first turn. Purple Supply Droids use Fukuisaurus, Green use Fukuiraptor, and Red use a team of both, and later both plus Gastonia, being the only random encounter foes to use more than one Dinosaur. Most Supply Droids' Dinosaurs are much lower level than the rest of the area to make them comparably easier for lacking a pattern. Later Supply Droids may appear to prefer only using one or two Signs instead of all three, possibly also to make them easier.
Alpha Droids of various models are summoned to take part in the effects of different Normal Move Cards in the arcade and are featured on some TCG Normal Moves. They aren't part of any Move Cards in the anime.
- ACT Missile
- Throb! ACT Darts!
- Alpha Dice
- Banana Surprise
- Excited Spaghetti
- Exciting Strawberry Cake
- Happy Omelette
- Happy Pudding
- Naughty Curry and Rice
- Smiling Hamburger
- Softening Beam (tank variant)
- Main article: TCG Move Cards#Alpha Moves
- Alpha Ambush
- Alpha Dice
- Alpha Droids
- +400; Only an Alpha Dinosaur can use this Move. When you play this Move, look at the top card of your deck. Then, put it on the top or bottom of your deck.
- Super Alpha Droids
- +300; Only an Alpha Dinosaur can use this Move. If you win this battle, you can put any number of cards from your hand on the bottom of your deck. Then, draw the same number of cards.